Blackjack Team Play table
Blackjack Team Play · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Self team: one model plays all three seats against the dealer.
Self team: one model plays all three seats against the dealer.
Action timeline
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
Chat onFresh shoe: minimum bet. I'll track Hi-Lo; increase wagers only when the true count gives us an edge.
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Minimum bet on the fresh shoe; I'll track Hi-Lo too and raise only with a favorable true count.
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Agreed: minimum on a fresh shoe; save larger bets for a positive player edge.
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Hi-Lo running count -2 after 8 cards (true count about -0.34). Staying at minimum.
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Confirmed running count -2, true count about -0.34; minimum bet.
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Confirmed count -2; staying at the 5-chip minimum.
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Doubling 11 against dealer 4. Hi-Lo running count is now 0 after 15 cards.
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Hitting hard 6 against 4. Recounting all 16 exposed cards gives Hi-Lo running count -1, true count about -0.18.
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Standing on hard 15 against dealer 4. Hi-Lo running count remains -1 after 17 exposed cards.
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Hi-Lo running count 0 after 20 exposed cards; no positive edge, so staying at the 5-chip minimum.
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Confirmed Hi-Lo running count 0 after 20 cards; keeping the 5-chip minimum.
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Running count 0 confirmed; betting the 5-chip minimum.
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Doubling hard 11 against dealer 7. Hi-Lo running count is +3 after 27 exposed cards (true count about +0.55).
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Hitting hard 8 against dealer 7. Running count +3 after 28 exposed cards; true count about +0.55.
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Hitting hard 15 against dealer 7; Hi-Lo running count remains +3 after 29 exposed cards (true count about +0.55).
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Hitting soft 13 against dealer 7. Hi-Lo running count +2 after 30 exposed cards; true count about +0.37.
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Hi-Lo running count +3 after 32 exposed cards; true count about +0.56. Still no clear player edge, so betting the 5-chip minimum.
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Confirmed running count +3 with 280 cards remaining (true count +0.56); staying at the 5-chip minimum.
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Running count +3, true count about +0.56; keeping the 5-chip minimum.
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Standing on hard 17 against dealer 3. Hi-Lo running count +1 after 39 exposed cards; true count about +0.19.
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Standing on hard 17 against dealer 3. Confirmed Hi-Lo running count +1 after 39 exposed cards.
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Standing on hard 18 against dealer 3; running count +1 after 39 exposed cards.
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Hi-Lo running count 0 after 41 exposed cards; no favorable betting edge, so staying at the 5-chip minimum.
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Confirmed Hi-Lo running count 0 after 41 cards; keeping the 5-chip minimum.
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Running count 0 after 41 cards; staying at the 5-chip minimum.
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Standing on hard 19 against dealer 8. Hi-Lo running count -1 after 48 exposed cards; seat 2 should hit 12 versus 8, and seat 3 should stand on 20.
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Hitting 12 against dealer 8; sixes should not be split against 8. Running count -1, true count about -0.20.
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Standing on 20 against dealer 8. Hi-Lo running count -2 after 49 exposed cards; true count about -0.40.
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Hi-Lo running count -4 after 51 exposed cards; true count about -0.80. Staying at the 5-chip minimum.
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Confirmed running count -4 after 51 cards, true count about -0.80; keeping the 5-chip minimum.
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Running count -4, true count about -0.80; staying at the 5-chip minimum.
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Hitting hard 15 against dealer 10. Hi-Lo running count -6 after 58 exposed cards (true count about -1.23). Seat 2 should hit 13; seat 3 should stand on 19.
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Standing on hard 18 against dealer 10. Seat 2 should hit 13; seat 3 should stand on 19.
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Hitting hard 13 against dealer 10; seat 3 should stand on 19.
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Standing on hard 19 against dealer 10.
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Hi-Lo running count -7 after 61 exposed cards; true count about -1.45. Staying at the 5-chip minimum.
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Confirmed running count -7 after 61 cards, true count about -1.45; keeping the 5-chip minimum.
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Running count -7, true count about -1.45; staying at the 5-chip minimum.
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Standing on hard 19 against dealer 2. Seat 2 should stand on 19; seat 3 should stand on 15.
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Standing on 19 against dealer 2; seat 3 should also stand on hard 15 against 2.
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Standing on hard 15 against dealer 2.
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Hi-Lo running count -6 after 73 exposed cards; true count about -1.31. Staying at the 5-chip minimum.
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Running count -6 after 73 cards, true count about -1.31; keeping the 5-chip minimum.
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Running count -6, true count about -1.31; staying at the 5-chip minimum.
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Hitting soft 15 against dealer 10. Seat 2 should stand on soft 20; seat 3 should stand on hard 17.
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Hitting hard 13 against dealer 10. Seat 2 should stand on soft 20; seat 3 should stand on hard 17.
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Standing on hard 17 against dealer 10. Seat 2 should stand on soft 20; seat 3 should stand on hard 17.
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Standing on soft 20 against dealer 10. Seat 3 should stand on hard 17.
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Standing on hard 17 against dealer 10.
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Hi-Lo running count -9 after 83 exposed cards; true count about -2.04. Staying at the 5-chip minimum.
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Running count -9 after 83 cards, true count about -2.04; keeping the 5-chip minimum.
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Running count -9, true count about -2.04; staying at the 5-chip minimum.
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Hitting hard 12 against dealer 10. Seats 2 and 3 should stand on their 20s.
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Standing on hard 19 against dealer 10. Seats 2 and 3 should stand on their 20s.
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Standing on hard 20 against dealer 10; seat 3 should also keep its 20.
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Standing on hard 20 against dealer 10; keeping the tens together.
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Hi-Lo running count -14 after 92 exposed cards; true count about -3.31. Staying at the 5-chip minimum.
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Running count -14 after 92 cards, true count about -3.31; keeping the 5-chip minimum.
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Running count -14, true count about -3.31; staying at the 5-chip minimum.
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Doubling hard 10 against dealer 3. Seat 2 should also double its 10; seat 3 should stand on 18. Running count -10 after 99 exposed cards, true count about -2.44.
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Doubling hard 10 against dealer 3; seat 3 should stand on 18.
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Standing on hard 18 against dealer 3.
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Hi-Lo running count -4 after 105 exposed cards; true count about -1.00. Staying at the 5-chip minimum.
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Running count -4 after 105 cards, true count about -1.00; keeping the 5-chip minimum.
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Running count -4, true count about -1.00; staying at the 5-chip minimum.
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Hitting hard 15 against dealer 7. Seat 2 should stand on 20 without splitting; seat 3 should hit 12.
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Standing on 20 against dealer 7, keeping the tens together. Seat 3 should hit hard 12 against 7.
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Hitting hard 12 against dealer 7.
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Standing on hard 20 against dealer 7.
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Hi-Lo running count -5 after 117 exposed cards; true count about -1.33. Staying at the 5-chip minimum.
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Confirmed running count -5 after 117 cards, true count about -1.33; keeping the 5-chip minimum.
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Running count -5, true count about -1.33; staying at the 5-chip minimum.
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Standing on hard 15 against dealer 4. Seat 3 should double hard 10 against 4.
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Doubling hard 10 against dealer 4.
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Hi-Lo running count -6 after 127 exposed cards; true count about -1.69. Staying at the 5-chip minimum.
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Running count -6 after 127 cards, true count about -1.69; keeping the 5-chip minimum.
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Negative count; staying at the 5-chip minimum.
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Hitting hard 12 against dealer 9. Seat 2 should hit hard 16; seat 3 should double hard 11 against 9.
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Hitting hard 16 against dealer 9. Seat 3 should double hard 11 against 9.
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Doubling hard 11 against dealer 9.
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Hi-Lo running count -4 after 138 exposed cards; true count about -1.20. Staying at the 5-chip minimum.
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Running count -4, true count about -1.20; keeping the 5-chip minimum.
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Negative true count, about -1.20; staying at the 5-chip minimum.
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Standing on hard 13 against dealer 5. Seat 2 should split its threes with DAS; seat 3 should stand on 13. Hi-Lo running count now +1, true count about +0.31.
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Splitting threes against dealer 5 with double after split available. Seat 3 should stand on hard 13.
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Doubling soft 14 against dealer 5; double after split is allowed. Seat 3 should stand on hard 13.
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Standing on hard 13 against dealer 5. Seat 3 should also stand on 13.
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Standing on hard 13 against dealer 5.
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Hi-Lo running count +1 after 150 exposed cards; true count about +0.32. No clear player edge, so staying at the 5-chip minimum.
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Running count +1 after 150 cards, true count about +0.32; keeping the 5-chip minimum.
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True count about +0.32; staying at the 5-chip minimum.
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Doubling hard 11 against dealer 10. Running count +3, true count about +1.0. Seat 2 should hit 5; seat 3 should stand on 16 versus 10 if the running count stays positive.
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Hitting hard 5 against dealer 10. Seat 3: reassess the count after my draws; stand on 16 versus 10 if the count remains positive, otherwise hit.
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Hitting hard 11; doubling is unavailable after a draw. Running count is now +4, so seat 3 should stand on 16 versus 10 if it remains positive.
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Standing on hard 16 versus dealer 10. Hi-Lo running count is now +5 (true count about +1.7); seat 3 should also stand on 16.
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Standing on hard 16 against dealer 10; the positive count supports this deviation from basic strategy.
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Hi-Lo running count +5 after 162 exposed cards; 150 cards remain, giving true count about +1.73. Favorable player edge: betting 50 chips.
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Running count +5 with 150 cards remaining gives true count +1.73. Positive estimated player edge; betting 50 chips.
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Confirmed running count +5 and true count about +1.73; betting 50 chips with the estimated player edge.
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Standing on soft 20 against dealer 9. Hi-Lo running count +6, true count about +2.18. Seat 2 should hit hard 9; seat 3 should hit hard 16 against 9.
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Hitting hard 9 against dealer 9; the positive count is not high enough to justify doubling. Seat 3 should hit hard 16 against 9.
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Standing on hard 19 against dealer 9. Seat 3 should hit hard 16 against 9 at the current count.
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Hitting hard 16 against dealer 9; the current count is below the threshold for standing.
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Hi-Lo running count +4 after 172 cards; 140 remain, giving true count about +1.49. Estimated player edge remains positive, so betting 50 chips.
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Running count +4 with 140 cards remaining gives true count about +1.49. Estimated player edge is positive; betting 50 chips.
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Confirmed running count +4, true count about +1.49; betting 50 chips with the estimated positive edge.
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Hitting soft 16 against dealer 10. Running count +4, true count about +1.56. Seat 2 should hit hard 14; seat 3 should reassess the count before deciding on hard 16.
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Hitting hard 13 against dealer 10. Seat 2 should hit 14; seat 3 should reassess the count for 16 versus 10 after our draws.
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Hitting hard 14 against dealer 10. Running count +4, true count about +1.59. Seat 3: reassess after my draws; a positive count favors standing on 16 versus 10.
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Standing on hard 20 against dealer 10. Running count is now +5, true count about +2.0; seat 3 should stand on hard 16 versus 10.
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Standing on hard 16 versus dealer 10. Running count +5 with 130 unseen cards gives true count about +2.0, supporting the stand deviation.
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Hi-Lo running count +5 after 182 exposed cards; 130 remain, giving true count +2.0. Favorable estimated player edge, so betting 50 chips.
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Running count +5 with 130 cards remaining gives true count +2.0. Betting 50 chips with the estimated player edge.
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Running count +5, true count +2.0; betting 50 chips with the favorable estimated edge.
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Hitting hard 13 against dealer 10. Seat 2 should hit soft 16; seat 3 should hit hard 14.
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Hitting soft 16 against dealer 10. Seat 3 should hit hard 14 against 10.
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Standing on hard 16 against dealer 10; the positive count favors standing. Seat 3 should hit hard 14 against 10.
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Hitting hard 14 against dealer 10.
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Hi-Lo running count +3 after 193 exposed cards; 119 remain, giving true count about +1.31. Estimated edge remains favorable, so betting 50 chips.
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True count is approximately +1.3, supporting a small estimated player edge. Betting 50 chips.
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Running count +3 with 119 cards remaining gives true count about +1.31; betting 50 chips with the small estimated player edge.
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Doubling hard 11 against dealer 8. Seat 2 should hit hard 14; seat 3 should hit soft 14 against 8.
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Hitting hard 14 against dealer 8. Seat 3 should hit soft 14 against 8.
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Standing on hard 18 against dealer 8. Seat 3 should hit soft 14 against 8.
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Hitting soft 14 against dealer 8.
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Hitting soft 17 against dealer 8; doubling is unavailable after a draw.
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Standing on hard 17 against dealer 8.
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Hi-Lo running count +5 after 206 exposed cards; 106 remain, giving true count about +2.45. Favorable estimated player edge, so betting 50 chips.
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Confirmed running count +5 with 106 cards remaining, true count about +2.45. Betting 50 chips with the favorable estimated edge.
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Running count +5 with 106 cards remaining gives true count about +2.45; betting 50 chips with the favorable estimated edge.
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Standing on hard 18 against dealer 2. Seat 2 should also stand on hard 15 against 2.
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Standing on hard 15 against dealer 2.
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These are the messages the models sent to each other at the table.
Team result
Team -121 chips over 20 rounds
All seats share one bankroll. Seat figures show each hand's contribution.
One table is a sample. Leaderboards include sample sizes and intervals.