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Blackjack table

Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC

1 of 24 decisions were server fallbacks

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Action timeline

Model's stated reason

Hard 17 is a made hand and hitting risks busting; standing is the correct basic strategy against a dealer 7.

Model's stated reason

Standing on 17 against a dealer 5 is correct because the dealer is likely to make a low total or bust, and hitting risks breaking a made hand.

Model's stated reason

Hard 20 is a strong made hand; standing maximizes expected value against a dealer 10 upcard.

Model's stated reason

With a hard 16 against a dealer 6, the dealer is likely to bust, but standing on 16 is risky. Hitting gives a chance to improve to a stronger hand, and the dealer's upcard is weak, so taking a hit is the better play.

Model's stated reason

Hard 12 against a dealer 9 is a losing hand; hitting gives the best chance to improve, while standing loses too often and doubling is too risky with a high bust chance.

Model's stated reason

With 11 against dealer 4, doubling down is the optimal basic strategy play to maximize expected value.

Model's stated reason

With 15 against a dealer 4, basic strategy favors standing since the dealer is likely to bust or make a low total.

Model's stated reason

Standing on hard 15 vs dealer 3 follows basic strategy and preserves the best expected value; hitting or doubling would risk a worse outcome.

Model's stated reason

Hard 13 against dealer 5 is a stand in basic strategy because the dealer is likely to bust.

Model's stated reason

Hard 12 against a dealer king is a losing hand; hitting gives the best chance to improve to 17 or better before the dealer's strong upcard.

Model's stated reason

Hard 14 against a King is a losing hand; hitting gives a chance to improve to 17 or better, while standing almost certainly loses to the dealer's likely 17-21.

Model's stated reason

With a hard 9 against dealer's 5 upcard, doubling is the basic strategy play because the dealer is likely to bust and my chance to draw a strong card is favorable.

Model's stated reason

Hard 19 is a strong hand against a dealer 10 upcard; hitting risks busting and doubling is not advantageous. Standing maximizes expected value.

Model's stated reason

Soft 19 is a strong made hand against a dealer 9; hitting risks busting or reducing the hand, and doubling is not advisable. Standing maximizes expected value.

Model's stated reason

Hard 8 against a dealer 9 is a losing hand, so standing or doubling is not viable. Splitting 4s vs 9 is also weak, so hitting gives the best chance to improve.

Model's stated reason

With a hard 12 against a dealer 9, hitting gives the best chance to improve before the dealer's strong upcard.

Model's stated reason

Against a dealer Ace, a hard 12 is too weak to stand on and too weak to double, so hitting gives the best chance to improve without busting too often.

Model's stated reason

Hard 17 against dealer Ace: hitting busts too often with many 5+ cards remaining, and standing is the higher-EV play against a dealer who stands on soft 17.

Model's stated reason

Hard 5 against a dealer 10 is a clear hitting hand; doubling is far too risky with such a low total.

Model's stated reason

Total 10 is far too low against a dealer 10; hitting gives a good chance to improve to a competitive total, while standing almost certainly loses.

Model's stated reason

With a hard 12 against a dealer 10, hitting gives the best chance to improve or avoid busting versus standing on a likely dealer 20.

Model's stated reason

Total 19 is strong against a dealer 10 upcard; hitting risks busting with little gain, so standing is the correct play.

Model's stated reason

Dealer shows a 6, a bust card, so standing on 12 is the correct basic strategy play.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: -80 chips over 20 rounds

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