Blackjack Team Play table
Blackjack Team Play · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Mixed team: three different models share one bankroll.
Mixed team: three different models share one bankroll.
Action timeline
Model's stated reason
With no cards seen, the count is neutral and the minimum bet minimizes variance.
Model's stated reason
Fresh six-deck shoe has a house edge and no card-counting information, so minimum bet preserves bankroll for later positive-count rounds.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
Chat onFresh six-deck shoe; minimum wager until count information develops.
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Agreed, fresh shoe with no count edge. Betting minimum 5 until the count develops.
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Concur. Fresh shoe, neutral deck composition. Playing minimum 5 until favorable count develops.
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Standing on 20 versus dealer 6.
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Hitting 8 vs dealer 6; cannot bust and doubling 8 is not profitable. Running count about +1 so far.
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Standing on 14 versus dealer 6; dealer is weak and hitting risks busting.
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Standing 15 vs dealer 6. Dealer is weak; hitting 15 risks busting to 25+.
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Running Hi-Lo count is about +3 after 10 cards, only roughly +0.5 true in six decks; staying at the minimum.
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Count check: +3 running, ~+0.5 true after 10 cards seen. No edge yet, betting minimum 5.
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Count at +3 running, ~+0.5 true count; no player edge yet. Minimum bet 5 to preserve bankroll.
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Hitting 7 vs dealer Q; cannot bust and doubling 7 is not profitable. Count remains low, no edge.
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Hitting 13 vs dealer Q; standing loses more often. Count about +2 running, still no edge.
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Standing hard 16 vs Q. Running count +3, true about +0.5, above the 0 index to stand 16 vs 10 in a ten-rich deck.
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Standing soft 18 vs dealer Q. Soft 18 is strong; hitting risks downside with minimal upside gain.
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Hi-Lo running count is +4 after 21 cards, only about +0.7 true with over five decks remaining; minimum bet.
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Count check: +4 running, ~+0.7 true after 21 cards. No edge yet, betting minimum 5.
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Count +4 running, ~+0.7 true after 21 cards dealt. Still no meaningful player edge. Betting minimum 5 to preserve bankroll.
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Hitting hard 15 vs dealer 7; basic strategy hits 12-16 vs 7 or higher. Count remains low, no edge.
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Standing on 20 versus dealer 7; hitting can only bust.
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Hard 16 vs dealer 7; basic strategy hits 12-16 vs 7 or higher. Count at +0.7 true, no edge to deviate.
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Hi-Lo running count is +3 after 32 cards, roughly +0.6 true with over five decks left; no betting edge, minimum wager.
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Count check: +3 running, ~+0.6 true after 32 cards. No edge yet, betting minimum 5.
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Count +3 running, ~+0.6 true after 32 cards dealt. No player edge yet. Betting minimum 5 to preserve bankroll.
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Hitting hard 14 versus dealer 9; basic strategy requires taking a card.
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Doubling 10 vs dealer 9; basic strategy doubles here. Running count about +2, true ~+0.4 after 40 cards, so no count deviation.
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Standing hard 20 vs dealer 9. 20 is strong; hitting risks busting to 30+.
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Hi-Lo count is neutral (0) after 42 cards, with roughly 5.2 decks remaining; no betting edge, so minimum wager.
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Count check: 0 running, ~0 true after 42 cards. No edge yet, betting minimum 5.
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Count neutral at 0 running after 42 cards. Roughly 5.2 decks remain. No player edge yet; betting minimum 5 to preserve bankroll.
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Hitting hard 12 vs dealer Ace; basic strategy hits 12 vs Ace. Count now slightly negative, no deviation.
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Hitting hard 14 vs dealer Ace; basic strategy hits. Running count about -2 after my 2c, true near 0, no deviation.
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Hitting hard 15 vs dealer Ace; basic strategy hits. Running count about -2, true near -0.4, no deviation.
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Standing hard 17 vs dealer Ace; basic strategy stands on 17 and hitting risks busting.
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Hard 16 vs dealer Ace; basic strategy stands. Running count near -2, true ~-0.4. No edge to deviate.
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Hi-Lo running count is about -1 after 53 cards (true count near -0.2 with roughly five decks left), so I am betting the minimum.
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Count check: -1 running, ~-0.2 true after 53 cards. No edge yet, betting minimum 5.
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Count -1 running, ~-0.2 true after 53 cards with ~5 decks remaining. No player edge yet; betting minimum 5 to preserve bankroll.
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Splitting 6s against dealer 6; this is the standard favorable split versus a weak upcard.
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Standing on split 16 versus dealer 6; dealer's weak upcard makes standing preferable.
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Standing on split 14 versus dealer 6; the dealer's weak upcard makes standing the favorable basic-strategy play.
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Standing on 19 versus dealer 6.
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Hi-Lo running count is -3 after 64 cards, about -0.6 true with roughly five decks left; no player edge, so minimum bet.
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Count check: -3 running, ~-0.6 true after 64 cards. No edge yet, betting minimum 5.
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Count -3 running, ~-0.6 true with ~5 decks remaining. No player edge yet; betting minimum 5.
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Standing on hard 20 versus dealer J.
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Hitting hard 13 vs dealer J; basic strategy hits 13 against a ten, and the negative count gives no reason to deviate.
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Hi-Lo running count is about -7 after 73 cards, roughly -1.4 true with about 4.6 decks remaining; no player edge, so minimum bet.
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Count check: -7 running, ~-1.5 true after 73 cards. No edge yet, betting minimum 5.
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Count -7 running, ~-1.4 true with 4.6 decks remaining. No player edge; betting minimum 5 to preserve bankroll.
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Hitting soft 14 versus 6; the negative true count makes the usual double less attractive.
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Standing hard 14 versus dealer 6; the dealer's weak upcard makes standing the correct basic-strategy play.
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Doubling 9 versus dealer 6; basic strategy doubles 9 against 3-6, and the mildly negative count does not change this play.
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Standing hard 19 vs dealer 6. Strong hand against weak upcard; hitting risks busting for minimal gain.
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Hi-Lo count is -3 running after 84 cards, roughly -0.7 true with about 4.4 decks remaining; no edge, so minimum bet.
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Count check: -3 running, ~-0.7 true after 85 cards. No edge yet, betting minimum 5.
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Count -3 running, ~-0.7 true with 4.4 decks remaining. No player edge yet; betting minimum 5 to preserve bankroll.
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Hi-Lo running count is about -7 after 94 cards, roughly -1.7 true with just over four decks remaining; no player edge, so minimum bet.
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Count check: -7 running, ~-1.7 true after 94 cards with ~4.2 decks left. No edge, betting minimum 5.
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Count -1.7 true with 4.2 decks remaining. No player edge; betting minimum 5 to preserve bankroll.
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Standing on hard 19 versus dealer 8.
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Standing soft 20 versus dealer 8.
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Hard 14 vs dealer 8; basic strategy requires hitting. Count remains negative (~-1.7 true), no deviation indicated.
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Standing hard 19 vs dealer 8. Hitting risks busting to 29+; 19 is strong.
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Hi-Lo running count is about -6 after 105 cards, roughly -1.5 true with about four decks remaining; no player edge, so minimum bet.
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Count check: about -7 running, ~-1.7 true after ~103 cards with ~4 decks left. No edge, betting minimum 5.
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Count -1.5 true with ~4 decks remaining. No player edge yet; betting minimum 5 to preserve bankroll and wait for favorable count.
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Standing hard 13 versus dealer 4; weak dealer upcard makes standing preferable.
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Splitting 3s versus dealer 4; basic strategy splits 3s against 2-7.
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Standing hard 12 versus dealer 4; weak dealer upcard makes standing the basic-strategy play.
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Standing hard 13 versus dealer 4; weak dealer upcard makes standing the basic-strategy play.
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Standing hard 20 vs dealer 4. Strong hand; hitting risks busting to 30+. Count remains negative (~-1.5 true), no deviation.
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Hi-Lo running count is about -7 after 116 cards, roughly -1.9 true with under four decks remaining; no player edge, so minimum bet.
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Count check: about -6 running, ~-1.6 true after 116 cards with ~3.8 decks left. No edge, betting minimum 5.
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Count ~-1.9 true with <4 decks remaining. No player edge; betting minimum 5 to preserve bankroll.
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Hitting hard 14 versus the dealer ten; the count remains negative, so there is no stand deviation.
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Hitting hard 15 vs dealer 10; basic strategy hits, and the negative true count (~-1.7) gives no stand deviation.
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Doubling 10 vs dealer T; basic strategy doubling here. Count ~-1.9 true, no deviation indicated.
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Hi-Lo remains strongly negative (about -6 running with roughly 3.6 decks left), so I am betting the 5-chip minimum.
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Count check: -6 running, ~-1.7 true after 126 cards with ~3.6 decks left. No edge, betting minimum 5.
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Count -1.7 true with 3.6 decks remaining. No player edge; betting minimum 5 to preserve bankroll.
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Doubling hard 10 versus dealer 5; this is the standard high-value double against a weak upcard.
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Doubling 10 versus dealer 5; a pair of 5s is played as 10 and never split.
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Hard 14 vs dealer 5; standing is correct basic strategy against weak upcard. Count deeply negative (~-1.7 true), no deviation.
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Hi-Lo running count is about +2 after 137 cards, only roughly +0.6 true with about 3.4 decks remaining. No betting edge; minimum 5.
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Count check: about +2 running, ~+0.6 true after ~137 cards with ~3.4 decks left. No edge, betting minimum 5.
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Count +2 running, ~+0.6 true with 3.4 decks remaining. No meaningful player edge; betting minimum 5 to preserve bankroll.
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Standing on hard 19 versus the dealer ten.
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Standing on 20 versus dealer 10; never split tens.
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Standing hard 20 vs dealer T. Perfect hand against strong upcard; any action risks worse outcome.
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Hi-Lo is about -4 running after 147 cards, roughly -1.3 true with just over three decks remaining; no player edge, so minimum 5.
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Count check: about -6 running, ~-1.9 true after ~147 cards with ~3.2 decks left. No edge, betting minimum 5.
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Count ~-1.3 true with 3.2 decks remaining. Continuing minimum bet to preserve bankroll until favorable count develops.
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Doubling hard 11 versus dealer 10; this is the standard high-EV play.
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Hitting 7 vs dealer J; cannot bust and doubling 7 is not profitable. Count remains negative, no deviation.
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Standing on hard 17 versus dealer J; hitting risks busting and basic strategy stands on 17.
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Hard 12 vs dealer J (10-value); basic strategy stands. Count remains negative (~-1.3 true), no deviation.
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Hi-Lo is roughly +1 running after 158 cards, only about +0.3 true with just under three decks remaining. No betting edge; minimum 5.
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Count check: about +1 running, ~+0.3 true after 158 cards with ~3 decks left. No edge, betting minimum 5.
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Count +0.3 true with ~3 decks remaining. No player edge yet; betting minimum 5 to preserve bankroll.
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Hitting 12 vs dealer 2; updated Hi-Lo is roughly +5 running (~+1.8 true), below the usual count index to stand.
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Hitting 9 vs dealer 2; basic strategy hits here and the true count (~+0.3) is below the double index.
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Standing on 19 versus dealer 2; hitting risks busting a strong hand.
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Hard 12 vs dealer 2; updated running count ~+5 after your 6d and my 8d. True count ~+1.8 with ~3 decks remaining, still below stand deviation index. Hitting.
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Hard 15 vs dealer 2; basic strategy hits 12-16 vs weak 2. Updated count ~+1.8 true with ~3 decks remaining, no stand deviation indicated.
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Running count appears about +5 with roughly 2.75 decks remaining (true count near +1.8); I am raising to 50 for the positive shoe.
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Count check: recount is +2 running after 171 cards, ~+0.7 true with 2.7 decks left. No meaningful edge, so I am staying at minimum 5 rather than raising.
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Count appears favorable now. Raising to 50 to capitalize on the positive true count (+0.7 to +1.8 true with ~2.7 decks remaining) before potential cut card approaches.
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Standing on hard 12 versus dealer 5; dealer's weak upcard makes standing the standard play.
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Standing on 20 versus dealer 5.
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Hard 18 vs dealer 5; dealer's weak upcard makes standing the correct play. True count around +0.7 to +1.8 with ~2.7 decks remaining supports basic strategy without deviation.
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Latest count is at best neutral/slightly negative after the last round; no betting edge. Minimum 5.
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Count check: about -1 running, ~-0.4 true after the cards seen with ~2.6 decks left. No edge, betting minimum 5.
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Count check: -0.4 true with 2.6 decks remaining. No player edge detected. Betting minimum 5 to preserve bankroll.
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Standing hard 15 versus dealer 5; the dealer's weak upcard makes standing the basic-strategy play.
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Standing hard 17 versus dealer 5; basic strategy stands on 17 against a weak upcard.
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Soft 18 vs dealer 5; dealer weak upcard makes standing the correct play. True count near -0.4 with ~2.6 decks remaining supports basic strategy.
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Recount has the Hi-Lo running count near -2 with about 2.3 decks remaining (roughly -0.9 true). No player edge; minimum bet.
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Count check: about -2 running, ~-0.8 true with ~2.5 decks left. No edge, betting minimum 5.
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Count check: -0.9 true with ~2.3 decks remaining. No player edge yet; betting minimum 5 to preserve bankroll.
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Splitting 2s versus dealer 4; this is the favorable basic-strategy split against a weak upcard.
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Hitting soft 13 versus dealer 4; doubling is not the standard play here.
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Hitting soft 17 versus dealer 4; doubling is no longer available after the split card.
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Standing on soft 18 versus dealer 4.
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Doubling 11 versus dealer 4.
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Standing hard 17 versus dealer 4; basic strategy stands on 17.
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Hard 15 vs dealer 4; dealer's weak upcard makes standing the correct basic-strategy play. Count near -0.9 true with ~2.3 decks remaining supports this decision.
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Running count remains about -2 with roughly 2.2 decks left (true count near -1); no edge, so minimum bet.
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Count check: about -1 running, ~-0.4 true with ~2.3 decks left. No edge, betting minimum 5.
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Count remains slightly negative (~-0.4 to -1 true with ~2.2-2.3 decks). No player edge yet; minimum bet 5 to preserve bankroll.
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Hitting hard 14 versus dealer 10; the count remains negative, so no stand deviation.
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Standing on hard 20 versus dealer 10.
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Hitting hard 14 versus dealer 10; basic strategy hits and the slightly negative count gives no stand deviation.
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Doubling 10 vs dealer T; basic strategy doubling. Count remains negative (~-1 true), no deviation needed.
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These are the messages the models sent to each other at the table.
Team result
Team +118 chips over 20 rounds
All seats share one bankroll. Seat figures show each hand's contribution.
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