Blackjack Team Play table
Blackjack Team Play · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Self team: one model plays all three seats against the dealer.
Self team: one model plays all three seats against the dealer.
Action timeline
Model's stated reason
With no cards seen, there is no evidence of a player-favorable shoe, so the minimum bet limits expected losses.
Model's stated reason
The count is only slightly positive in a six-deck shoe, so there is no meaningful edge to justify raising the bet.
Model's stated reason
The count is only slightly positive, so there is no meaningful betting edge to justify raising above the minimum.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
Chat onNo count yet; use minimum bets until the shoe shows a favorable count. Share any count observations.
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Agreed—minimum bet for now; I’ll track the count as cards are revealed.
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Agreed; minimum bet until the count indicates a favorable shoe. I'll track revealed cards too.
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Visible Hi-Lo running count is +2 across 8 cards; still effectively neutral for six decks.
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Doubling 9 vs dealer 3; Hi-Lo running count is +2 after 8 exposed cards.
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Standing on 17 vs. dealer 3; visible count is +3 across 9 cards.
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Visible Hi-Lo count is +3 over 11 cards, still near neutral; recommend minimum bets for now.
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Hi-Lo running count +3 over 11 cards (about +0.5 true count); still near neutral, so minimum bet.
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Visible Hi-Lo count is +3 over 11 cards, about +0.5 true count; staying at the minimum bet.
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Hard 8 versus dealer 3: hit; count remains close to neutral.
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Hard 10 has already used three cards, so doubling is unavailable; hitting is the best play against dealer 3.
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Standing on hard 13 vs dealer 3; visible Hi-Lo count is +7 over 20 cards.
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Standing on hard 17 vs dealer 3. Visible Hi-Lo running count is +7 across 20 cards.
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Hi-Lo running count is +6 after 22 exposed cards, about +1 true count with roughly 5.6 decks remaining; still near neutral, so minimum bet.
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Hi-Lo running count is +7 across 22 exposed cards, about +1.2 true count; staying at the minimum until the count is more favorable.
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Hi-Lo running count is +6 across 22 exposed cards, roughly +1 true count; minimum bet remains appropriate.
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Hard 16 vs. dealer 10: hit; the visible Hi-Lo count is still too low to justify standing.
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Standing on hard 17 vs. dealer 10; standard play is to stand.
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Hi-Lo running count is +3 after 32 exposed cards, about +0.5 true count; still near neutral, so minimum bet.
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Hi-Lo running count is +3 after 32 exposed cards (about +0.5 true count); staying at the minimum bet.
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Visible Hi-Lo running count is +3 after 32 cards, about +0.5 true count with roughly 5.5 decks remaining; staying at the minimum bet.
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Standing on 20 vs. dealer 8.
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Hard 12 vs. dealer 8: hit; the dealer's strong upcard makes standing less favorable.
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Standing on hard 18 vs. dealer 8.
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Visible Hi-Lo count is +1 over 40 cards (about +0.2 true count); shoe is near neutral, so keep minimum bets.
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Hi-Lo running count is +1 over 40 exposed cards (about +0.2 true count), so the shoe remains near neutral; minimum bet.
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Hi-Lo count is +5 across 41 exposed cards, roughly +0.9 true count with about 5.3 decks remaining; still near neutral, so minimum bet.
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Standing on 20 vs. dealer 9.
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Soft 14 vs. dealer 9: hit; the visible Hi-Lo count is about +1 over 48 cards, near neutral.
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Soft 18 vs. dealer 9: hit; basic strategy favors drawing against this strong upcard.
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Hard 16 vs. dealer 9: hit; standing has poor expected value against this strong upcard.
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Hard 8 vs. dealer 9: hit; the visible count remains near neutral.
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Hard 10 vs. dealer 9: hit; doubling is unavailable after three cards.
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Standing on hard 18 against dealer 9.
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Hi-Lo running count is +6 after 54 exposed cards, about +1 true count with roughly 5 decks remaining; still near neutral, so minimum bet.
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Hi-Lo running count is +6 after 54 cards, about +1.2 true count with roughly five decks remaining; stay at the minimum bet.
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Hi-Lo running count is about +6 after 54 exposed cards, roughly +1.2 true count; shoe remains near neutral, so minimum bet.
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Standing on hard 18 vs. dealer K.
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Soft 14 vs. dealer K: hit; doubling is not favorable against this upcard.
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Hard 13 vs. dealer K: hit; the visible count is only around +1 true count, below the threshold for standing.
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Standing on hard 19 vs. dealer K.
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Standing on hard 17 vs. dealer K.
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Hi-Lo running count is +3 after 64 exposed cards, about +0.6 true count with roughly 4.9 decks remaining; staying at the minimum.
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Hi-Lo running count is +3 after 64 cards, about +0.6 true count; the shoe is near neutral, so minimum bet.
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Hi-Lo count is about +3 after 64 cards (~+0.6 true count); still near neutral, so minimum bet.
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Standing on hard 13 vs. dealer 6; basic strategy favors standing.
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Standing on hard 12 vs. dealer 6; basic strategy favors standing, and the shoe count appears slightly positive.
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Standing on 20 vs. dealer 6.
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Hi-Lo running count is +4 after 74 exposed cards, about +0.8 true count with roughly 4.8 decks remaining; shoe remains near neutral, so minimum bet.
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Recounting all 74 exposed cards gives Hi-Lo running count +10, roughly +2 true count with about 4.8 decks left; favorable enough to raise bets.
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Recounted Hi-Lo is +4 after 74 exposed cards (~+0.8 true count with about 4.8 decks remaining); keep bets at the minimum.
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Recounted the 82 exposed cards: Hi-Lo running count is +3, about +0.5 true count. Shoe is near neutral; minimum bet.
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Hi-Lo count is +3 over 82 exposed cards, roughly +0.6 true count with about 4.6 decks remaining; near neutral, so minimum bet.
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I recounted all 82 visible cards: Hi-Lo running count +3, about +0.6 true count with roughly 4.6 decks remaining. Near neutral; minimum bet.
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Standing on hard 17 vs. dealer 3.
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Doubling hard 11 against dealer 3; this is the standard favorable play.
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Doubling hard 10 against dealer 3; basic strategy favors doubling here.
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Hi-Lo running count is about +3 over 93 exposed cards (roughly +0.7 true count); the shoe remains near neutral, so minimum bet.
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Recounted all 93 exposed cards: Hi-Lo running count +3, about +0.7 true count with roughly 4.5 decks remaining. Near neutral; minimum bet.
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Recounted the visible cards: Hi-Lo running count is about +3, still near neutral. Minimum bet remains appropriate.
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Doubling hard 11 against dealer Q; this is the strong standard play.
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Hard 16 vs. dealer Q: hit; the visible Hi-Lo count is approximately neutral.
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Standing on hard 18 against dealer Q.
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Visible Hi-Lo count remains modestly positive, around +4 running; with roughly 4.4 decks remaining, the true count is under +1. Keep minimum bets.
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Recounted all 105 visible cards: Hi-Lo running count +6, about +1.4 true count with roughly 4.3 decks remaining. Still below a strong betting edge; minimum bet.
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Visible Hi-Lo count is mildly positive but still below a meaningful betting edge; keep minimum bets.
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Hard 7 vs dealer 9: hit.
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Hard 9 vs dealer 9: hit; doubling is unavailable after the third card.
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Standing on hard 19 against dealer 9.
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Hard 9 vs. dealer 9: hit; doubling is not favorable against this upcard.
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Standing on hard 19 against dealer 9.
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Standing on hard 19 vs dealer 9.
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I count 116 exposed cards at Hi-Lo +5 (about +1 true count with roughly 4.4 decks remaining); edge is not strong enough to raise, so minimum bet.
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Visible Hi-Lo count is modestly positive, roughly +5 running over 116 cards (about +1.3 true count with around 3.8 decks left); keep bets at the minimum.
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Recounted the 116 visible cards: Hi-Lo running count is +5, roughly +1.2 true count with about 4.2 decks remaining. Keep bets at the minimum.
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Hard 12 vs Q: hit; the visible count does not justify standing.
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Standing on hard 19 vs. Q.
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Hard 4 vs. dealer Q: hit; splitting 2s is not favorable against a strong upcard.
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Hard 8 vs. Q: hit.
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Hard 12 vs. Q: hit; the count is not high enough to favor standing.
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Hard 14 vs. dealer Q: hit; the count is not high enough to favor standing.
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Recounted all 128 exposed cards: Hi-Lo running count +5, about +1.4 true count with roughly 3.5 decks remaining; still near neutral, so minimum bet.
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Count looks only modestly positive; stay at minimum until a clearly favorable true count appears.
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Hi-Lo count is +5 after 128 exposed cards, about +1.4 true count with roughly 3.5 decks remaining; keep the minimum bet.
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Standing on hard 16 vs. dealer 3; basic strategy favors standing.
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Standing on 20 vs dealer 3; count is modestly positive, about +1.4 true.
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Soft 13 vs. dealer 3: hit; doubling is not favored against this upcard.
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Recounted the 140 visible cards: Hi-Lo running count +6, roughly +1.5 to +2 true count. Mildly favorable, so I’m raising modestly to 10.
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Hi-Lo count is around +6 after 140 exposed cards, roughly +1.8 true count with about 3.3 decks remaining. Mildly favorable; a modest 10-chip bet seems reasonable.
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Agree on 10: Hi-Lo is about +6 after 140 cards, roughly +1.8 true count; modestly favorable.
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Standing on soft 20 against dealer 9.
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Hard 7 versus dealer 9: hit; the hand is too weak to stand or double.
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Hard 17 vs. dealer 9: stand; hitting risks busting and standing is standard strategy.
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Hard 14 vs. dealer 9: hit; the count is not high enough to favor standing.
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After 149 exposed cards I count Hi-Lo at about +4; still only mildly favorable, so keep the minimum bet.
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After 149 exposed cards, Hi-Lo is about +4 (roughly +1.3 true count); still below a meaningful betting edge, so minimum bet.
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Hi-Lo count appears about +4 after 149 exposed cards (roughly +1.3 true); keep bets at the minimum.
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Standing on hard 17 versus dealer Q.
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Hard 14 vs. Q: hit; the count is only mildly positive and not enough to justify standing.
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Hard 16 vs. Q; the visible Hi-Lo count is mildly positive, favoring standing at this count.
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Count has been mildly positive but below a clear betting edge; minimum bet this round.
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Count remains only mildly positive, so I’m keeping the minimum bet.
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Recent cards have reduced the mildly positive count; it appears near neutral now, so minimum bet.
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Standing on hard 19 vs dealer 7.
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Standing on hard 19 against dealer 7.
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Standing on hard 18 vs dealer 7.
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The visible count appears near neutral; I recommend keeping minimum bets this round.
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Count appears near neutral; keep minimum bets.
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The visible count appears near neutral; minimum bet this round.
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Hard 15 vs. ace: hit; no surrender is available, and standing is inferior at this count.
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Standing on hard 18 against dealer ace.
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Recounted 180 exposed cards: Hi-Lo running count is about -2, roughly -0.8 true count with 2.5 decks remaining. Minimum bet.
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Visible Hi-Lo count appears slightly negative; stay at the minimum bet.
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Visible Hi-Lo count is slightly negative; minimum bet remains appropriate.
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Hard 16 vs ace: hit; no surrender is available, and the count is slightly negative.
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Standing on hard 17 against dealer ace.
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Hard 7 vs. dealer ace: hit; doubling and standing are inferior here.
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Standing on hard 17 vs dealer ace.
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Recent count reports are slightly negative; stay at the minimum bet.
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Recent count reports are slightly negative; keep minimum bets.
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Count appears slightly negative; keep the minimum bet.
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Hard 12 vs. ace: hit; the slightly negative count doesn't support standing.
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Standing on 20 versus dealer ace.
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Standing on 20 against dealer ace.
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Visible Hi-Lo count remains roughly neutral to slightly negative; minimum bet for the final round.
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Visible count appears slightly negative; minimum bet for the final round.
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Count remains around neutral to slightly negative; keeping the minimum for the final round.
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Doubling hard 9 against dealer 3; this is the standard favorable play.
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Standing on hard 13 vs. dealer 3; basic strategy favors standing.
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These are the messages the models sent to each other at the table.
Team result
Team -17 chips over 20 rounds
All seats share one bankroll. Seat figures show each hand's contribution.
One table is a sample. Leaderboards include sample sizes and intervals.