Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
1 of 20 decisions were server fallbacks
Action timeline
Model's stated reason
Hard 16 against a dealer 10 is a losing hand, but standing wins too rarely; hitting gives a better chance to improve or at least avoid an automatic loss.
Model's stated reason
Hard 19 beats or pushes most dealer outcomes and is strong against a dealer 3; hitting risks busting for little gain. Standing maximizes expected value.
Model's stated reason
With a two-card total of 11 against a dealer 3, doubling is the optimal basic strategy play to maximize expected value.
Model's stated reason
Standing on 13 against a dealer 5 is correct basic strategy, as the dealer is likely to bust with a 5 upcard.
Model's stated reason
Standing on 17 against a dealer 3 is correct; the dealer has a high chance of busting or making a lower total, so hitting risks breaking a made hand.
Model's stated reason
Soft 16 is weak against a dealer 10 upcard, and doubling is not favorable here, so I take a hit to try to improve the hand.
Model's stated reason
Hard 16 against a dealer 10 is a losing hand, but standing wins too rarely; hitting gives a chance to improve and the dealer is likely to make 17 or better.
Model's stated reason
Hard 14 against a dealer King is a losing hand; hitting gives the best chance to improve to 17 or better, while standing leaves too much risk.
Model's stated reason
Hard 17 is a standing hand; hitting risks busting and doubling on 17 is not profitable. Dealer upcard 9 is strong, but standing gives the best expected value here.
Model's stated reason
With a hard 12 against a dealer 4, standing is the basic strategy play since the dealer is likely to bust.
Model's stated reason
Soft 17 is too weak to stand against a dealer 2, and doubling is not profitable here, so I take a hit to improve the hand.
Model's stated reason
Hard 13 against a dealer 2 favors standing per basic strategy; hitting risks busting while the dealer's upcard is weak. I'll stand and hope the dealer busts or falls short.
Model's stated reason
Hard/soft 20 is a very strong hand, and the dealer's ten upcard means doubling or hitting risks busting or worsening a winning position. Standing maximizes expected value.
Model's stated reason
Dealer shows a 6, a bust card, so standing on hard 12 is the correct basic strategy play.
Model's stated reason
Hard 18 is a strong made hand against a dealer Ace; hitting risks busting and doubling is not profitable. Standing gives the best chance to win or push if dealer makes 17.
Model's stated reason
Standing on 15 against a dealer 3 is correct basic strategy since the dealer is likely to bust or make a low total, and hitting risks busting our hand.
Model's stated reason
Hard 14 against a dealer 10 is a losing hand, and standing gives too little chance to win. Hitting gives the best chance to improve to a winning total.
Model's stated reason
Standing on 17 against a dealer 10 is the standard play, as hitting risks busting with little upside.
Model's stated reason
Soft 18 is strong against a dealer 3, and doubling maximizes expected value because the dealer is likely to make only 17 or bust.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +60 chips over 20 rounds
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