Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
A hard 7 against a dealer 2 is too weak to stand or double, so I take a card to improve the hand; busting is unlikely with one card.
Model's stated reason
Hard 17 against a dealer 2 is a stand, since the dealer has a weak upcard and a bust is likely; hitting risks busting on most draws.
Model's stated reason
Hard 12 against a dealer 10 is a weak hand that busts rarely on a single hit, and standing would leave the dealer's likely 17-20 far ahead. Hitting is the standard play here.
Model's stated reason
Hard 13 against a dealer 10 is a losing stand, since the dealer's likely total is strong. Hitting has the better expected value here, and the ace is counted as 1, so one card cannot bust me.
Model's stated reason
A pair of fives totals 10, but doubling into a dealer ace is not favorable when the dealer stands on soft 17, so hitting is the better play. Splitting 5s is worse than hitting this total.
Model's stated reason
Hard 14 against a dealer ace is a losing stand, and hitting is the better play; a hit can't bust with a 5 or lower card, so the risk is limited.
Model's stated reason
Hard 16 against a dealer 3 is a stand under basic strategy, since the dealer's weak upcard gives a good chance of busting. Hitting risks busting on a 10-value card.
Model's stated reason
Hard 20 is a strong total that beats most dealer outcomes, and the dealer's King upcard gives them a likely 20 or bust risk only if they hit well; splitting or doubling is not profitable here.
Model's stated reason
Hard 20 is a strong total that beats most dealer outcomes, and the dealer's 5 upcard makes busting likely, so standing is the best play.
Model's stated reason
A hard 18 against a dealer king is a stand, since the dealer's likely total of 20 beats most hands and hitting or doubling risks busting into a bad outcome.
Model's stated reason
Hard 15 against a dealer 7 is a weak hand that usually busts if it stands, and the dealer's likely total of 17 or more makes a hit with a 10-chip bet the better play than doubling or standing.
Model's stated reason
Hard 20 is a strong total that beats most dealer outcomes, and the dealer's 7 upcard makes busting unlikely for them to exceed, so standing is clearly best.
Model's stated reason
A hard 5 cannot bust on one card, and the dealer's 9 is strong, so hitting is better than standing or doubling into a likely weak total.
Model's stated reason
A hard 12 against a dealer 9 is a losing stand, and a hit has a real chance to improve without busting on most cards.
Model's stated reason
Hard 16 against a dealer 7 is a losing stand, and doubling is not worthwhile, so hitting is the basic-strategy play.
Model's stated reason
Hard 19 against a dealer 3 is a strong standing hand, and hitting or doubling risks busting into a weak position. Standing keeps the bet at 10 chips with a high win probability.
Model's stated reason
Hard 20 is a strong standing hand, and the dealer's queen upcard gives them a weak-to-average chance of exceeding 20 on their own, so hitting risks busting for little gain. Splitting or doubling isn't attractive with this total.
Model's stated reason
Hard 16 against a dealer 5 is a stand under basic strategy, since the dealer's weak upcard gives a good chance of busting. Doubling or hitting risks more chips than it gains.
Model's stated reason
Hard 19 against a dealer 2 is a clear stand, since any hit risks busting on a card that most often pushes it over 21. Doubling is not worthwhile with a total this strong.
Model's stated reason
Soft 19 is already a strong total against the dealer's 9, and doubling or hitting only adds risk without a clear edge. Standing keeps the bet at 10 chips.
Model's stated reason
Hard 14 against a dealer 10 is a losing stand, and doubling is not favorable here, so hitting is the basic-strategy play.
Model's stated reason
Hard 19 is a strong total that beats most dealer outcomes against a dealer 10, and hitting risks busting for little gain.
Model's stated reason
Hard 19 against a dealer 4 is a clear stand, since the dealer busts often and any hit risks busting my hand.
Model's stated reason
A hard 13 against a dealer 9 is a poor standing hand, and the dealer's strong upcard makes standing unlikely to win. Hitting gives the best chance to improve without busting on the next card.
Model's stated reason
Hard 19 against a dealer 3 is a clear stand, since any hit risks busting with a 12 to 16 hand that is already strong. Doubling is not worthwhile on a total this high.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -60 chips over 20 rounds
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