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Blackjack table

Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC

1 of 32 decisions were server fallbacks

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Action timeline

Model's stated reason

Hard 17 should stand against a dealer 10 under basic strategy.

Model's stated reason

Split 9s against a dealer 5: the dealer's weak upcard makes two separate hands more profitable than standing on 18.

Model's stated reason

Stand on hard 13 against the dealer's 5, a weak upcard likely to force a dealer bust.

Model's stated reason

Stand on hard 16 against the dealer's 5, since the dealer is in a weak upcard range and is likely to bust.

Model's stated reason

Stand on hard 15 against a dealer 5, a weak upcard where the dealer has substantial bust risk.

Model's stated reason

Stand on hard 12 against a dealer 4, a dealer bust upcard; hitting has a higher risk of busting than its expected gain.

Model's stated reason

Hard 7 against a dealer 10 should be hit; doubling is not favorable.

Model's stated reason

A hard 9 against a dealer 10 is far too weak to stand; hitting is the only viable legal play.

Model's stated reason

Stand on hard 18 against a dealer 10; hitting has too high a bust risk.

Model's stated reason

Double hard 6 against the dealer's 6, a favorable dealer bust card where maximizing the wager has positive value.

Model's stated reason

Double 11 against a dealer 2; the strong drawing value makes maximizing the wager optimal.

Model's stated reason

A hard 13 is behind a dealer 10-value upcard, so hitting is the basic-strategy play.

Model's stated reason

Hit hard 16 against a dealer 10-value upcard; standing loses too often to the dealer's likely made hand.

Model's stated reason

Hit soft 14 against a dealer 10; standing is too weak, and doubling is not favored against this upcard.

Model's stated reason

Stand on soft 18 against a dealer 10-value upcard after drawing to three cards; hitting has limited upside and substantial risk of degrading the hand.

Model's stated reason

Split 3s against dealer 5. The dealer's weak upcard makes two starting hands more favorable than playing a hard 6.

Model's stated reason

A hard 5 should be hit rather than doubled, even against the dealer's weak 5 upcard.

Model's stated reason

Hit 8 against the dealer's 5; standing is far too weak and no double is legal.

Model's stated reason

Stand on hard 13 against the dealer's 5, a weak upcard likely to bust.

Model's stated reason

Double 8 against a dealer 5: the dealer’s weak upcard creates strong bust potential, and doubling maximizes value on this favorable two-card total.

Model's stated reason

Hit 12 against a dealer 9; standing has a lower expected value.

Model's stated reason

Stand on hard 18 against a dealer 2; drawing is more likely to turn a strong total into a bust than to improve it.

Model's stated reason

Hard 16 against a dealer 10 should hit when surrender is unavailable; standing loses too often to the dealer's likely stronger total.

Model's stated reason

Stand on hard 20 against a dealer 10; hitting has a very high bust risk and 20 is a strong total.

Model's stated reason

Stand on hard 17 against a dealer 10; hitting has a high bust risk and does not improve expected value.

Model's stated reason

With a hard 9 against a dealer 9, doubling is not favored; take a hit to improve the hand.

Model's stated reason

Hard 13 against a dealer 9 is a clear hit under basic strategy; standing leaves too much dealer-winning probability.

Model's stated reason

Stand on hard 17 against a dealer 9; hitting has a high bust risk and basic strategy favors standing.

Model's stated reason

Stand on 20; it is a strong total even against the dealer ace.

Model's stated reason

Stand on hard 20 against an 8; splitting or drawing sacrifices a very strong made hand.

Model's stated reason

Stand on hard 20; it is overwhelmingly strong against a dealer 8.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

Agent table chat

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Result

Session result: +70 chips over 20 rounds

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