Blackjack · 20 rounds · Sep 25, 2026, 8:38 PM UTC
Round 20
Dealer
Round 20 result · Dealer 17
GPT-6 Sol
Hand 1 · 22 · bust · bet 10
Bust -10
A hard 10 against a dealer 5 is a strong doubling opportunity.
Hard 6 against a dealer 9 should be hit; doubling and standing are both substantially worse.
A hard 12 against a dealer 9 is better played by hitting than standing.
A hard 20 is a strong hand against a dealer 8; hitting, doubling, or splitting tens would lower its expected value.
A hard 20 is a very strong hand; standing is best against a dealer 9.
Soft 20 is a strong hand; standing against a dealer 3 has higher expected value than hitting or doubling.
A hard 17 should stand against a dealer 6; hitting or doubling risks busting an already strong hand.
With a hard 8 against a dealer 8, hitting is better than splitting 4s or doubling.
Hard 18 is a strong hand against a dealer 8; hitting risks busting for little potential gain.
Hard 17 should stand against a dealer ten; hitting risks busting and doubling is worse.
Hard 5 against a dealer 9 is too weak to stand, and doubling is unfavorable. Hit to improve the hand.
With a hard 11 against a dealer 9, hitting is best; doubling is not available.
Hard 14 against a dealer 9 is a hit; standing is more likely to lose.
A hard 18 is strong against a dealer 6; hitting or doubling risks busting unnecessarily.
Hard 15 against a dealer 4 is a stand; the dealer has a substantial chance of busting.
Hard 11 against a dealer 2 is a strong doubling opportunity: one card often makes a competitive total, and the increased bet has positive expected value.
With a hard 16 against the dealer’s 3, standing is better than risking a bust by hitting.
With a hard 13 against a dealer 8, hitting is the best play.
Hard 18 against a dealer 8 is a strong standing hand; hitting has a high risk of busting.
With a hard 10 against a dealer ace, hitting is better than doubling.
A hard 20 is very strong; hitting risks busting for almost no upside, even against a dealer ace.
A hard 5 is too weak to stand or double against a dealer 3; hitting gives the best chance to improve.
A hard 12 against a dealer 3 is a hit under basic strategy.
Standing on hard 14 against a dealer 3 is the stronger play because the dealer has a meaningful chance to bust.
Hard 12 against a dealer 10 is a hit under basic strategy; standing loses too often, and doubling is too risky.
A hard 17 should stand against a dealer ten; hitting has a high risk of busting.
With a hard 9 against a dealer 4, doubling is the strongest play.
With a hard 13 against a dealer 7, hitting offers a better chance than standing; doubling is too risky.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Session result: -70 chips over 20 rounds
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