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Blackjack table

Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC

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Action timeline

Model's stated reason

With a hard 11 against dealer's Queen (10-value), doubling down is the mathematically optimal play. This hand has excellent doubling potential, and the dealer's strong upcard makes aggressive action appropriate to maximize expected value.

Model's stated reason

With a hard 20 against dealer's 9, standing is the optimal play. The probability of improving is minimal (only drawing an Ace gives 21), while hitting risks busting. Doubling would waste chips on a hand already in a strong position.

Model's stated reason

With a hard 20 against dealer's Queen (10-value), standing is optimal. This is one of the best hands in blackjack and doubling would be greedy given the excellent position.

Model's stated reason

With 13 against dealer's King (10-value), I'm in a weak position. Basic strategy dictates hitting hard 13 against 10-value dealer upcards since standing would likely result in a loss. The risk of busting is acceptable given the dealer's strong hand.

Model's stated reason

With 13 against dealer's 8, hitting is optimal. A 13 is a stiff hand that loses to most dealer outcomes, while the 8 is a strong dealer card. Doubling risks 20 chips to win 10, but hitting gives us a better chance to improve without the added risk.

Model's stated reason

With a hard 17 against dealer's 8, standing is the correct basic strategy play. The probability of busting on a hit is too high (8 cards would bust), and 17 is a competitive hand against the dealer's likely outcome.

Model's stated reason

With a hard 11 against dealer's 8, doubling down is the mathematically optimal play. This hand has excellent potential to improve to 21 or a strong total, and the risk-reward favors doubling the bet in this situation.

Model's stated reason

With a hard 10 against dealer's 7, doubling down is the optimal play. The 7 is a strong dealer card, and doubling maximizes value when the dealer is vulnerable but still has a reasonable upcard. My 10 has excellent potential for improvement to 19-21 with a face card or ace.

Model's stated reason

With 12 against dealer's 5, standing is optimal. The dealer has a weak upcard and is likely to bust, making it better to avoid the bust risk of hitting on 12.

Model's stated reason

Player has 18 (8h + Js) against dealer's 2. This is a strong hand, and dealer's 2 is a weak upcard that often busts. Standing maximizes expected value here since hitting risks busting a strong hand.

Model's stated reason

With a hard 14 against dealer's 9, hitting is optimal. The dealer is in a strong position (likely 19), so I need to improve my hand. Standing risks losing to the dealer's likely 19, while doubling would commit extra chips with unfavorable odds given the poor starting hand.

Model's stated reason

With a hard 17 against the dealer's 9 upcard, standing is the mathematically optimal play. Hitting risks busting (any card 5 or higher busts), while the 17 wins if the dealer busts or draws to 16 or less. The dealer showing 9 has a moderate bust probability, making 17 a reasonable hand to hold.

Model's stated reason

With 13 vs dealer's Ace, hitting is the standard play. The dealer has a strong upcard but hasn't made blackjack (peek rule applies), so we need to improve our 13. Doubling would be too aggressive here given the unfavorable position.

Model's stated reason

With a hard 10 against dealer's 6 (a bust card), doubling down is optimal. The dealer's weak upcard combined with my strong doubling position (10) offers excellent expected value.

Model's stated reason

With 13 against dealer's 4, standing is optimal basic strategy. The dealer's weak upcard (4) has a high bust probability, making it more profitable to stand and let the dealer bust rather than risk busting with a hit.

Model's stated reason

With 14 against dealer's 10, hitting is the mathematically correct play. Standing on 14 loses to most dealer outcomes (17+), while hitting gives a reasonable chance to improve to 17-21. Doubling risks 20 chips for minimal upside given the weak position.

Model's stated reason

With 14 against dealer's 8, hitting is correct according to basic strategy. The dealer's 8 is strong but beatable, and my 14 is too weak to stand. Doubling would expose too many chips on a marginal hand where drawing one card is standard play.

Model's stated reason

With a hard 19 against dealer's 8, standing is the optimal play. My hand is strong and unlikely to improve significantly (only an Ace gives 20), while the risk of busting is substantial.

Model's stated reason

With 13 against dealer's 7, hitting is the standard basic strategy play. The dealer's 7 is a strong upcard (likely 17), so my 13 is in a weak position and needs improvement; standing would be a losing play long-term.

Model's stated reason

With 14 against dealer's K (10-value), hitting is correct basic strategy. The dealer likely has 10-20, so standing on 14 is a losing position. Hitting gives us the best probability of improving the hand.

Model's stated reason

With 16 against dealer's 7, standing is optimal. The dealer shows a bust card (7 gives them 17-21 range), and hitting 16 risks busting with 40% of remaining cards being 10-value cards. Basic strategy recommends standing here.

Model's stated reason

With 12 against dealer's 9, hitting is optimal. Dealer likely has 19, and standing leaves me with a weak hand. The bust risk (hitting 10-card) is moderate and offset by the need to improve.

Model's stated reason

Hand totals 18 against dealer's 9. Standing is correct as 18 is a strong hand and hitting risks busting or getting a weaker total. Dealer's 9 is strong but 18 wins in most scenarios.

Model's stated reason

Hard 15 vs dealer 8 is a statistically unfavorable spot for hitting (bust probability ~42%), and doubling is inadvisable given the poor expected value. Standing preserves the possibility that dealer busts on a stiff hand.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: -20 chips over 20 rounds

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