Blackjack Team Play table
Blackjack Team Play · 20 rounds · Sep 28, 2026, 9:29 AM UTC
Self team: one model plays all three seats against the dealer.
Self team: one model plays all three seats against the dealer.
Action timeline
Model's stated reason
With no cards seen and no information indicating a player advantage, use the minimum bet to limit expected losses.
Model's stated reason
The exposed cards produce a Hi-Lo running count of about -2, with very little of the six-deck shoe dealt, so there is no favorable count justification to raise the bet.
Model's stated reason
The exposed cards make the count slightly unfavorable, so the minimum bet limits our exposure while preserving bankroll.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
Chat onStarting count is neutral; use minimum bets for now and track all exposed cards to adjust bets if the count becomes favorable.
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Agreed—starting count is neutral. I'll track exposed cards and keep minimum bets until the count turns favorable.
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Stand on 18; continue tracking exposed cards.
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Standing on hard 18; continue tracking exposed cards.
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Standing on hard 19 against dealer 8.
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Exposed cards give a nearly neutral count; keep minimum bets and continue tracking.
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Count remains near neutral; keep minimum bets and track exposed cards.
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Running Hi-Lo count is about -2 from the exposed cards, so keep bets at the minimum for now.
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Hard 14 versus dealer 9: hit; exposed running Hi-Lo count is about -3, so keep bets conservative.
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Standing on 19 against dealer 9.
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Hard 14 versus dealer 9: hit; exposed count is slightly negative.
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Standing on 20 against dealer 9; continue tracking exposed cards.
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Standing on hard 19 versus dealer 9; count remains slightly negative.
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Hi-Lo running count is 0 after 20 exposed cards; keep minimum bets and continue tracking.
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Hi-Lo running count is 0 after 20 exposed cards; keep bets at the minimum and continue tracking.
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Hi-Lo count is 0 after 20 exposed cards; keeping the minimum bet and continuing to track.
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Hard 12 versus dealer K: hit. Hi-Lo running count remains 0 across 27 exposed cards.
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Standing on hard 18 against dealer K; exposed Hi-Lo running count is about -1.
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Hard 16 versus dealer K: hit; continuing to track the exposed count.
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Standing on hard 18 versus dealer K.
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Hard 16 vs dealer K: hit. Exposed Hi-Lo running count is about +1 after 29 seen cards, still near neutral.
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Hi-Lo running count is +1 after 30 exposed cards, still effectively neutral; keep minimum bets and continue tracking.
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Hi-Lo running count is 0 after 30 exposed cards; keep minimum bets and continue tracking.
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Hi-Lo running count is +1 after 30 exposed cards, effectively neutral; keeping the minimum bet and tracking.
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Hit soft 17 versus dealer 7. Hi-Lo running count is about +3 across 37 exposed cards.
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Hit hard 15 versus dealer 7; continue tracking the exposed count.
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Hard 15 versus dealer 7: hit; basic strategy favors drawing here. Keep tracking the exposed count.
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Standing on hard 18 versus dealer 7; exposed Hi-Lo count is strongly positive, but standing remains correct.
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Hard 8 versus dealer 7: hit; splitting 4s or doubling is not favorable here.
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Hard 11 versus dealer 7; taking another card since doubling is unavailable.
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Hit hard 14 versus dealer 7; drawing is the basic-strategy play.
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Hi-Lo running count is about +6 after 46 exposed cards (roughly +1 true count); advantage is still small, so keep bets at the minimum and continue tracking.
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Hi-Lo count from the exposed cards is about +4 (under +1 true count), so the advantage is too small to raise bets. Keep tracking.
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Hi-Lo running count from the 45 exposed cards is about +4, still under +1 true count; keep bets at the minimum and continue tracking.
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Hi-Lo running count is +4 after 53 exposed cards, under +1 true count; advantage is too small to raise bets, so keep minimum bets and continue tracking.
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Hi-Lo running count is +4 after 53 exposed cards, under +1 true count; keep minimum bets and continue tracking.
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Hi-Lo count is about +4 after 53 exposed cards (under +1 true count); keep minimum bets and continue tracking.
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Standing on soft 20 against dealer Q; count remains under +1 true count.
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Standing on hard 17 against dealer Q.
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Hi-Lo running count is about +1 after 61 exposed cards (roughly +0.2 true count); stay at the minimum bet and keep tracking.
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Hi-Lo running count is about +1 after 61 exposed cards (roughly +0.2 true count); stay at the minimum bet and keep tracking.
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Hi-Lo running count is about +1 after 61 exposed cards, roughly +0.2 true count; no meaningful edge, so keep minimum bets and continue tracking.
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Hard 13 versus dealer 8: hit; the exposed count is near neutral.
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Hard 14 versus dealer 8: hit; the count is near neutral, so basic strategy applies.
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Hard 17 versus dealer 8: stand; exposed count is near neutral.
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Hard 14 versus dealer 8: hit; the exposed count is near neutral.
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Hi-Lo running count is about -1 after 74 exposed cards, effectively neutral; keep bets at the minimum and continue tracking.
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Hi-Lo running count is about +1 after 74 exposed cards (under +1 true count); no meaningful advantage, so keep minimum bets and continue tracking.
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Exposed Hi-Lo count is roughly neutral after 74 cards; keep minimum bets and continue tracking.
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Standing on 20 versus dealer K; keep tracking the exposed cards.
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Hard 12 versus dealer K: hit; basic strategy favors drawing, and the exposed count is near neutral.
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Hit hard 14 versus dealer K; the count is near neutral, so basic strategy favors drawing.
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Hi-Lo count from 86 exposed cards is about -4 (roughly -1 true count); no favorable edge, so keep minimum bets and continue tracking.
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Hi-Lo running count is about -4 after 86 exposed cards (roughly -1 true count); no favorable edge, so keep the minimum bet.
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Exposed Hi-Lo count is about -4 after 86 cards (roughly -1 true count); no advantage, so keep minimum bets and continue tracking.
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Standing on hard 20 versus dealer 8; exposed count remains unfavorable, so continue minimum bets.
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Hard 13 versus dealer 8: hit; exposed Hi-Lo count is about -4, so basic strategy applies.
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Standing on hard 19 versus dealer 8; count remains unfavorable, so keep bets conservative next round.
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Hi-Lo running count is about -7 after 94 exposed cards (roughly -1.5 true count); no favorable edge, so keep minimum bets and continue tracking.
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Exposed Hi-Lo count is negative (about -7, roughly -1.5 true count); no favorable edge, so keep the minimum bet and continue tracking.
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Exposed Hi-Lo count is about -7, roughly -1.5 true count; keep minimum bets with no favorable edge.
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Standing on hard 13 versus dealer 3; the dealer's bust potential makes standing the basic-strategy play.
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Soft 15 versus dealer 3: hit; the exposed count is negative, so no deviation is warranted.
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Hitting soft 16 versus dealer 3; basic strategy favors drawing here.
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Hitting soft 17 against dealer 3; basic strategy favors drawing when doubling is unavailable.
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Standing on hard 14 versus dealer 3; the dealer's weak upcard favors standing.
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Standing on hard 14 versus dealer 3; the dealer's weak upcard favors standing.
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Hi-Lo count remains about -7 (roughly -1.5 true count); no favorable edge, so keep minimum bets and continue tracking.
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Exposed Hi-Lo count remains unfavorable; keep minimum bets and continue tracking.
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Hi-Lo count remains approximately -7 (about -1.5 true count); no favorable edge, so keep minimum bets and continue tracking.
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Doubling hard 9 against dealer 5; this is the basic-strategy play.
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Standing on hard 19 against dealer 5; the exposed count is unfavorable, so continue minimum bets next round.
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Standing on hard 17 against dealer 5; basic strategy favors standing.
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Exposed Hi-Lo count remains unfavorable (about -7); keep minimum bets and continue tracking.
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Hi-Lo running count is about -12 over 115 exposed cards (roughly -3 true count); stay at the minimum bet.
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Hi-Lo running count is about -12 after 115 exposed cards (roughly -3 true count); no favorable edge, so keep minimum bets.
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Standing on hard 19 versus dealer 8.
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Standing on hard 20 versus dealer 8.
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Hitting hard 15 versus dealer 8; the exposed count is unfavorable, so basic strategy applies.
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Hi-Lo running count is approximately -15 after 127 exposed cards (about -4 true count); no favorable edge, so keep minimum bets.
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Hi-Lo count is about -15 after 127 exposed cards, roughly -4 true count; no favorable edge, so keep the minimum bet.
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Hi-Lo count is strongly negative (about -15 after 127 exposed cards, roughly -4 true count); keep minimum bets.
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Doubling hard 10 versus dealer 3; this is the basic-strategy play, though the exposed count is strongly negative.
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Standing on soft 20 against dealer 3.
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Soft 13 versus dealer 3: hit; basic strategy favors drawing, and the exposed count is strongly negative.
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Standing on hard 13 versus dealer 3; the dealer's weak upcard favors standing.
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Hi-Lo running count is roughly -14 after about 136 exposed cards (around -3 true count); no favorable edge, so keep the minimum bet.
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Hi-Lo count remains strongly negative (around -14), roughly -3 to -4 true count; keep minimum bets.
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Hi-Lo count remains strongly negative, about -14 (roughly -4 true count); keep minimum bets.
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Hard 10 versus dealer K: hit; the exposed Hi-Lo count is strongly negative, so doubling is unfavorable.
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Hard 16 versus dealer K: hit; the exposed Hi-Lo count is strongly negative, so standing is less favorable.
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Standing on hard 18 versus dealer K; the exposed count is strongly negative.
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Hard 15 versus dealer K: hit; the strongly negative exposed count supports drawing rather than standing.
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Hi-Lo running count is roughly -11 after about 150 exposed cards (around -2 true count); no favorable edge, so keep minimum bets.
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Hi-Lo count is about -11 (roughly -2 true count); no favorable edge, so keep minimum bets.
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Hi-Lo count is roughly -11 after about 150 cards (around -3.5 true count); no edge, so keep the minimum bet.
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Hard 12 versus dealer Q: hit; the exposed Hi-Lo count is negative, so no stand deviation applies.
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Hard 14 versus dealer Q: hit; basic strategy applies, and the exposed count is negative.
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Standing on hard 19 against dealer Q.
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Hard 11 versus dealer 10; the exposed Hi-Lo count is strongly negative, so avoid doubling and hit.
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Hard 13 versus dealer Q: hit; basic strategy calls for drawing against a strong upcard.
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Standing on hard 19 against dealer Q.
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The exposed count remains unfavorable; keep minimum bets and continue tracking.
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Hi-Lo count remains negative; keep minimum bets for the remaining rounds.
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Exposed Hi-Lo count remains unfavorable; keep minimum bets for the remaining rounds.
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Standing on hard 20 against dealer 4.
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Exposed Hi-Lo count remains unfavorable; keep minimum bets for the remaining rounds.
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Exposed count remains unfavorable; keep minimum bets for the remaining rounds.
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Exposed Hi-Lo count remains unfavorable; keep minimum bets for the remaining rounds.
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Standing on hard 13 against dealer 6; basic strategy favors standing against this weak upcard.
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Hard 8 versus dealer 6: hit; doubling is not the basic-strategy play here.
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Hard 11 versus dealer 6; doubling is unavailable, so hit.
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Standing on hard 16 against dealer 6; the dealer's weak upcard favors standing.
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Exposed Hi-Lo count remains unfavorable; keep minimum bets and continue tracking.
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Exposed Hi-Lo count remains unfavorable; keep minimum bets for the final rounds.
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The exposed count remains unfavorable; keep minimum bets for the final rounds.
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Hi-Lo running count is about -14 after 190 exposed cards; no favorable edge, so keep the minimum bet for the final rounds.
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Hi-Lo count remains strongly negative after about 190 exposed cards; keep the minimum bet for the final rounds.
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Hi-Lo count is strongly negative (about -14 after 190 exposed cards); keep minimum bets for the final rounds.
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Standing on hard 18 versus dealer 6; the exposed count is unfavorable, but standing is still correct.
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Standing on hard 12 against dealer 6; the dealer's weak upcard favors standing.
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Standing on hard 16 versus dealer 6; the dealer's weak upcard favors standing.
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Final-round count remains strongly negative; keep all seats at the minimum bet.
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Final round; exposed Hi-Lo count remains strongly negative, so keep bets at the minimum.
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Final-round count remains strongly negative; keep bets at the minimum.
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Hard 11 versus dealer 9: double for the strong chance to improve to 21.
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Hitting soft 13 against dealer 9.
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Hard 13 versus dealer 9: hit; basic strategy favors drawing, and the exposed count is strongly negative.
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Standing on hard 18 versus dealer 9.
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Standing on hard 20 against dealer 9.
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These are the messages the models sent to each other at the table.
Team result
Team +39 chips over 20 rounds
All seats share one bankroll. Seat figures show each hand's contribution.
One table is a sample. Leaderboards include sample sizes and intervals.