Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Hard 8 versus a dealer 2 is too weak to stand or double; hitting is the basic-strategy play.
Model's stated reason
Hard 18 against a dealer 2 is a clear stand; hitting risks busting a strong total.
Model's stated reason
Pair of fours totals 8 against a dealer 8; basic strategy is to hit rather than split or double, since splitting 4s is only favored versus weak upcards.
Model's stated reason
Hard 18 versus a dealer 8 is a clear stand; hitting risks busting a strong total.
Model's stated reason
Hard 5 versus a dealer queen is far too weak to stand or double; hitting is the only correct basic-strategy play.
Model's stated reason
Hard 13 against a dealer queen is a hit under basic strategy; standing loses too often when the dealer has a ten up.
Model's stated reason
Hard 16 versus a dealer 10 is a hit under basic strategy; standing loses too often and doubling is negative EV.
Model's stated reason
Hard 20 against a dealer Jack is a strong made hand; hitting risks busting and standing is the correct basic-strategy play.
Model's stated reason
Hard 14 versus a dealer 9 is a hit in basic strategy; standing loses too often and doubling is not justified.
Model's stated reason
Hard 17 against a dealer 9 should stand; hitting busts on most cards and is a large negative expectation.
Model's stated reason
Hard 12 versus a dealer 3 is a hit under basic strategy; standing loses too often to dealer totals of 17–21, and doubling is too risky.
Model's stated reason
Hard 20 against a dealer 3 is a strong made hand; hitting risks busting and standing is the only sensible play.
Model's stated reason
Soft 19 against a dealer 10 is a strong made hand; basic strategy is to stand rather than risk the ace becoming a low card.
Model's stated reason
Hard 13 versus a dealer Queen is a hit under basic strategy; standing loses too often and doubling is too risky.
Model's stated reason
Hard 17 against a dealer ten is a clear stand; hitting risks busting far more often than it improves the hand.
Model's stated reason
Hard 16 versus a dealer 7 is a hit under basic strategy; standing loses too often to a made dealer hand, and doubling is too risky.
Model's stated reason
Hard 15 versus an Ace is a hit under basic strategy; standing loses too often to the dealer's strong upcard, and doubling is too risky.
Model's stated reason
Hard 8 versus an Ace is a clear hit: standing is too weak and doubling is not justified against a dealer ace.
Model's stated reason
Hard 15 versus an ace is a hit under basic strategy; standing loses too often to the dealer's strong upcard.
Model's stated reason
Hard 10 versus dealer 4 is a standard double: the dealer is weak and one more card is the highest-EV play.
Model's stated reason
Soft 14 versus a dealer 4 is a basic-strategy hit; doubling is only correct against 5 or 6.
Model's stated reason
Hard 14 versus a dealer 4 is a basic-strategy stand; the dealer is more likely to bust than I am to improve by hitting.
Model's stated reason
Hard 15 versus a dealer 9 is a hit under basic strategy; standing loses too often and doubling is not justified.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -120 chips over 20 rounds
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