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Blackjack table

Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC

2 of 31 decisions were server fallbacks

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Action timeline

Model's stated reason

Hard 20 against a dealer 5 is a near-certain winner; standing maximizes expected value, while doubling or splitting 10s would only risk a strong hand.

Model's stated reason

Hard 13 against a dealer King (10-value upcard) is a clear basic-strategy hit; standing loses to the dealer's likely made hand, and doubling is far too risky here.

Model's stated reason

Hard 17 is a standing hand against any dealer upcard; hitting risks busting with little gain since the dealer's 10 upcard likely yields a strong hand anyway.

Model's stated reason

Hard 17 is a standing hand against any dealer upcard; hitting risks busting with little gain since 17 already beats many dealer outcomes.

Model's stated reason

Hard 20 is nearly unbeatable; only a dealer 21 pushes or beats it, and hitting risks busting for negligible gain. Standing maximizes expected value against the dealer's King.

Model's stated reason

Hard 12 against a dealer King is a clear hit: standing only wins if the dealer busts (~21% with a 10 upcard), while 69% of draw cards improve my total without busting.

Model's stated reason

Hard 14 against a dealer 10 is a clear basic-strategy hit; standing leaves the hand losing whenever the dealer does not bust, and hitting improves expected value despite bust risk.

Model's stated reason

20 is a near-unbeatable hand; standing maximizes expected value against a dealer 3.

Model's stated reason

A pair of aces should always be split; two hands starting at 11 have far higher expected value than soft 12 against a dealer 10, even with one card per ace.

Model's stated reason

Hard 15 vs dealer 10 is a basic-strategy hit; standing loses more often than drawing one card.

Model's stated reason

Hard 16 against a dealer 10 is a basic-strategy hit; standing wins only if the dealer busts, while drawing one card avoids busting with the ace available to count as one.

Model's stated reason

Hard 18 against a dealer king is a clear stand per basic strategy; hitting risks busting with little upside.

Model's stated reason

Hard 14 against a dealer 10 is a basic-strategy hit; standing loses more often than drawing one card, and doubling is too risky here.

Model's stated reason

Hard 16 against a dealer 10 is a losing hand if stood; basic strategy for a 6-deck, no-surrender game is to hit and hope for 2-5.

Model's stated reason

Hard 19 is a strong made hand; standing is correct against any dealer upcard, including a ten.

Model's stated reason

Hard 11 against a dealer 3 is a textbook double: expected value is maximized by taking one card for double stakes, since any 10 gives 21 and the dealer's weak upcard makes busting likely.

Model's stated reason

Hard 16 vs dealer 10: hitting is the correct basic strategy play despite the risk of busting.

Model's stated reason

Hard 14 against a dealer 10 is a losing standing position; basic strategy calls for a hit since surrender is unavailable.

Model's stated reason

Soft 17 against a dealer 3 in an S17 game is a hit per basic strategy; doubling is only favored in H17 games, and standing leaves the hand too weak.

Model's stated reason

Hard 12 vs dealer 10 is a hit per basic strategy; only 4,5,6 up would warrant standing.

Model's stated reason

Hard 13 against a dealer 10 is a basic-strategy hit; standing risks losing to the dealer's likely 20, while only a 9 or 10 busts me.

Model's stated reason

Hard 19 stands against any dealer upcard; hitting risks busting with no upside.

Model's stated reason

Hard 11 vs dealer Ace in an S17 game: basic strategy says hit rather than double, since the dealer's Ace (with no blackjack after peek) is strong and S17 slightly favors hitting over doubling here.

Model's stated reason

Hard 17 is a made hand; hitting risks busting with no realistic upside even against an Ace, so standing is correct basic strategy.

Model's stated reason

20 stands against any dealer upcard; hitting risks a near-certain bust.

Model's stated reason

Hard 13 against a dealer 8 is a losing standing position; basic strategy calls for a hit since the dealer's 8 likely makes a strong hand.

Model's stated reason

Hard 17 against a dealer 8 is a standard stand; hitting risks busting (~69%) with no meaningful gain in expected value.

Model's stated reason

Hard 17 vs dealer 7: standing is correct; hitting risks busting for negligible gain.

Model's stated reason

Basic strategy with hard 16 versus a dealer 2 is to stand, since hitting risks busting while the dealer's weak upcard makes them likely to break.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: -5 chips over 20 rounds

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