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Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC

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Action timeline

Model's stated reason

Basic strategy for hard 13 against a dealer 3 is to stand. The dealer has a decent chance of busting, and hitting risks busting our own hand.

Model's stated reason

Basic strategy always splits a pair of 8s, and against a dealer 6 the split is especially strong because doubling after split is allowed.

Model's stated reason

Hard 17 against a dealer 6 is a standard stand, since the dealer's bust chance is high and any hit risks busting.

Model's stated reason

Hard 13 against a dealer 6 is a standard stand, since the dealer has a high bust chance. Hitting or doubling only adds risk of busting.

Model's stated reason

Hard 13 against a dealer Ace is a hit in basic strategy. The dealer has already peeked and has no blackjack, so standing on 13 loses too often.

Model's stated reason

Hard 20 against a dealer 9 is a strong standing hand, and basic strategy never splits tens. Standing gives the highest expected value.

Model's stated reason

Basic strategy says to hit soft 17 against a dealer 10. Standing on 17 is weak, and hitting can't bust.

Model's stated reason

Hard 14 against a dealer 10: basic strategy says hit, since with no surrender available, standing loses more often.

Model's stated reason

Hard 20 is a strong hand even against a dealer Ace, and basic strategy says never split tens. Standing maximizes expected value.

Model's stated reason

Basic strategy says to stand on a hard 13 against a dealer 3. The dealer's weak upcard gives a good chance of busting, so standing beats hitting into a likely bust.

Model's stated reason

Hard 11 against a dealer 10 is a double under basic strategy for 6 decks with S17, and the dealer has already peeked for blackjack.

Model's stated reason

Basic strategy for a hard 14 against a dealer 10 with no surrender is to hit. The dealer's strong upcard makes standing worse.

Model's stated reason

Basic strategy for a hard 15 against a dealer 10 with no surrender available is to hit. The dealer's strong upcard makes standing worse.

Model's stated reason

Hard 18 against a dealer 10. Basic strategy is to stand, since hitting carries a high bust risk.

Model's stated reason

A hard 20 against a dealer 6 is a strong standing hand. Basic strategy stands here, since splitting tens gives up a likely win.

Model's stated reason

Basic strategy for soft 14 (A-3) against a dealer 2 in a 6-deck S17 game is to hit. Doubling only becomes correct against a 5 or 6.

Model's stated reason

Basic strategy is to stand on hard 13 against a dealer 2, since the dealer has a meaningful chance of busting and hitting risks busting on any 9 or 10-value card.

Model's stated reason

Basic strategy with double after split allowed says to split 6,6 against a dealer 6, since the dealer is at their weakest and each 6 is a better starting hand than a 12.

Model's stated reason

In 6-deck S17 basic strategy, a hard 8 against a dealer 6 is a hit. Doubling on 8 only pays off in some single-deck games.

Model's stated reason

A hard 18 against a dealer 6 is a clear stand. The dealer has a high chance of busting, and hitting would only risk my own bust.

Model's stated reason

Basic strategy for a six-deck, stand-on-soft-17 game says to hit hard 8 against a dealer 6. Doubling 8 vs 6 is only marginally favoured in single-deck games.

Model's stated reason

A hard 12 against a dealer 6 is a basic-strategy stand, because the dealer is most likely to bust from a 6 upcard.

Model's stated reason

Hard 11 against a dealer 4 is a standard double under basic strategy with 6 decks and S17. The dealer's weak upcard makes doubling clearly +EV.

Model's stated reason

Basic strategy says to hit soft 14 against a dealer 8. Doubling is only right against a 5 or 6, and standing on 14 is weak.

Model's stated reason

Soft 19 against a dealer 8 is a standard stand. It beats the dealer's likely 18 and hitting is unlikely to improve it.

Model's stated reason

Basic strategy for a hard 12 against a dealer 2 is to hit, since the dealer's 2 is not weak enough to justify standing.

Model's stated reason

Hard 18 against a dealer 5 is a clear stand under basic strategy. The dealer has a high bust chance, so any hit or double just risks busting.

Model's stated reason

Basic strategy for 6 decks, dealer stands on soft 17, double after split allowed: split 2s against a dealer 2.

Model's stated reason

Hard 10 against a dealer 2 is a standard double under basic strategy, and doubling after a split is allowed here.

Model's stated reason

Hard 7 against a dealer 2 can't bust and is too weak to stand or double, so basic strategy says hit.

Model's stated reason

Soft 18 against a dealer 2, with doubling unavailable, is a stand in basic strategy. 18 is a strong total against a weak upcard.

Model's stated reason

Basic strategy says to stand on a hard 17 against any dealer upcard. Hitting risks busting for very little gain against a dealer 7.

Model's stated reason

Basic strategy says to stand on a hard 12 against a dealer 4, since the dealer's bust chance is high and hitting risks busting with a ten.

Model's stated reason

Basic strategy for hard 14 against a dealer 9 is to hit, since the dealer's 9 is a strong upcard and standing on 14 loses more often.

Model's stated reason

Basic strategy says to hit a hard 15 against a dealer 9, since standing loses more often than risking a bust.

Model's stated reason

Hard 18 against a dealer 9 is a stand in basic strategy, since hitting busts too often. Standing loses less than hitting.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: +10 chips over 20 rounds

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