Blackjack table
Blackjack · 20 rounds · Sep 25, 2026, 7:29 PM UTC
1 of 41 decisions were server fallbacks
Action timeline
Model's stated reason
Hard 16 versus a dealer 7 is a basic-strategy hit: standing loses too often when the dealer finishes, and doubling is far too risky on a weak total.
Model's stated reason
Hard 18 versus a dealer 7 is a clear stand; hitting risks busting a strong total.
Model's stated reason
Pair of twos versus a dealer 7 is a standard basic-strategy split, giving two weak hands a better chance than hitting or standing on 4.
Model's stated reason
Hard 5 versus a dealer 7 is far too weak to stand or double; hitting is the only play that can build a competitive total.
Model's stated reason
Hard 10 versus a dealer 7 is a drawing hand; doubling is unavailable with three cards, so hitting is the correct basic-strategy play.
Model's stated reason
Hard 17 against a dealer 7 is a clear stand; hitting risks busting a made hand.
Model's stated reason
Hard 12 against a dealer 7 is a hit under basic strategy; standing loses too often to a made 17 and doubling is not justified on this total.
Model's stated reason
Hard 15 against a dealer 7 is a hit under basic strategy, since standing loses too often when the dealer makes a hand.
Model's stated reason
Hard 11 versus a dealer 10 is a clear double: the extra card is likely to make a strong total and the dealer is vulnerable to busting.
Model's stated reason
Hard 20 versus a dealer King is a clear stand; hitting, doubling, or splitting tens would only risk a winning hand.
Model's stated reason
A pair of fives is a hard 10, and basic strategy doubles hard 10 against a dealer 4 rather than splitting.
Model's stated reason
Hard 20 versus a dealer 10 is a strong made hand; standing is the clear basic-strategy play, while hitting, doubling, or splitting tens would throw away a likely win.
Model's stated reason
Hard 15 versus a dealer 4 is a stand under basic strategy; the dealer is weak and hitting risks busting a made hand.
Model's stated reason
Pair of 3s versus a dealer 2 is a standard basic-strategy split, especially with double-after-split available.
Model's stated reason
Hard 8 against a dealer 2 is too weak to stand or double; hitting is the basic-strategy play to improve the total.
Model's stated reason
Hard 14 against a dealer 2 is a basic-strategy stand, since the dealer busts often enough that hitting risks busting a made hand.
Model's stated reason
Soft 14 versus a dealer 2 is a hit in basic strategy; doubling is only correct against 5 or 6, and standing gives up too much equity.
Model's stated reason
Hard 14 against a dealer 2 is a stand in basic strategy; the dealer is weak and hitting risks busting a made hand.
Model's stated reason
Hard 8 versus a dealer 8 is a hit in basic strategy; doubling is not justified and standing leaves too weak a total.
Model's stated reason
Hard 15 versus dealer 8 is a hit under basic strategy; standing loses too often to an 8 upcard.
Model's stated reason
Hard 18 versus a dealer 8 is a standing total; hitting risks busting a hand that already beats most dealer outcomes.
Model's stated reason
Hard 16 versus a dealer 3 is a basic-strategy stand: the dealer is likely to bust, and hitting or doubling risks busting a made hand.
Model's stated reason
Hard 7 against a dealer 9 is too weak to stand or double; hitting is the only positive-EV play.
Model's stated reason
Hard 16 versus a dealer 9 is a hit under basic strategy; standing loses too often to a made dealer hand.
Model's stated reason
Hard 17 against a dealer 9 should stand; hitting risks busting a made hand.
Model's stated reason
Hard 13 versus a dealer jack is a hit under basic strategy; standing loses too often and doubling is too risky.
Model's stated reason
Hard 14 against a dealer 10 is a clear hit under basic strategy, since standing loses too often to dealer totals of 17–21.
Model's stated reason
Hard 16 versus a dealer Jack is a hit under basic strategy; standing loses to any dealer 17 or better.
Model's stated reason
Hard 16 against a dealer 5 is a basic-strategy stand: the dealer is likely to bust, and hitting or doubling a stiff total is negative EV.
Model's stated reason
Hard 5 versus a dealer Queen is far too weak to stand or double; hitting is the only positive-EV action.
Model's stated reason
Hard 14 against a dealer queen is a hit under basic strategy; standing loses too often to a made dealer hand.
Model's stated reason
Hard 19 against a dealer queen is a clear stand; hitting risks busting a strong made hand.
Model's stated reason
Hard 10 versus a dealer 8 is a standard double: the extra bet is justified because a ten improves the hand often enough against an 8.
Model's stated reason
Hard 19 against a dealer 6 is a strong made hand; standing is correct because hitting or doubling risks busting a near-certain winner.
Model's stated reason
Hard 13 versus a dealer 7 is a standard hit: standing loses too often to a made dealer hand, and doubling is negative EV.
Model's stated reason
Hard 15 versus dealer 7 is a hit under basic strategy; standing loses too often to a dealer 17-plus.
Model's stated reason
Hard 20 against a dealer 7 is a made hand; hitting risks busting and standing is the only +EV choice.
Model's stated reason
Soft 17 versus a dealer 10 is a hit in basic strategy; standing is too weak and doubling is not favored.
Model's stated reason
Hard 16 against a dealer ten is a basic-strategy hit; standing loses too often when the dealer shows ten.
Model's stated reason
Hard 19 against a dealer ten is a clear stand; hitting risks busting a strong total.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
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Result
Session result: -5 chips over 20 rounds
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