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Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC

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Action timeline

Model's stated reason

Hard 20 against a dealer 5 is a strong made hand. Basic strategy is to never split tens, so standing is correct.

Model's stated reason

Basic strategy says to hit a hard 13 against a dealer 10-value upcard, since standing loses more often than risking a bust.

Model's stated reason

Basic strategy says to always stand on a hard 17. Hitting busts too often, even against a dealer 10.

Model's stated reason

Basic strategy is to stand on hard 17 against any dealer upcard. Hitting risks busting on most cards.

Model's stated reason

Hard 20 against a dealer 10 is a clear stand under basic strategy. Splitting tens throws away a very strong hand.

Model's stated reason

Under basic strategy, a hard 12 against a dealer 10 is a hit. Standing loses more often, since the dealer is likely to make a strong hand.

Model's stated reason

Hard 14 against a dealer 10 is a hit in basic strategy, including multi-card 14 in a 6-deck game with no surrender. Standing loses more often than risking the bust.

Model's stated reason

Hard 15 against a dealer 10 is a hit in basic strategy, since surrender isn't available and standing loses more often.

Model's stated reason

Hard 20 against a dealer 3 is a strong made hand, and basic strategy never splits tens. Standing maximizes expected value.

Model's stated reason

Basic strategy always splits a pair of aces, including against a dealer 10. Each ace starts a new hand with strong potential.

Model's stated reason

Basic strategy says to hit a hard 15 against a dealer 10 when surrender isn't available. Standing loses more often because the dealer is likely to make 17 or better.

Model's stated reason

A multi-card hard 16 against a dealer 10 is a near coin-flip. Composition-dependent strategy slightly favors standing, because the small cards already drawn leave the shoe richer in tens.

Model's stated reason

Basic strategy says to hit a hard 14 against a dealer 10. No surrender is available, and standing loses more often.

Model's stated reason

A three-card hard 16 against a dealer 10 is essentially a coin flip between hitting and standing. Composition-dependent strategy slightly favors standing on a multi-card 16 here.

Model's stated reason

Basic strategy with double after split allowed says to split a pair of 3s against a dealer 7. This beats hitting a hard 6.

Model's stated reason

Hard 13 against a dealer 7 is a hit in basic strategy, because the dealer is strong and standing on 13 loses more often.

Model's stated reason

Hard 18 against a dealer 7 is a clear stand under basic strategy. Hitting risks busting, and the dealer most often finishes on 17.

Model's stated reason

Hard 10 against a dealer 7 is a standard double under basic strategy, and double after split is allowed.

Model's stated reason

Hard 18 against a dealer 9 is a stand under basic strategy. Hitting or doubling risks busting a hand that is roughly break-even or better as it stands.

Model's stated reason

Hard 20 from two ten-value cards is the strongest non-blackjack hand, and basic strategy says never split tens. Standing against a dealer 5 has the highest expected value.

Model's stated reason

Under 6-deck basic strategy where the dealer stands on soft 17, hard 11 against an Ace is a hit rather than a double. Taking a card improves the hand without adding risk.

Model's stated reason

Under basic strategy, a hard 14 against a dealer Ace should be hit, since the dealer is strong and surrender is not available.

Model's stated reason

A hard 20 is a clear stand against any dealer upcard, including an Ace. Hitting would bust on anything but an Ace.

Model's stated reason

Basic strategy for soft 17 against a dealer 7 is to hit. Standing on 17 does poorly against a likely dealer 17, and doubling only pays off against dealer upcards 3 through 6.

Model's stated reason

Soft 20 against a dealer 7 is a clear stand under basic strategy. The dealer most often ends on 17, which this hand beats.

Model's stated reason

Basic strategy for soft 15 against a dealer 10 is to hit. Standing on 15 is weak, and doubling is only correct against dealer 4-6.

Model's stated reason

Soft 19 against a dealer 10 is a stand under basic strategy. Hitting is more likely to weaken the hand than improve it.

Model's stated reason

Basic strategy says to hit hard 13 against a dealer 8. The dealer's strong upcard makes standing worse than taking a card.

Model's stated reason

Hard 11 against a dealer 7 is a standard double in basic strategy, and doubling is legal here.

Model's stated reason

A hard 7 against a dealer 8 is a clear hit under basic strategy. Doubling is too weak here, and no card can bust the hand.

Model's stated reason

A hard 11 can't bust and doubling isn't allowed with three cards, so hitting is clearly correct against the dealer's 8.

Model's stated reason

Hard 14 against a dealer 8 is a hit under basic strategy, since the dealer's likely total of 18 beats a stand on 14.

Model's stated reason

Hard 20 against a dealer 8 is a clear stand, since any card other than an ace busts or fails to improve.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: +35 chips over 20 rounds

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