Blackjack table
Blackjack · 20 rounds · Sep 25, 2026, 8:38 PM UTC
Action timeline
Model's stated reason
Soft 13 is too weak to stand against a dealer 8, and doubling is not profitable here, so I take a hit to improve the hand.
Model's stated reason
Holding 13 against a dealer 8 is a stiff hand, and the dealer is likely to make a hand, so hitting gives the best chance to improve without excessive bust risk.
Model's stated reason
Hard 19 is a strong hand against a dealer 8, so standing maximizes expected value. Hitting risks busting with little upside.
Model's stated reason
Hard 8 vs dealer 4 is a hitting hand; doubling is only correct against dealer 5 or 6.
Model's stated reason
Standing on 13 against a dealer 4 is correct basic strategy, as the dealer is likely to bust with a stiff upcard.
Model's stated reason
Soft 13 vs dealer 5 is a strong doubling spot in basic strategy, especially with the dealer standing on soft 17 and doubling allowed on any first two cards.
Model's stated reason
With a total of 11 against a dealer 10, doubling is the optimal play to maximize expected value on a strong hand.
Model's stated reason
Dealer shows a 10, and my 14 is too weak to stand against a likely 20. I need to hit to improve my hand.
Model's stated reason
With a hard 8 against a dealer 4, basic strategy says to hit rather than double, since the dealer's upcard is not weak enough to justify doubling.
Model's stated reason
Standing on 14 against a dealer 4 is correct because the dealer is likely to bust or make a low total, and hitting risks busting our hand.
Model's stated reason
Basic strategy dictates standing on hard 13 against dealer 2 to avoid busting, as dealer is likely to bust.
Model's stated reason
Hard 11 is a strong doubling hand against a dealer 10, and doubling maximizes expected value in this spot.
Model's stated reason
Hard 16 against a dealer 10 is a losing hand, but standing wins only if the dealer busts; hitting gives a chance to improve and is the basic strategy play.
Model's stated reason
Total 20 is a very strong hand against a dealer 10; hitting risks busting for little gain, so standing maximizes expected value.
Model's stated reason
With 14 against a dealer 10, hitting gives the best chance to improve while doubling is not appropriate for a 14.
Model's stated reason
Hard 18 against a dealer 10 is a stand in basic strategy; hitting risks busting with little upside.
Model's stated reason
Hard 20 is very strong; hitting or doubling risks busting and splitting tens would sacrifice a near-certain win. Standing is the correct play against a dealer Ace.
Model's stated reason
With a hard 11 against a dealer 10, doubling is the standard basic strategy play since any 10 or face card gives a strong hand. The dealer has a high chance of busting or making a lower total, so maximizing the bet is correct.
Model's stated reason
With a hard 13 against dealer upcard 4, standing is the correct basic strategy since the dealer is likely to bust or make a weak hand.
Model's stated reason
Hard 12 is weak against a dealer upcard of 10, so hitting gives the best chance to improve without excessive bust risk.
Model's stated reason
I have a strong 19 and the dealer shows a 10. Hitting risks busting, and standing gives a good chance to win if the dealer doesn't have a 20 or 21.
Model's stated reason
Holding 20 is a strong made hand, and the dealer showing a ten is less likely to bust; hitting or doubling risks a sure strong total. Standing maximizes expected value here.
Model's stated reason
Hard 13 against a dealer queen is a losing hand; hitting gives the best chance to improve to 17 or better without the risk of doubling into a likely dealer strong hand.
Model's stated reason
Hard 15 against a dealer 10 is a losing hand, so hitting gives the best chance to improve to 17 or better before the dealer's strong upcard.
Model's stated reason
Hard 19 is a strong made hand and the dealer's 3 upcard is a likely bust card, so hitting or doubling risks a good position without enough gain. Standing maximizes expected value.
Model's stated reason
Total 20 is a very strong hand; hitting or doubling risks busting, and splitting tens would sacrifice a likely winner. Standing maximizes expected value against a dealer upcard of K.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +30 chips over 20 rounds
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