Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
A hard 14 against a dealer 10 is unfavorable, but splitting sevens is also not recommended against a 10. Hit to try to improve the hand.
Model's stated reason
A soft 20 is a strong hand, especially against the dealer’s 5. Standing avoids risking a strong total for little potential gain.
Model's stated reason
Hard 15 against a dealer 10 is a hit under basic strategy; standing is unlikely to beat the dealer, and doubling risks committing more on a weak total.
Model's stated reason
A hard 20 is a strong total; hitting risks busting, and standing is the optimal play against a dealer king.
Model's stated reason
Stand on hard 16 against the dealer’s 6; the dealer is more likely to bust, and hitting risks busting immediately.
Model's stated reason
Hard 15 against a dealer 10 is a hit under basic strategy when surrender is unavailable. Doubling has poor expected value here.
Model's stated reason
Hard 12 against a dealer 10-value card is a hit under basic strategy; standing loses too often to the dealer’s strong upcard.
Model's stated reason
A hard 12 is too weak to stand against a dealer 10, and doubling is not appropriate; hit to improve the hand.
Model's stated reason
Hard 16 against a dealer ten is a hit under basic strategy; standing is more likely to lose against the dealer’s strong upcard.
Model's stated reason
Hard 14 is too weak to stand against a dealer 9, and doubling is not advisable; hit to improve the hand.
Model's stated reason
A hard 19 is strong, and the dealer’s 5 is a weak upcard. Standing avoids risking a bust for little potential gain.
Model's stated reason
An 8 is too weak to stand or double against a dealer 10; hit to improve the hand.
Model's stated reason
Hard 18 against a dealer ten is best played by standing; hitting has a substantial bust risk and does not improve the expected outcome.
Model's stated reason
With a pair of twos against a dealer 9, basic strategy favors hitting rather than splitting; the total is too low to stand or double profitably.
Model's stated reason
With a hard 8 against the dealer’s 9, standing has little chance to win; hit to improve the hand.
Model's stated reason
Stand on hard 18; hitting risks busting, and standing has the better expected value against a dealer 9.
Model's stated reason
Stand on hard 16 against a dealer 2; basic strategy favors letting the dealer try to make a hand rather than risking a bust.
Model's stated reason
With hard 6 against a dealer 4, hit; doubling this weak total is not worthwhile.
Model's stated reason
With a hard 9 against a dealer 4, doubling would be preferred on the first two cards, but it is no longer legal. Hit to improve the hand rather than stand on 9.
Model's stated reason
Stand on hard 17; hitting risks busting, while the dealer’s 4 is a weak upcard.
Model's stated reason
Stand on hard 17; hitting risks busting, while the dealer’s 3 is a weak upcard.
Model's stated reason
Hard 12 should hit against the dealer’s 7; standing is unfavorable, and doubling is not appropriate with this total.
Model's stated reason
Hard 17 against a dealer 7 is best played by standing; hitting risks busting without improving the expected outcome.
Model's stated reason
A hard 20 is a strong hand, and hitting risks busting without improving the odds enough. Stand against the dealer’s 2.
Model's stated reason
Stand on hard 14 against the dealer’s 2; basic strategy favors letting the dealer draw rather than risking a bust by hitting.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +10 chips over 20 rounds
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