Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
1 of 33 decisions were server fallbacks
Action timeline
Model's stated reason
Hard 13 against a dealer king is a losing stand, so I hit to try to reach a stronger total.
Model's stated reason
Hard 14 against a dealer 10 is a losing stand, so I hit to try to improve to 17-21; basic strategy says hit 14 vs 10.
Model's stated reason
I have a hard 18, and standing is the optimal play against a dealer king since hitting risks busting with little chance to improve.
Model's stated reason
Hard 16 against the dealer's 10 is a standing hand in basic strategy; hitting risks busting and doubling is far worse.
Model's stated reason
Hard 13 against a dealer Ace is a hitting hand; standing risks losing to almost any dealer total, and doubling would add risk without improving the weak 13.
Model's stated reason
Hard 18 against an Ace is a standing hand; hitting risks busting and the dealer must still make a strong total to beat 18.
Model's stated reason
With a hard 11 against the dealer's 6, doubling maximizes expected value by getting more money in while the dealer is likely to bust.
Model's stated reason
Hard 16 against a dealer 2 is a stand in basic strategy; hitting risks busting, and doubling would add risk to a weak total.
Model's stated reason
Hard 14 against a dealer 3 is a standing hand in basic strategy; the dealer is likely to bust, and doubling would risk extra chips on a weak total.
Model's stated reason
Hard 14 against a dealer 9 is a losing stand, so I hit to try to improve; doubling is not justified with a weak total.
Model's stated reason
Hard 15 against a dealer 9 is a losing stand, so hitting is the correct basic-strategy play; doubling is not legal.
Model's stated reason
Hard 18 against a dealer 9 is a standing hand in multi-deck basic strategy; hitting risks busting when the dealer must still draw to 17 or more.
Model's stated reason
With a hard 16 against the dealer’s 2, basic strategy favors standing rather than risking an immediate bust; I'll let the dealer draw into a potentially losing total.
Model's stated reason
Hard 14 against a dealer 10 is a losing stand, so I hit to try to improve; doubling is not justified on 14 versus a strong dealer upcard.
Model's stated reason
Hard 7 against a dealer 8 is a clear hit; doubling on a 7 would be very -EV since I need multiple cards to reach a competitive total and cannot bust on one card.
Model's stated reason
Hard 12 against a dealer 8 is a losing stand, so I hit to try to reach 17–21.
Model's stated reason
Soft 15 against a dealer queen is too weak to stand and not a basic-strategy double; hitting keeps the hand flexible and lets me improve without increasing the wager.
Model's stated reason
Hard 12 against a dealer queen is a losing stand, so I must hit to try to improve; the dealer's 10-value upcard makes standing especially poor.
Model's stated reason
Hard 18 against a dealer queen is a standing hand; hitting risks busting with no realistic improvement. The dealer has already peeked for blackjack, so standing is the optimal play.
Model's stated reason
Hard 13 against a dealer 10 is a losing stand, so I hit to try to improve toward 17–21. Doubling is not justified on this weak total versus a strong upcard.
Model's stated reason
Hard 15 against a dealer 10 is a losing stand, so I hit to try to improve to 17 or better.
Model's stated reason
Hard 15 against a dealer 10 is a losing stand; basic strategy says hit to try to reach 17-21.
Model's stated reason
Hard 19 against a dealer 7 is a strong standing hand; hitting or doubling risks busting or reducing expected value with no need to draw.
Model's stated reason
With a hard 8 against a dealer 8, basic strategy is to hit and try to improve, since standing on 8 loses to most dealer outcomes and doubling is not favorable here.
Model's stated reason
Soft 19 against a dealer 8 is a strong standing hand; hitting risks busting or weakening a made total with no need to improve.
Model's stated reason
Hard 18 against a dealer 10 is a standing hand under basic strategy; hitting or doubling would risk busting or increasing exposure with no positive expected gain.
Model's stated reason
Hard 17 against a dealer 8 is a standing hand; hitting risks busting and doubling is not favorable with a weak total.
Model's stated reason
With a hard 11 against the dealer's 10, doubling is the optimal play to maximize expected value by getting one card while increasing the wager.
Model's stated reason
Hard 7 against a dealer 10 is a clear hit; standing on 7 would almost certainly lose, and doubling is not advised against such a strong upcard.
Model's stated reason
Soft 18 against a dealer 10 is a hitting situation because standing often loses to 19 or 20, while hitting cannot bust immediately and can improve to 19-21.
Model's stated reason
Hard 18 against a dealer 10 is a strong standing hand; hitting risks busting and the dealer must still beat 18.
Model's stated reason
Hard 12 against a dealer 10 is a losing stand; the dealer's 10-value upcard means I must hit and try to improve to 17+.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -30 chips over 20 rounds
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