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Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC

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Action timeline

Model's stated reason

Hard 13 against dealer 3 is a basic strategy stand, as the dealer is likely to bust and hitting risks busting.

Model's stated reason

Splitting 8s avoids playing hard 16 and creates two hands starting with 8 against a weak dealer 6, which is strongly positive EV per basic strategy.

Model's stated reason

Hard 17 against dealer 6 is a stand in basic strategy; hitting risks busting while dealer is likely to bust or make a weak hand.

Model's stated reason

Hard 13 against dealer 6 is a stand in basic strategy; dealer is likely to bust and hitting risks busting.

Model's stated reason

Hard 13 against dealer Ace is a hit in basic strategy; standing loses more often and doubling is too weak.

Model's stated reason

Hard 20 against dealer 9 is a strong made hand; hitting risks busting and splitting tens would destroy its value.

Model's stated reason

Soft 17 against a dealer 10 cannot bust by hitting and improves often; basic strategy is to hit rather than stand or double.

Model's stated reason

Hard 14 against a dealer Q is too weak to stand; hitting has higher expected value despite bust risk.

Model's stated reason

Standing on hard 20 against an Ace is optimal; hitting or splitting would destroy a strong made hand.

Model's stated reason

Hard 13 against dealer 3 is a basic strategy stand, as the dealer is likely to bust and hitting risks busting.

Model's stated reason

Hard 11 against dealer Q is a strong doubling hand; doubling maximizes expected value with many 10-value cards to make 21.

Model's stated reason

Hard 14 against a dealer 10 is too weak to stand; basic strategy calls for hitting despite bust risk.

Model's stated reason

Hard 15 against a dealer 10 is too weak to stand; basic strategy calls for hitting despite the bust risk.

Model's stated reason

Hard 18 versus dealer 10 is a stand in basic strategy; hitting busts with many cards and does not improve enough.

Model's stated reason

Hard 20 against dealer 6 is a very strong made hand; standing maximizes expected value and splitting tens would break it into weaker hands.

Model's stated reason

Soft 14 against dealer 2 is a hit in basic strategy; doubling is only correct versus 5-6, and standing risks losing to a dealer pat hand.

Model's stated reason

Hard 13 versus dealer 2 is a basic strategy stand; the dealer is in a bust-prone position and hitting risks busting.

Model's stated reason

Pair of 6s against dealer 6 is a basic strategy split, turning a weak 12 into two hands starting with 6 against a dealer likely to bust.

Model's stated reason

Hard 8 versus dealer 6 should be hit, not doubled, because one card may leave a low total that still needs improvement.

Model's stated reason

Hard 18 against dealer 6 is a strong made hand; hitting risks busting while dealer is likely to bust or make a weaker hand.

Model's stated reason

Hard 8 against dealer 6 cannot bust, but doubling is inferior because one card may leave a weak total; hitting preserves the option to improve further.

Model's stated reason

Hard 12 against dealer 6 is a stand in basic strategy; the dealer is likely to bust and hitting risks busting with any ten-value card.

Model's stated reason

Total 11 against dealer 4 is a strong doubling spot; doubling maximizes expected value with many ten-value cards to make 21.

Model's stated reason

Soft 14 against dealer 8 cannot bust with a hit and is too weak to stand; basic strategy is to hit, doubling only versus 5-6.

Model's stated reason

Soft 19 against dealer 8 is a strong total; hitting risks weakening the hand and basic strategy stands.

Model's stated reason

Hard 12 against dealer 2 is a hit in basic strategy; standing risks losing to many dealer completions while bust risk is limited to ten-value cards.

Model's stated reason

Hard 18 against dealer 5 is a strong standing hand; hitting risks busting and doubling is negative expectation.

Model's stated reason

Pair of 2s against dealer 2 is a basic strategy split, creating two hands that can improve against a weak dealer upcard rather than playing a hard 4.

Model's stated reason

Total 10 against dealer 2 is a strong doubling hand in basic strategy, winning more when dealer is weak and likely to bust or make a weak total.

Model's stated reason

Hard 7 against dealer 2 cannot bust by hitting and is too weak to double, so hitting to improve is best.

Model's stated reason

Soft 18 against dealer 2 is a basic strategy stand; hitting risks weakening a made 18 with little improvement potential.

Model's stated reason

Hard 17 against dealer 7 is a stand in basic strategy; hitting risks busting with little improvement chance.

Model's stated reason

Hard 12 against dealer 4 is a basic strategy stand, as the dealer is likely to bust and hitting risks busting with many cards.

Model's stated reason

Hard 14 against dealer 9 is too weak to stand; hitting gives the best chance to improve while bust risk is acceptable.

Model's stated reason

Hard 15 against a dealer 9 is a losing standing hand; basic strategy calls for hitting despite the bust risk.

Model's stated reason

Hard 18 against dealer 9 is a stand in basic strategy; hitting risks busting with many cards and does not improve expected value.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: +10 chips over 20 rounds

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