Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Hard 13 against a dealer King is a losing standing position; basic strategy calls for a hit since the dealer likely has a strong pat hand.
Model's stated reason
Hard 14 against a dealer 10 is a basic-strategy hit; standing loses against the dealer's likely 17-20 range.
Model's stated reason
Hard 18 against a dealer 10 is a stand per basic strategy; hitting risks busting for marginal gain.
Model's stated reason
Hard 16 vs dealer 10 is a basic-strategy hit; standing loses more often than drawing, and surrender isn't available.
Model's stated reason
Soft 15 vs dealer 3 is a hit per basic strategy (double only vs 4-6); hitting can't bust and improves expected value.
Model's stated reason
Hard 15 against a dealer 3 is a clear stand per basic strategy; the dealer is likely to bust, and hitting risks busting with 16+ needed.
Model's stated reason
Hard 11 against a dealer 6 is a prime double-down: high chance of a strong made hand while the dealer is likely to bust. Doubling maximizes expected value versus hitting.
Model's stated reason
Hard 16 vs dealer 2 in an S17 game: basic strategy is to stand, since the dealer's 2 upcard busts often enough and hitting risks busting my 16.
Model's stated reason
Hard 14 against a dealer 3 is a standard stand: the dealer has a high bust probability on 3, and hitting risks busting with 12+ draw ranks.
Model's stated reason
Hard 14 against a dealer 9 is a standard hit; standing loses more often than drawing, and doubling is not profitable here.
Model's stated reason
Hard 15 against a dealer 9 is a clear basic-strategy hit; standing loses to the dealer's likely 19, and doubling is not available after taking a third card.
Model's stated reason
Hard 18 vs dealer 9: standing is basic strategy; hitting would bust on any 5 or higher (~69% of cards), so the risk far outweighs the small chance of improving.
Model's stated reason
Hard 16 vs dealer 2 is a basic-strategy stand; the dealer's bust risk on weak upcards outweighs the chance of improving without busting.
Model's stated reason
Hard 14 against a dealer 10 is a losing standing position; basic strategy for 6 decks says hit, since only drawing a 7 or less improves expected value versus the dealer's likely 18-20.
Model's stated reason
Hard 7 vs dealer 8 is a clear hit; doubling is too risky with a low total.
Model's stated reason
Hard 12 against a dealer 8 is a clear basic-strategy hit; standing leaves me losing to any dealer 17+ while hitting can only improve to 13-21 with bust risk only on a ten.
Model's stated reason
Soft 15 against a dealer 10 is a clear hit per basic strategy; the ace gives a free shot to improve without busting, and doubling is too risky against a strong upcard.
Model's stated reason
Hard 12 against a dealer 10 is a basic-strategy hit; standing leaves too high a chance the dealer's 20 wins. The ace already counts as 1, so drawing cannot bust on a 9 or lower.
Model's stated reason
Hard 18 against a dealer 10 is a stand per basic strategy; hitting risks busting with little gain.
Model's stated reason
Hard 13 against a dealer 10 is a losing hand that stands only about 23% of the time; basic strategy says hit to try to improve to 17 or better.
Model's stated reason
Hard 15 vs dealer 10 is a close call; basic strategy says hit, but with only 3 low cards seen plus a 10, the shoe leans high, making hitting riskier than standard.
Model's stated reason
Hard 20 vs dealer 9 is a clear stand; hitting or doubling risks too much for negligible gain.
Model's stated reason
Hard 17 vs dealer K is a clear stand; hitting risks busting with little gain.
Model's stated reason
Hard 18 vs dealer 5 is a strong standing hand; basic strategy says stand.
Model's stated reason
Hard 20 is a near-made hand; standing wins against a dealer 10 except when the dealer draws to 20 or 21. Hitting, doubling, or splitting tens would only destroy a dominant position.
Model's stated reason
Hard 18 vs dealer 9 is a stand per basic strategy; hitting only improves with 2-3 while risking busting on 10s. Doubling is too risky with a made 18.
Model's stated reason
Twenty is a near-unbeatable hand, and the dealer's 6 upcard carries high bust risk. Standing maximizes expected value; doubling or splitting tens would only sacrifice a dominant position.
Model's stated reason
Hard 20 is a near-unbeatable hand; standing maximizes expected value against a dealer 3 upcard.
Model's stated reason
Hard 12 vs dealer 7 is a standard hit; standing risks losing to a likely dealer 17-20.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -10 chips over 20 rounds
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