Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Always split aces: each hand gets a chance to make a strong total, while standing on 12 is weak against the dealer’s 8.
Model's stated reason
Hard 17 should stand against an ace under basic strategy; hitting has a substantial bust risk, and doubling is not appropriate.
Model's stated reason
Double soft 16 against a dealer 6; this is a favorable basic-strategy double, and the dealer is likely to bust. I receive only one card.
Model's stated reason
Standing on hard 20 is the optimal play; hitting or doubling risks losing a very strong hand.
Model's stated reason
Hard 13 should hit against a dealer 7; standing is likely to lose against the dealer’s strong upcard.
Model's stated reason
Hard 15 is too weak to stand against the dealer’s 7; hit to improve the hand despite the bust risk.
Model's stated reason
Stand on hard 17; hitting risks busting, and doubling is not appropriate against a dealer 10.
Model's stated reason
A hard 20 is a very strong hand, and hitting risks busting. Standing gives the dealer a chance to finish below 20.
Model's stated reason
A hard 6 is far too weak to stand or double against a king; hit to improve the total.
Model's stated reason
With 11 against a dealer 10, taking another card is preferable to standing; doubling is not legal on this three-card hand.
Model's stated reason
A hard 20 is strong; hitting risks busting, so stand against the dealer’s king.
Model's stated reason
A hard 17 should stand against a dealer 3; hitting risks busting, and doubling is not strategically appropriate.
Model's stated reason
A hard 20 is a strong hand; hitting risks busting, and doubling or splitting would weaken its expected value.
Model's stated reason
A hard 12 is too weak to stand against the dealer’s 10, and doubling has poor expected value here. Hit to try to improve the hand.
Model's stated reason
Hard 9 against a dealer 2 is a hit by basic strategy; doubling is preferred only against dealer 3 through 6.
Model's stated reason
Stand on hard 12 against the dealer’s 2; hitting risks busting, and basic strategy favors standing here.
Model's stated reason
Hard 15 against a dealer 7 is a hit; standing has a poor expected outcome, and doubling risks committing more chips with a weak hand.
Model's stated reason
Soft 13 is too weak to stand against a dealer 2, and doubling is not favorable here. Hit to improve the hand while retaining flexibility.
Model's stated reason
Soft 15 is too weak to stand, even against a dealer 2. Hit to improve the hand.
Model's stated reason
Soft 17 is too weak to stand on; basic strategy hits against a dealer 2.
Model's stated reason
Stand on hard 17; hitting risks busting, and the dealer’s 2 is a weak upcard.
Model's stated reason
Always split a pair of 8s; standing on 16 is weak, and splitting gives two chances to make stronger hands.
Model's stated reason
An 11 against a dealer 9 is a strong double: one card gives a good chance to make a competitive total, and doubling maximizes expected value.
Model's stated reason
A hard 13 is too weak to stand against the dealer’s 9, and doubling is unfavorable; hit to improve the hand.
Model's stated reason
Soft 17 is too weak to stand against a dealer 7. Basic strategy calls for hitting here.
Model's stated reason
Hard 16 against a dealer 7 is unfavorable to stand on, so hitting offers the better expected outcome despite the bust risk.
Model's stated reason
Hard 13 against a dealer 7 is too weak to stand; basic strategy calls for a hit.
Model's stated reason
Hard 19 is strong against a dealer 7, and hitting risks busting on any card worth 3 or more. Stand.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +60 chips over 20 rounds
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