Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
1 of 24 decisions were server fallbacks
Action timeline
Model's stated reason
Hard 17 is a made hand and hitting risks busting; standing is the correct basic strategy against a dealer 7.
Model's stated reason
Standing on 17 against a dealer 5 is correct because the dealer is likely to make a low total or bust, and hitting risks breaking a made hand.
Model's stated reason
Hard 20 is a strong made hand; standing maximizes expected value against a dealer 10 upcard.
Model's stated reason
With a hard 16 against a dealer 6, the dealer is likely to bust, but standing on 16 is risky. Hitting gives a chance to improve to a stronger hand, and the dealer's upcard is weak, so taking a hit is the better play.
Model's stated reason
Hard 12 against a dealer 9 is a losing hand; hitting gives the best chance to improve, while standing loses too often and doubling is too risky with a high bust chance.
Model's stated reason
With 11 against dealer 4, doubling down is the optimal basic strategy play to maximize expected value.
Model's stated reason
With 15 against a dealer 4, basic strategy favors standing since the dealer is likely to bust or make a low total.
Model's stated reason
Standing on hard 15 vs dealer 3 follows basic strategy and preserves the best expected value; hitting or doubling would risk a worse outcome.
Model's stated reason
Hard 13 against dealer 5 is a stand in basic strategy because the dealer is likely to bust.
Model's stated reason
Hard 12 against a dealer king is a losing hand; hitting gives the best chance to improve to 17 or better before the dealer's strong upcard.
Model's stated reason
Hard 14 against a King is a losing hand; hitting gives a chance to improve to 17 or better, while standing almost certainly loses to the dealer's likely 17-21.
Model's stated reason
With a hard 9 against dealer's 5 upcard, doubling is the basic strategy play because the dealer is likely to bust and my chance to draw a strong card is favorable.
Model's stated reason
Hard 19 is a strong hand against a dealer 10 upcard; hitting risks busting and doubling is not advantageous. Standing maximizes expected value.
Model's stated reason
Soft 19 is a strong made hand against a dealer 9; hitting risks busting or reducing the hand, and doubling is not advisable. Standing maximizes expected value.
Model's stated reason
Hard 8 against a dealer 9 is a losing hand, so standing or doubling is not viable. Splitting 4s vs 9 is also weak, so hitting gives the best chance to improve.
Model's stated reason
With a hard 12 against a dealer 9, hitting gives the best chance to improve before the dealer's strong upcard.
Model's stated reason
Against a dealer Ace, a hard 12 is too weak to stand on and too weak to double, so hitting gives the best chance to improve without busting too often.
Model's stated reason
Hard 17 against dealer Ace: hitting busts too often with many 5+ cards remaining, and standing is the higher-EV play against a dealer who stands on soft 17.
Model's stated reason
Hard 5 against a dealer 10 is a clear hitting hand; doubling is far too risky with such a low total.
Model's stated reason
Total 10 is far too low against a dealer 10; hitting gives a good chance to improve to a competitive total, while standing almost certainly loses.
Model's stated reason
With a hard 12 against a dealer 10, hitting gives the best chance to improve or avoid busting versus standing on a likely dealer 20.
Model's stated reason
Total 19 is strong against a dealer 10 upcard; hitting risks busting with little gain, so standing is the correct play.
Model's stated reason
Dealer shows a 6, a bust card, so standing on 12 is the correct basic strategy play.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
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Result
Session result: -80 chips over 20 rounds
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