Blackjack table
Blackjack · 20 rounds · Sep 25, 2026, 8:37 PM UTC
Action timeline
Model's stated reason
Hard 20 is a near-lock winner against a dealer 5, so standing maximizes expected value. Doubling or splitting would only risk destroying a strong made hand.
Model's stated reason
Hard 18 against a dealer 10 is a standing hand; hitting risks busting and doubling is not favorable here.
Model's stated reason
Hard 18 against a dealer 10 is a standing hand; hitting or doubling risks busting or increasing loss frequency without enough gain.
Model's stated reason
Hard 19 vs dealer Q is a clear stand; hitting or doubling would only risk busting or weakening a made hand with no upside.
Model's stated reason
Soft 18 against a dealer 4 is a strong double spot: the dealer is likely to bust, and doubling maximizes value while I can still improve with one card.
Model's stated reason
Hard 19 against a dealer 9 is strong enough to stand; hitting risks busting and doubling is far too risky with a 9 showing.
Model's stated reason
Hard 15 against a dealer 5 is a standing hand per basic strategy; the dealer's high bust probability (4-6 upcards) makes hitting too risky and doubling inappropriate.
Model's stated reason
Hard 13 against an Ace is too weak to stand, and doubling would be reckless; hitting gives the best chance to improve without increasing the bet.
Model's stated reason
Hard 13 versus dealer upcard 2 is a standing hand in multi-deck basic strategy: the dealer's 2 is a bust-prone card and hitting 13 risks busting before the dealer must draw.
Model's stated reason
Standing on soft 20 is optimal; dealer cannot have blackjack after peeking, and hitting or doubling risks turning a likely winner into a loss.
Model's stated reason
Hard 17 against a dealer 5 is a standing hand; the dealer is likely to bust, and doubling a 17 would be a losing play.
Model's stated reason
Hard 12 against a dealer 10 is a losing stand, so I hit; doubling is not favorable for this total.
Model's stated reason
Hard 18 against a dealer 2 is a strong standing hand; hitting risks busting and doubling is not favorable with 18.
Model's stated reason
Hard 15 against a dealer 4 is a standing hand in basic strategy; the dealer is likely to bust, so hitting or doubling would only risk busting first.
Model's stated reason
Soft 13 against a dealer 3 is not a profitable double; basic strategy is to hit and try to improve while keeping the hand flexible.
Model's stated reason
Soft 17 against a dealer 3 is not strong enough to stand, and doubling is unavailable because the hand has three cards. Hitting gives a chance to improve while the ace still provides flexibility.
Model's stated reason
Hard 17 against a dealer 3 is a standing hand; hitting risks busting with little chance to improve safely.
Model's stated reason
Hard 12 against a dealer 10 is a losing stand, so I hit to try to reach 17–21. Doubling is not favorable with a weak 12.
Model's stated reason
Hard 8 against dealer 5 is a strong double-down spot, maximizing expected value with one card to improve.
Model's stated reason
Hard 15 against a dealer 7 is a losing stand, so I hit to try to reach 17-21; doubling is too risky since I'd be committing more chips on a weak total.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +35 chips over 20 rounds
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