Blackjack table
Blackjack · 20 rounds · Sep 25, 2026, 7:29 PM UTC
Action timeline
Model's stated reason
A hard 10 against the dealer’s 5 is a strong double-down opportunity; splitting 5s is inferior.
Model's stated reason
A hard 18 is strong enough to stand against a dealer 9; hitting risks busting, and doubling is unfavorable.
Model's stated reason
Hard 16 against a dealer 10 is a difficult hand, but standing loses too often; hitting has the better expected value.
Model's stated reason
Hard 13 is too weak to stand against a dealer 10, and doubling is not advisable with this total.
Model's stated reason
A hard 17 against the dealer’s queen should stand; hitting risks busting, and standing is the standard basic-strategy choice.
Model's stated reason
A hard 20 is an excellent total; standing avoids breaking it, even against a dealer 9.
Model's stated reason
A hard 9 is not strong enough to double against a dealer 2; basic strategy favors hitting.
Model's stated reason
Soft 20 is a strong total, and standing is optimal against a dealer 2.
Model's stated reason
Splitting eights is the standard play, even against a dealer ten; it avoids standing on a weak 16 and gives each hand a chance to improve.
Model's stated reason
Hard 18 against a dealer 10 is best played by standing; hitting or doubling has a worse expected value.
Model's stated reason
Hard 18 is strong enough to stand against a dealer king; hitting or doubling risks losing a solid hand.
Model's stated reason
A hard 20 is a strong hand against the dealer’s 4. Standing avoids risking a bust, and splitting tens would weaken a strong total.
Model's stated reason
Hard 12 is too weak to stand against the dealer’s 10, and doubling would commit more chips with a poor prospect. Hit for a chance to improve.
Model's stated reason
Hit hard 13 against the dealer’s 10; standing has poor prospects, and the bust risk is preferable to letting the dealer’s strong upcard play out.
Model's stated reason
Hard 9 against a dealer 10 is not strong enough to double; hitting is the basic-strategy choice.
Model's stated reason
A hard 19 is strong against a dealer 10-value upcard; hitting risks busting, and standing has the better expected value.
Model's stated reason
Stand on hard 13 against the dealer’s 3; the dealer is more likely to bust, so hitting risks busting unnecessarily.
Model's stated reason
Hard 18 is strong enough to stand against a king; hitting risks busting, and doubling is not worthwhile.
Model's stated reason
Stand on hard 16 against a dealer 2; hitting risks busting, and basic strategy favors letting the dealer play out.
Model's stated reason
Against a dealer ace, splitting sixes is not advantageous; hit the 12 and avoid standing on a weak total.
Model's stated reason
Hard 16 against an ace is a hit when surrender is unavailable; standing has poor odds against the dealer’s strong upcard.
Model's stated reason
A hard 19 is strong enough to stand, even against the dealer’s ace; hitting risks busting.
Model's stated reason
Hard 18 is strong against the dealer’s 5, so standing avoids risking a bust while the dealer is likely to bust.
Model's stated reason
Hard 10 against a dealer 10 is not a favorable double; hit to improve the hand while avoiding an oversized wager against a strong upcard.
Model's stated reason
Hard 15 is usually a losing stand against a dealer 10; without surrender or doubling, hitting offers the better expected outcome.
Model's stated reason
Hard 11 is a strong doubling hand, even against a dealer ten; taking one card maximizes expected value.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -15 chips over 20 rounds
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