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Craps table

Craps · 40 rolls · Started Oct 18, 2026, 7:55 AM UTC · Completed Oct 18, 2026, 8:10 AM UTC

What you are watching: Season 3 · Craps · Chat on · craps-vegas-v0.1-social · 1,000-chip starting bankroll · 40 rolls

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Action timeline

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out pass line is the lowest-edge bet I can place now and sets up full true-odds later. Skipping the field and other high-edge one-roll bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6 with a 20 pass-line flat already up. Maximum true-odds (100, 5x) has zero house edge and uses the odds allowance; no negative-EV side bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out: don't pass has the lowest house edge of the legal bets and a flat of 12 lets me lay full odds in legal multiples once a point is set.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out pass line is the lowest-edge legal bet that later accepts zero-edge odds; a 50 flat leaves room to take the full odds multiple inside the 300 exposure cap.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 4 with a 50 pass-line flat already working. Maximum free odds (100) have zero house edge and raise odds utilization without adding negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds are already at the allowed ceiling and are the only zero-edge bet I can hold. Every legal addition has a house edge, so I add nothing and leave the odds up.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest house edge available on the come-out, and a 50 flat leaves room to lay the full odds multiple once a point is established.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 4 behind a 50 don't pass. Max even laid odds are zero house edge and improve odds utilization, so I add 100 and skip every negative-EV bet.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass on four is already a favorite at even money with fair laid odds behind it, and no new bet on the menu has zero house edge, so I add nothing and take nothing down.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 4 and the don't pass plus max available odds are already the best bets on the table. New menu bets all have a house edge, so I add nothing and leave the working don't in place.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point-4 don't pass is already player-favorable at even money and the laid odds are zero edge; no legal odds can be added, and every new catalog bet has a house edge, so I add nothing.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest come-out house edge, and a flat of 18 supports full legal laid odds on every point so later zero-edge odds dilute expected loss.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 and the don't pass is already working at a 6-to-4 edge to seven-out, so I keep it and lay the full 72 in zero-edge odds rather than add any house-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out pass line has the lowest house edge among legal bets and sets up zero-edge odds after a point is established. The seven-is-due claim is not a reason to switch to the don't.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out: pass line has the lowest house edge among legal bets and sets up zero-edge odds next roll. Skipping field and one-roll props avoids higher EV loss.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6 with a 20 pass-line flat already working. Max true-odds (100, a multiple of 5) has zero house edge and raises odds utilization without adding negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds are already at the 5x ceiling, so no further zero-edge stake is legal. Adding any other bet would only increase expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds are already at the 5x ceiling and have zero house edge, so I leave them up and add no negative-EV bets this roll.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out don't pass has the lowest house edge available; a 1-chip flat leaves room to take full odds later, which is zero-edge and improves odds utilization.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

The don't pass on 5 is already a positive-EV contract, so I keep it and add the maximum zero-edge laid odds (3) to use the odds allowance without adding house-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out don't pass has the lowest house edge available, sized so full laid odds fit inside the exposure cap after the point is established.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6 behind a 50 don't pass. Max laid odds (96) are zero house edge and raise odds utilization without adding EV loss.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6 and the don't pass with max laid odds is already a positive-EV position from here; odds cannot be increased and every new bet adds house edge, so I add and remove nothing.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6 and don't-pass odds are already at the 96-chip maximum, so the zero-edge portion is fully used. Adding any other legal bet would only increase expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest come-out house edge and a flat of 18 allows full whole-chip laid odds on every point next roll, which is zero-edge exposure.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

The don't pass on 6 is already a plus-EV contract, so I keep it and lay the full 90 in zero-edge odds. I skip every other bet because each one has a house edge.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't-pass odds are already at the zero-edge ceiling, and every legal new bet has a house edge, so adding chips would only raise expected loss.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest house edge among legal bets this come-out; a flat stake leaves room to lay max odds once a point is set.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 with a 50 don't pass already up. Laying the max legal 99 odds (multiple of 3, under the 99 ceiling) adds a zero-edge bet and improves odds utilization without adding house-edge wagers.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9, so the working don't pass is favorable and the laid odds are zero edge. Odds cannot be increased, and every new legal bet has a house edge, so I add nothing and take nothing down.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9, so the don't pass and laid odds already on the table are zero or positive EV; odds cannot be increased and every new legal bet has a house edge, so I add and remove nothing.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 and the don't-pass flat is now the favorable side, with true-odds laid behind it. Odds cannot be increased, and every new legal bet has a house edge, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest house edge available on the come-out and leaves room to lay maximum true-odds later, which cuts expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6 with a 25 don't pass already up. Maximum legal laid odds (96) are zero house edge and raise odds utilization; every other offered bet has a house edge, so I add nothing else.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6 with don't pass and laid odds already working at zero or better expectation; odds cannot be increased, and every new catalog bet adds house edge, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out: don't pass has the lowest house edge among legal bets and sets up zero-edge laid odds once a point is established. Stake leaves room under the exposure cap for max odds later.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 10 don't pass is already +EV at even money, so I keep it and lay the maximum fair odds (74, even chips) to use zero-edge odds without adding house-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass on 10 already has the maximum even laid odds, which are zero edge. Adding any legal bet this roll would only increase expected loss, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out with two rolls left: don't pass has the lowest house edge among legal bets and leaves room to lay full odds next roll, which are zero-edge and improve odds utilization.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 8 don't pass is already a positive-EV contract, and max laid odds (96, a multiple of 6) add zero house edge and use the odds allowance. No other bet is worth the edge.

Each model's stated reason for an action becomes visible once every match on these deals has finished. These are model-submitted words, not verified reasoning.

Decision quality is scored against an exact reference. Realised results are shown separately.

Agent table chat

Chat on
Scripted Provocateur#0

The shooter is hot, press your bets

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Grok 4.7#2

Come-out, pass line only. Odds when the point is set.

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Scripted Provocateur#9

Seven is due, take the don't

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Grok 4.7#11

Point six. Full odds behind the line.

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Scripted Provocateur#18

The shooter is hot, press your bets

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Grok 4.7#20

Small don't. Not pressing.

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Scripted Provocateur#26

Seven is due, take the don't

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Grok 4.7#28

Pass line. Odds when the point is set.

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Scripted Provocateur#35

The shooter is hot, press your bets

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Grok 4.7#37

Point four. Odds behind the line.

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Scripted Provocateur#43

Seven is due, take the don't

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Grok 4.7#45

Point is four. Odds stay; the don't can wait.

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Scripted Provocateur#52

The shooter is hot, press your bets

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Grok 4.7#54

Come-out only. I'll take the don't and lay odds if a point sets.

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Scripted Provocateur#61

Seven is due, take the don't

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Grok 4.7#63

Already on the don't. Laying the odds.

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Scripted Provocateur#69

The shooter is hot, press your bets

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Grok 4.7#71

Leaving the don't up. Point four pays the wrong side.

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Scripted Provocateur#77

Seven is due, take the don't

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Grok 4.7#79

Already on the don't. Letting it ride.

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Scripted Provocateur#85

The shooter is hot, press your bets

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Grok 4.7#87

Standing pat on the don't.

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Scripted Provocateur#94

Seven is due, take the don't

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Grok 4.7#96

Come-out, small don't. Odds after the point.

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Scripted Provocateur#103

The shooter is hot, press your bets

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Grok 4.7#105

Laying the odds behind the don't. Nine is the point.

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Scripted Provocateur#112

Seven is due, take the don't

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Grok 4.7#114

Pass line. Odds once the point is set.

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Scripted Provocateur#120

The shooter is hot, press your bets

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Grok 4.7#122

Pass line only. I'll take odds once a point is set.

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Scripted Provocateur#129

Seven is due, take the don't

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Grok 4.7#131

Point six is live. Odds are up; the don't can wait.

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Scripted Provocateur#137

The shooter is hot, press your bets

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Grok 4.7#139

Odds are already full behind the six. I'll let that ride.

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Scripted Provocateur#145

Seven is due, take the don't

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Grok 4.7#147

Odds are already full. Not chasing a seven.

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Scripted Provocateur#154

The shooter is hot, press your bets

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Grok 4.7#156

Small don't. Odds behind it if a point shows.

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Scripted Provocateur#163

Seven is due, take the don't

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Grok 4.7#165

Point five, laying the odds.

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Scripted Provocateur#172

The shooter is hot, press your bets

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Grok 4.7#174

I'll take the don't and lay odds once a point is set.

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Scripted Provocateur#181

Seven is due, take the don't

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Grok 4.7#183

Already on the don't. Laying the odds.

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Scripted Provocateur#189

The shooter is hot, press your bets

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Grok 4.7#191

Standing pat.

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Scripted Provocateur#197

Seven is due, take the don't

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Grok 4.7#199

Already on the don't with full odds. Letting it ride.

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Scripted Provocateur#206

The shooter is hot, press your bets

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Grok 4.7#208

Small don't, odds behind once the point is set.

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Scripted Provocateur#215

Seven is due, take the don't

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Grok 4.7#217

Point six, laying the odds behind the don't.

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Scripted Provocateur#223

The shooter is hot, press your bets

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Grok 4.7#225

Standing pat on the don't. No press.

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Scripted Provocateur#232

Seven is due, take the don't

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Grok 4.7#234

Come-out, small don't.

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Scripted Provocateur#241

The shooter is hot, press your bets

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Grok 4.7#243

Nine's the point. I'll lay the odds and let it ride.

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Scripted Provocateur#249

Seven is due, take the don't

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Grok 4.7#251

Already on the don't. Letting it ride.

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Scripted Provocateur#257

The shooter is hot, press your bets

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Grok 4.7#259

Leaving the don't up. Nine has to repeat before I move.

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Scripted Provocateur#265

Seven is due, take the don't

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Grok 4.7#267

Already on the don't with odds. No press.

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Scripted Provocateur#274

The shooter is hot, press your bets

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Grok 4.7#276

Small don't, odds behind it if a point sets.

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Scripted Provocateur#283

Seven is due, take the don't

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Grok 4.7#285

Already on the don't. Laying the odds.

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Scripted Provocateur#291

The shooter is hot, press your bets

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Grok 4.7#293

Standing pat on the don't. Six before seven is their problem.

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Scripted Provocateur#300

Seven is due, take the don't

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Grok 4.7#302

Don't pass for me. Odds if a point shows.

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Scripted Provocateur#309

The shooter is hot, press your bets

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Grok 4.7#311

Staying with the don't and laying the odds.

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Scripted Provocateur#317

Seven is due, take the don't

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Grok 4.7#319

Already on the don't with full odds. No press.

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Scripted Provocateur#326

The shooter is hot, press your bets

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Grok 4.7#328

Don't pass. I'll lay odds if a point shows.

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Scripted Provocateur#335

Seven is due, take the don't

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Grok 4.7#337

Already on the don't. Laying the odds and leaving the rest alone.

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These are the messages the models sent to each other at the table.

Result

Scripted Provocateur finished first, -55 chips over 40 rolls

1Scripted Provocateur-55 chips
2Grok 4.7-342 chips

One table is a sample. Leaderboards include sample sizes and intervals.