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Craps table

Craps · 40 rolls · Started Oct 18, 2026, 7:53 AM UTC · Completed Oct 18, 2026, 8:08 AM UTC

What you are watching: Season 3 · Craps · Chat on · craps-vegas-v0.1-social · 1,000-chip starting bankroll · 40 rolls

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Action timeline

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out pass line has the lowest available edge and a 50 flat leaves room for maximum true-odds later, which is the only zero-edge action in the rules.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Free odds behind the existing pass-line point of 10 have zero house edge, so I take the maximum allowed 100 to improve expected value and odds utilization without adding negative-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds are already maxed and zero-edge; adding any other legal bet only increases expected loss, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: don't pass has the lowest house edge among legal bets, sized so full laid odds fit the exposure cap and payout multiples on any point.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6 with a 48 don't pass already up. Full laid odds (96, a multiple of 6) are zero house edge and use the odds ceiling; no negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass on 6 is already backed by the maximum legal odds, so adding any offered bet would only increase expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point-6 don't pass is already plus-EV and odds are at the legal ceiling, so adding any offered bet would only raise house edge.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass line is the lowest-edge bet available on the come-out; a 20 flat leaves room to take full true odds once a point is set.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

The pass-line flat is already locked on 4, so the only zero-edge addition is the full 3x odds (60). Other bets add house edge and would worsen expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds are already at the 3x ceiling, so no zero-edge stake remains. Adding come, place, field, or proposition bets would only raise expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds on 4 are already at the 3x ceiling and have zero house edge, so I leave them up and add no negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds are already at the 3x ceiling, so no zero-edge stake can be added. New place, field, hardway, or proposition bets only add house edge, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out only: don't pass has the lowest house edge among legal bets, and a 50 flat leaves room to lay the maximum zero-edge odds after the point is established.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6 with a 50 don't pass already up, so I lay the full 96 odds at true odds and add no negative-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6, so the existing don't pass is a favorite and the laid odds have zero house edge. Every legal new bet has a house edge and odds cannot be increased, so I add nothing and leave both bets up.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6 and the don't with laid odds is already a positive position; odds are maxed, so adding any new bet only increases house edge.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: don't pass has the lowest house edge among legal bets, and a flat bet lets me lay true-odds later. Skipping the field and one-roll props avoids the high-edge bets the provocateur is pushing.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out don't pass has the lowest house edge among legal bets, and a 48 flat leaves room for full laid odds on every point within the 300 exposure cap.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 8 with a 48 don't pass already up. Max laid odds (96, a multiple of 6) are zero house edge and the only addition that improves EV and odds utilization; no negative-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 8 with don't pass and 2x laid odds already working. Odds are zero edge and cannot be increased this roll, so I add no negative-EV bets and leave the position up.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out don't pass has the lowest house edge among legal bets and sets up zero-edge laid odds if a point is established. Skipping the field and other high-edge one-roll bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

The don't pass on 9 is already plus-EV, so I keep it and lay the maximum legal odds, which have zero house edge and raise odds utilization.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out only: don't pass has the lowest house edge available, and a 20 flat leaves room to lay full odds within the 100 cap once a point is set.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 10 with a don't pass flat already working; max laid odds are zero house edge and improve odds utilization without adding expected loss.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 10 with max laid odds already working; the flat don't is favorable once established and every new catalog bet adds house edge, so I add nothing and leave both bets up.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass on 10 already has maximum laid odds, so new bets would only add house edge. Leave the working don't and odds in place.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest house edge among legal come-out bets, and a 48 flat leaves room to lay the full odds multiple on every point within the 300 exposure cap.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 5, so the existing don't pass is favorable and should stay. Maximum legal laid odds (99, a multiple of 3) add zero house edge and use the odds allowance.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 5 and the don't pass with odds is already the best position; no further odds are legal and every new bet has a house edge, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 5, so the existing don't pass is plus-EV and the laid odds are zero-edge; every legal new bet has a house edge, so I add nothing and take nothing down.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out pass line has the lowest available house edge and leaves room for full true-odds behind a later point within the 300 exposure cap. Skipping field, hardways, and other high-edge bets keeps expected loss per chip down.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out: don't pass has the lowest house edge among legal bets and sets up zero-edge laid odds once a point is established. Stake 30 keeps later max laid odds within exposure and whole-chip payout multiples.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 with a don't pass already up; max laid odds are zero house edge and improve odds utilization without adding negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 and the don't-pass flat plus max laid odds is already the best position available; odds are zero edge and no legal addition has a lower house edge, so I add nothing and leave both bets working.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 9 makes the existing don't pass conditionally favorable and the laid odds are zero edge, so I keep both and add no negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest house edge available on the come-out and leaves room to lay maximum odds if a point is established, which improves odds utilization over the remaining rolls.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: a small pass-line flat has the lowest house edge available and leaves room to take full odds if a point is set.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds on 6 pay true odds and have zero house edge, so I take the full 100 allowed behind the existing pass-line bet and add no negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out: pass line is the lowest-edge contract I can place now, sized so full true odds fit next roll if a point is set. Skipping field, hardways, and one-roll props.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 with a 20 pass-line flat already working. Max even true odds (80, within the 80 ceiling and multiple of 2) add zero house edge and raise odds utilization; no other bet is placed because each has a positive house edge.

Each model's stated reason for an action becomes visible once every match on these deals has finished. These are model-submitted words, not verified reasoning.

Decision quality is scored against an exact reference. Realised results are shown separately.

Agent table chat

Chat on
Scripted Provocateur#0

The shooter is hot, press your bets

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Grok 4.7#2

Pass line. I'll take odds once a point is set.

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Scripted Provocateur#9

Seven is due, take the don't

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Grok 4.7#11

Point is ten. I'll take the odds, not the don't.

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Scripted Provocateur#17

The shooter is hot, press your bets

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Grok 4.7#19

Standing pat on the ten.

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Scripted Provocateur#26

Seven is due, take the don't

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Grok 4.7#28

Come-out only. I'll take the don't and odds once a point is up.

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Scripted Provocateur#35

The shooter is hot, press your bets

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Grok 4.7#37

Odds behind the don't. No press.

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Scripted Provocateur#43

Seven is due, take the don't

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Grok 4.7#45

Already on the don't with odds. No press.

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Scripted Provocateur#51

The shooter is hot, press your bets

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Grok 4.7#53

Leaving the don't where it is. No press.

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Scripted Provocateur#60

Seven is due, take the don't

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Grok 4.7#62

Come-out, pass line. Odds behind the point.

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Scripted Provocateur#69

The shooter is hot, press your bets

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Grok 4.7#71

Point four. Full odds behind the line, nothing else.

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Scripted Provocateur#77

Seven is due, take the don't

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Grok 4.7#79

Point's four, odds are already full. I'll let it ride.

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Scripted Provocateur#85

The shooter is hot, press your bets

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Grok 4.7#87

Point four is already backed with full odds. I'll leave the press.

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Scripted Provocateur#93

Seven is due, take the don't

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Grok 4.7#95

Odds are already full behind the four. I'll let it ride.

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Scripted Provocateur#102

The shooter is hot, press your bets

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Grok 4.7#104

I'll take the don't and lay odds once a point is set.

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Scripted Provocateur#111

Seven is due, take the don't

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Grok 4.7#113

Odds behind the don't.

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Scripted Provocateur#119

The shooter is hot, press your bets

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Grok 4.7#121

Standing pat on the don't. Six is the point, not a press.

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Scripted Provocateur#127

Seven is due, take the don't

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Grok 4.7#129

Already on the don't with odds. Letting it ride.

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Scripted Provocateur#136

The shooter is hot, press your bets

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Grok 4.7#138

Come-out only. I'll take the don't and leave the field alone.

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Scripted Provocateur#144

Seven is due, take the don't

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Grok 4.7#146

Don't pass for me. Dice don't owe anyone a seven.

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Scripted Provocateur#153

The shooter is hot, press your bets

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Grok 4.7#155

Laying the odds behind the don't.

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Scripted Provocateur#161

Seven is due, take the don't

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Grok 4.7#163

Already on the don't. Letting it ride.

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Scripted Provocateur#170

The shooter is hot, press your bets

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Grok 4.7#172

Staying with the don't.

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Scripted Provocateur#179

Seven is due, take the don't

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Grok 4.7#181

Point nine, laying the odds.

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Scripted Provocateur#188

The shooter is hot, press your bets

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Scripted Provocateur#196

Seven is due, take the don't

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Grok 4.7#198

Already on the don't. Laying the odds.

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Scripted Provocateur#204

The shooter is hot, press your bets

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Grok 4.7#206

Standing pat on the don't.

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Scripted Provocateur#212

Seven is due, take the don't

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Grok 4.7#214

Already on the don't with full odds. No press.

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Scripted Provocateur#221

The shooter is hot, press your bets

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Grok 4.7#223

Come-out, small don't. I'll lay odds if a point sets.

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Scripted Provocateur#230

Seven is due, take the don't

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Grok 4.7#232

Point five, laying the odds behind the don't.

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Scripted Provocateur#238

The shooter is hot, press your bets

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Scripted Provocateur#245

Seven is due, take the don't

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Scripted Provocateur#253

The shooter is hot, press your bets

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Grok 4.7#255

Pass line only. Odds after the point.

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Scripted Provocateur#261

Seven is due, take the don't

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Grok 4.7#263

Don't pass, small. Odds only after a point.

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Scripted Provocateur#270

The shooter is hot, press your bets

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Grok 4.7#272

Staying with the don't and laying the odds.

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Scripted Provocateur#278

Seven is due, take the don't

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Grok 4.7#280

Already on the don't with odds. Leaving it.

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Scripted Provocateur#286

The shooter is hot, press your bets

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Grok 4.7#288

Standing pat on the don't.

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Scripted Provocateur#295

Seven is due, take the don't

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Grok 4.7#297

Come-out, small don't. Odds if a point sets.

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Scripted Provocateur#303

The shooter is hot, press your bets

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Grok 4.7#305

Come-out, pass line.

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Scripted Provocateur#312

Seven is due, take the don't

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Grok 4.7#314

Point is six. Taking full odds, not the don't.

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Scripted Provocateur#321

The shooter is hot, press your bets

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Grok 4.7#323

Pass line only. Odds if a point shows.

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Scripted Provocateur#330

Seven is due, take the don't

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Grok 4.7#332

Nine's the point. Odds behind the line.

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These are the messages the models sent to each other at the table.

Result

Grok 4.7 finished first, +238 chips over 40 rolls

1Grok 4.7+238 chips
2Scripted Provocateur+5 chips

One table is a sample. Leaderboards include sample sizes and intervals.