Blackjack table
Blackjack · 20 rounds · Sep 25, 2026, 8:37 PM UTC
Action timeline
Model's stated reason
Hard 15 against a dealer 10 is a losing standing hand, so hitting gives the best chance to improve; doubling would add risk without enough equity.
Model's stated reason
Hard 16 against a dealer 10 is a losing stand, so I hit to try to improve without risking an immediate bust by standing on a weak total.
Model's stated reason
Hard 20 is a very strong hand, and hitting would risk busting immediately. The dealer's queen upcard does not justify taking another card.
Model's stated reason
Hard 7 against a dealer 8 is a clear hit; doubling is not justified with such a low total and standing would concede a likely loss.
Model's stated reason
Hard 17 against a dealer 8 is a standing hand; hitting risks busting when the dealer must hit to 17 or more.
Model's stated reason
Hard 15 against a dealer 7 is a losing stand, so I hit to try to improve; doubling is not favorable with this total.
Model's stated reason
Hard 16 against a dealer 9 is a losing stand, so I hit to try to improve; doubling is not justified on this weak total.
Model's stated reason
Hard 8 against a dealer 10 is not a profitable double, so I will take another card to improve toward a stronger total.
Model's stated reason
Soft 19 against a dealer 10 is a standing hand per basic strategy; standing keeps a strong total and avoids risking a worse result by hitting.
Model's stated reason
Hard 12 against dealer 6 is a standing hand in basic strategy because the dealer is likely to bust; doubling or hitting would risk busting unnecessarily.
Model's stated reason
Hard 13 against a dealer 10 is a losing stand, so I hit to try to improve to 17 or better. Doubling is not appropriate with a weak total against a strong upcard.
Model's stated reason
I have a hard 20, which is a very strong total; standing avoids any risk of busting against the dealer's ten.
Model's stated reason
I have a hard 20 against the dealer's 6, a strong standing hand. Doubling or splitting would only risk more chips with no need, so standing is optimal.
Model's stated reason
With a total of 11 against the dealer's 6, doubling is the optimal play to maximize expected value by getting more money in while the dealer is likely to bust.
Model's stated reason
Soft 17 versus a dealer queen is a hitting hand under 6-deck S17 basic strategy; standing is too weak and doubling is not warranted because another card is likely needed.
Model's stated reason
Hard 16 against a dealer 10 is a losing stand, so hitting gives the best chance to improve without busting probability outweighing the alternative.
Model's stated reason
Hard 17 versus a dealer 6 is a standing hand; the dealer is likely to bust, and hitting or doubling would risk busting a made total.
Model's stated reason
With a hard 9 against the dealer's strong 8 upcard, basic strategy is to hit rather than double or stand.
Model's stated reason
Hard 19 against a dealer 8 is a strong standing hand; hitting risks busting and cannot improve enough to justify the risk.
Model's stated reason
A hard 20 against the dealer's 5 is a strong standing hand; hitting or doubling risks busting or reducing expected value, and splitting tens is not advisable.
Model's stated reason
Hard 9 against a dealer 9 is a hit; doubling is not favorable here.
Model's stated reason
I have a hard 17 against the dealer's 9, and basic strategy is to stand with any hard 17 or better.
Model's stated reason
Hard 20 against dealer 4 is a strong standing hand; splitting tens or doubling would only reduce expected value.
Model's stated reason
Hard 13 against a dealer 8 is a losing stand, so I hit to try to improve to 17-21. Doubling is not appropriate with a weak total against a strong upcard.
Model's stated reason
Soft 20 (A-9) is effectively a 20; standing against a dealer 4 is clearly optimal, and doubling on 20 is not worthwhile.
Model's stated reason
Hard 11 against dealer 4 is a strong double opportunity; maximizing expected value by doubling down.
Model's stated reason
Soft 16 against a dealer king is too weak to stand, and doubling would risk extra chips on a hand that still needs improvement. Hitting is safe from busting and gives the best chance to reach a stronger total.
Model's stated reason
Hard 16 against a dealer 10 is a standing hand under basic strategy; hitting risks busting when the dealer already has a strong upcard.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -20 chips over 20 rounds
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