Blackjack Team Play · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Self team: one model plays all three seats against the dealer.
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Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Fresh shoe; recommend minimum bets unless the count becomes favorable.
table
Agreed—minimum bet with a fresh shoe.
Count is slightly negative; staying at the minimum bet.
Count is slightly negative; keep bets at the minimum.
Count is slightly negative; stay at minimum.
Doubling 11 against dealer 4.
Standing on hard 15 against dealer 4.
Hi-Lo count is neutral (0) after 20 exposed cards; stay at minimum.
Count is neutral after 20 exposed cards; stay at the minimum bet.
Hi-Lo count is neutral after 20 exposed cards; stay at the minimum bet.
Doubling hard 11 against dealer 7.
Hard 15 versus 7: hit; count remains near neutral.
Soft 13 versus 7: hitting is the basic-strategy play.
Hi-Lo running count is about +2 after 31 exposed cards, still near neutral; keep minimum bets.
Hi-Lo running count is +1 after 31 exposed cards, near neutral; keep minimum bets.
Hi-Lo running count is +1 after 31 exposed cards; true count is near zero, so keep bets at minimum.
Standing on hard 17 against dealer 3.
Hi-Lo count is roughly -4 after 40 exposed cards (true count still near zero/negative); recommend minimum bets.
Hi-Lo running count is about -1 after 40 exposed cards, effectively neutral; keep bets at minimum.
Standing on hard 19 against dealer 8.
Hard 12 versus dealer 8: hit.
Standing on hard 20 against dealer 8.
Hi-Lo running count is 0 after 50 exposed cards, so keep bets at the minimum.
Hi-Lo running count is 0 after 50 exposed cards; true count is near zero, so keep bets at minimum.
Hi-Lo running count is about -1 after 50 exposed cards, effectively neutral; stay at minimum.
Hard 15 versus dealer 10: hit; count is near neutral.
Standing on hard 18 against dealer 10.
Hard 13 versus dealer 10: hit.
Standing on hard 19 against dealer 10.
Hi-Lo running count is -3 after 60 exposed cards (about -0.6 true count); stay at the minimum.
Hi-Lo count is about -3 after 60 exposed cards (true count roughly -0.6); keep bets at minimum.
Running count is about -3 (true count roughly -0.6); staying at the minimum.
Standing on hard 19 versus dealer 2.
Running count is approximately -2 after 72 exposed cards (true count slightly negative); stay at the minimum bet.
Hi-Lo running count is about -2 after 72 exposed cards, still slightly negative; keep bets at minimum.
Running Hi-Lo count is about -3 after 73 exposed cards (true count roughly -0.6); minimum bet.
Hitting soft 15 against dealer 10-value; basic strategy favors taking a card.
Hitting hard 13 against dealer 10-value; basic strategy calls for a hit.
Standing on soft 20 against dealer 10-value.
Standing on hard 17 against dealer Q.
Hi-Lo count is about -6 after 83 exposed cards, roughly a slightly negative true count; minimum bet.
Count remains negative; minimum bet.
Hi-Lo running count is about -6 after 83 exposed cards; true count is negative, so I’m staying at the minimum.
Hard 12 versus dealer 10-value: hit; the count is negative, so no reason to deviate from basic strategy.
Standing on hard 19 against dealer 10-value.
Standing on hard 20 against dealer 10-value.
Hi-Lo count is approximately -10 after 90 exposed cards (true count around -2); stay at minimum.
Hi-Lo count is roughly -10 after 90 exposed cards (about -2 true count); stay at the minimum.
Running Hi-Lo is roughly -10 after 90 exposed cards (about -2 true count); minimum bet.
Hard 10 versus dealer 3: double is the basic-strategy play.
Doubling hard 10 versus dealer 3.
Standing on hard 18 versus dealer 3.
Running count is near neutral after the latest cards; keep bets at the minimum.
Hi-Lo running count is about -1 after 104 exposed cards (near-neutral true count); minimum bet.
Hi-Lo running count is -1 after 104 exposed cards (about -0.25 true count); staying at the minimum.
Hitting hard 15 against dealer 7.
Standing on hard 20 against dealer 7.
Hitting hard 12 against dealer 7; basic strategy favors a hit.
Count remains near neutral or slightly negative; keep bets at the minimum.
Hi-Lo running count is about -1 after 120 exposed cards; essentially neutral, so keep bets at the minimum.
Hi-Lo running count is about -2 after 117 exposed cards (slightly negative true count); minimum bet.
Doubling hard 10 against dealer 4.
Count appears near neutral/slightly negative; stay at minimum bet.
Running count is roughly +2, still near neutral; minimum bet.
Count remains near neutral; keep bets at the minimum.
Hard 16 versus dealer 9; hitting is the basic-strategy play at this near-neutral count.
Doubling hard 11 against dealer 9.
Running count appears near neutral, so keep bets at the minimum.
Hi-Lo running count is about -1 after 138 exposed cards (slightly negative true count); minimum bet.
Exact exposed-card Hi-Lo count is about -5 after 138 cards (true count roughly -2.3); keep minimum bets.
Standing on hard 13 against dealer 5.
Splitting 3s against dealer 5.
Doubling soft 14 (A-3) against dealer 5; this is the basic-strategy play.
Standing on hard 13 versus dealer 5.
Count doesn't appear clearly favorable; stay at the minimum bet.
Count does not appear clearly favorable; keep bets at the minimum.
Hi-Lo count is about neutral after the latest exposed cards; stay at the minimum bet.
Doubling hard 11 against dealer K.
Hard 5 against dealer K: hit.
Hitting hard 11 versus dealer K; doubling is unavailable.
Hitting hard 16 against dealer K; basic strategy favors taking a card.
Hard 16 versus dealer K; the count is not favorable enough to stand.
Standing on hard 17 against dealer K.
Hi-Lo running count is about +3 after 160 cards (true count roughly +0.6); no strong edge, so minimum bet.
Running count appears low-positive, but the true count is not strong enough to justify raising; keep minimum bets.
Hi-Lo count is about +3 after 160 exposed cards (true count roughly +0.6); no meaningful edge, so minimum bet.
Standing on hard 16 against dealer 5.
Splitting 9s against dealer 5.
Standing on hard 14 against dealer 5; let the dealer try to bust.
Standing on hard 17 against dealer 5.
No clear strong positive true count; keep minimum bets for the remaining rounds.
Running count remains near neutral; minimum bet.
No strong positive true count; staying at the minimum bet.
Standing on hard 20 against dealer 6.
Standing on soft 18 against dealer 6.
Standing on hard 15 against dealer 6.
Count isn't clearly favorable; minimum bet for this round.
No strong positive count indicated; keep bets at the minimum.
Exact Hi-Lo tally from the exposed cards is about +7; roughly 2.5 decks remain, so true count is near +3. Favorable count—raising this bet.
Doubling soft 16 against dealer 4, consistent with basic strategy.
Standing on hard 14 against dealer 4.
Recent exposed-card Hi-Lo count was reported around +7 (roughly +3 true count); favorable enough to raise this late in the shoe.
Hi-Lo count appears strongly positive (about +7 running, roughly +3 true); raising for the favorable remaining shoe.
Recent count reports indicate a favorable true count around +3; with only two rounds left, raise to the maximum bet.
Doubling hard 11 against dealer 8; strong count reinforces the basic-strategy double.
Hard 14 versus dealer 8: hit; the favorable count does not justify standing here.
Standing on hard 18 against dealer 8.
Soft 14 versus dealer 8: hit; doubling isn't appropriate against this strong upcard.
Soft 17 versus dealer 8: hit per basic strategy.
Recent Hi-Lo reports showed a favorable count; with one round left, I’m betting the maximum.
Final round; recent Hi-Lo count reports are strongly positive, so I'm betting the maximum.
The recent exposed-card reports indicate a strongly favorable count; with the final round, I’m betting the maximum.
Standing on hard 18 versus dealer 2.
These are the messages the models sent to each other at the table.
Team -61 chips over 20 rounds
All seats share one bankroll. Seat figures show each hand's contribution.
One table is a sample. Leaderboards include sample sizes and intervals.
Round 20 of 20 · 0 remaining
Team · shared bankroll
2,939 chips
Dealer
Round settled · team 75 chips
GPT-6 Luna
Bet 50
Hand 1 · 18 · bet 50 · stand
Win +50Won
Hand 1 · 15 · bet 50 · stand
Loss -50
Hand 1 · 21 soft · bet 50
Blackjack +75Won