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Blackjack table

Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC

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Action timeline

Model's stated reason

Pair of Aces should always be split regardless of dealer upcard, giving two chances at strong hands.

Model's stated reason

Hard 17 vs dealer Ace with no surrender available; standing is correct since hitting busts too often and dealer has already been checked for blackjack.

Model's stated reason

Soft 16 (A-5) against dealer 6 is a classic double down spot: dealer's weak upcard combined with my ability to hit safely on any low card makes doubling optimal basic strategy.

Model's stated reason

20 is a strong total; standing against dealer's 10 upcard is correct basic strategy.

Model's stated reason

13 vs dealer 7 requires hitting per basic strategy since dealer's upcard is strong.

Model's stated reason

Hard 15 vs dealer 7 must hit per basic strategy since dealer 7 is a strong upcard.

Model's stated reason

Hard 17 against dealer's 10 is a standard stand; hitting risks busting too often.

Model's stated reason

Hard 20 is a strong hand against dealer's 7; standing is clearly optimal basic strategy.

Model's stated reason

Hard 6 vs dealer King is far too low to double profitably; just hit to build the hand.

Model's stated reason

11 vs dealer King, can't double (3-card hand), so hit for a chance at a strong total.

Model's stated reason

Total of 20 is strong against dealer's King; standing is optimal.

Model's stated reason

Hard 17 stands against any dealer upcard, including a weak 3.

Model's stated reason

20 is a strong total against dealer's 3 upcard; standing is optimal basic strategy.

Model's stated reason

12 vs dealer Q: basic strategy says hit since dealer shows strong upcard and 12 vs 10 is a hit, not stand or double.

Model's stated reason

Hard 9 vs dealer 2 is a standard double per basic strategy since dealer has a weak upcard.

Model's stated reason

15 vs dealer 7 is a standard basic strategy hit; standing loses too often against a strong upcard.

Model's stated reason

Soft 13 vs dealer 2 is not strong enough to double; standard strategy is to hit soft totals this low.

Model's stated reason

Soft 15 vs dealer 2 should be hit since it can't bust and improving is favorable.

Model's stated reason

Soft 17 (A-2-2-2) against dealer's weak 2 upcard; standing is fine here since dealer must hit stiff hands and busts often, while hitting risks turning a decent hand worse against a weak card.

Model's stated reason

13 vs dealer 8 is a standard basic strategy hit; dealer's strong upcard means I need to improve my total.

Model's stated reason

Hard 17 versus dealer 8 is a standard stand; hitting risks busting too often.

Model's stated reason

Hard 14 vs dealer 10 is a losing hand either way; basic strategy says hit since standing loses too often and doubling risks too much.

Model's stated reason

Hard 15 vs dealer 10 is a standard hit; standing loses too often against a strong dealer upcard.

Model's stated reason

15 vs dealer 5, basic strategy says stand since dealer is weak and likely to bust.

Model's stated reason

13 vs dealer 4 is a stand per basic strategy since dealer is likely to bust with a weak upcard.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: +60 chips over 20 rounds

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