Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Under basic strategy with S17 rules, soft 19 against a dealer 2 is a stand. Doubling soft 19 only applies against a dealer 6 under H17 rules.
Model's stated reason
Under basic strategy, hard 15 against a dealer 3 is a stand. The dealer has a good chance of busting, while hitting risks our own bust.
Model's stated reason
Hard 17 against a dealer 3 is a stand under basic strategy, since hitting risks busting and the dealer must draw from a weak upcard.
Model's stated reason
Basic strategy for hard 14 against a dealer 9 is to hit, since standing on 14 against a strong upcard loses more often.
Model's stated reason
Hard 12 against a dealer 10 is a hit under basic strategy, because the dealer's strong upcard makes standing worse.
Model's stated reason
Hard 8 against a dealer 10 is a clear hit under basic strategy, since doubling is unfavorable and standing is far worse.
Model's stated reason
A three-card hard 16 against a dealer 10 is the classic composition-dependent exception: standing slightly outperforms hitting here. The small cards already used up in my hand lower my odds of drawing safely.
Model's stated reason
Hard 19 against a dealer 10 is a clear stand under basic strategy; hitting or doubling would risk busting a strong total.
Model's stated reason
Basic strategy for hard 10 against a dealer 10 is to hit, not double, since the dealer's ten upcard is strong. With S17 and the dealer peeking for blackjack, hitting has the higher expected value.
Model's stated reason
A hard 20 against a dealer 10 is a clear stand. Any hit almost certainly busts, and 20 beats or pushes most dealer outcomes.
Model's stated reason
Hard 17 against a dealer 2 is a stand under basic strategy. Hitting or doubling risks busting for little gain.
Model's stated reason
Under basic strategy, a hard 8 against a dealer 7 is a hit. Doubling 8 is only correct against a 5 or 6, and standing on 8 cannot win unless the dealer busts.
Model's stated reason
A hard 10 cannot bust on another card, so hitting is clearly better than standing against a dealer 7.
Model's stated reason
Hard 18 against a dealer 7 is a clear stand under basic strategy, since hitting risks busting and 18 already beats the dealer's most likely 17.
Model's stated reason
Basic strategy says to stand on hard 13 against a dealer 4, since the dealer has a high chance of busting.
Model's stated reason
Under basic strategy for an S17 multi-deck game, soft 18 against a dealer 8 is a stand. Hitting or doubling has a lower expected value here.
Model's stated reason
Hard 15 against a dealer 6: basic strategy is to stand, because the dealer busts often from a 6 and hitting risks busting.
Model's stated reason
Basic strategy for hard 12 against a dealer 2 is to hit, since the dealer's 2 is not weak enough to justify standing on 12.
Model's stated reason
Hard 20 against a dealer 3 is a clear stand. Splitting tens gives up a very strong hand for a lower expected value.
Model's stated reason
Basic strategy for a hard 11 against a dealer 10 in a 6-deck S17 game with peek is to double down, which has higher expected value than hitting.
Model's stated reason
Basic strategy says to hit soft 15 against a dealer 7. Doubling soft 15 is only correct against a 4 through 6.
Model's stated reason
Hard 15 against a dealer 7 is a hit under basic strategy, since the dealer's likely 17 beats a stand.
Model's stated reason
Hard 17 against a dealer 3: basic strategy is to stand, since hitting or doubling risks busting on most cards.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -60 chips over 20 rounds
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