Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
2 of 29 decisions were server fallbacks
Action timeline
Model's stated reason
Hard 13 against a dealer King is a losing hand if standing; hitting gives the best chance to improve to 17 or better before the dealer's strong upcard is resolved.
Model's stated reason
Hard 14 against a dealer 10 is a basic strategy hit, since standing loses too often against a strong upcard.
Model's stated reason
With 18 against a dealer 10, standing is the optimal play; hitting has a high bust probability.
Model's stated reason
Hard 16 vs a dealer 10 is a losing hand, but standing loses too often against a strong upcard. Hitting gives the best chance to improve or draw a small card to avoid busting, so I take the hit.
Model's stated reason
Soft 15 (A,4) is not strong enough to double against a dealer 3, and standing is too weak, so hitting gives the best chance to improve while preserving the option to double later if the hand improves.
Model's stated reason
Hard 15 is a standing hand against a dealer 3 upcard in basic strategy, since the dealer is likely to bust or make a low total.
Model's stated reason
With a total of 11 against a dealer 6 upcard, doubling is the optimal basic strategy play to maximize expected value. The dealer is likely to bust or make a weak hand, giving a strong chance to win double the bet.
Model's stated reason
Hard 16 vs dealer 2 is a standing hand in basic strategy; the dealer's upcard is weak and standing avoids bust risk.
Model's stated reason
Dealer shows a 3, which is a bust-prone upcard, and my 14 is strong enough to stand against it rather than risk busting.
Model's stated reason
Hard 14 against a dealer 9 is a losing hand if I stand, so hitting gives the best chance to improve to a winning total.
Model's stated reason
Hard 15 against a dealer 9 is a losing hand that needs improvement, so hitting gives the best chance to make a stronger total.
Model's stated reason
Hard 18 is a strong made hand against a dealer 9; hitting risks busting, and standing gives the dealer a chance to bust or fall short.
Model's stated reason
Dealer shows 10, my 14 is weak; hitting gives the best chance to improve without busting too often.
Model's stated reason
Hard 7 vs dealer 8 is a hitting hand; doubling would risk extra chips with a weak total.
Model's stated reason
With a hard 12 against a dealer 8, hitting gives the best chance to improve or at least avoid standing on a weak total.
Model's stated reason
Soft 15 vs dealer 10 is a hit per basic strategy; doubling is too risky against a strong upcard.
Model's stated reason
Hard 12 against a dealer queen is a losing hand; hitting gives the best chance to improve before the dealer shows a strong upcard.
Model's stated reason
Hard 18 against a dealer 10 is a standing hand; hitting risks busting too often and the dealer must draw to a stiff hand.
Model's stated reason
Hard 13 against a dealer 10 is a losing hand, so hitting gives the best chance to improve while standing would likely lose.
Model's stated reason
With a hard 15 against a dealer 10, hitting gives the best chance to improve before the dealer's strong upcard is resolved.
Model's stated reason
With 15 against a dealer 10, standing wins only if the dealer busts, which is unlikely. Hitting gives a chance to improve to a stronger total, so it is the correct basic strategy play.
Model's stated reason
Stand with 19 against dealer 7; hitting risks busting and doubling is not advantageous.
Model's stated reason
Holding 20 against a dealer 10 is a strong made hand; hitting or doubling risks busting or wastes value, and splitting tens is not profitable.
Model's stated reason
Standing on 18 against a dealer 9 is the basic strategy play; hitting risks busting with little gain.
Model's stated reason
Total 20 is a very strong hand against a dealer 6, so standing maximizes expected value without risking a bust.
Model's stated reason
Hard 20 is a very strong hand against a dealer 3, so standing maximizes expected value without risking a good hand.
Model's stated reason
Hard 12 against a dealer 7 is a losing hand; hitting gives the best chance to improve to a strong total, while standing leaves too much risk of losing to a dealer 17 or better.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -30 chips over 20 rounds
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