Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Stand on hard 15 against the dealer’s 2; basic strategy favors letting the dealer draw rather than risking a bust.
Model's stated reason
A hard 20 is a very strong hand against a dealer 10. Standing has substantially better expected value than hitting, doubling, or splitting.
Model's stated reason
Stand on hard 17; hitting risks busting, and the dealer’s 6 is a weak upcard.
Model's stated reason
Double 11 against the dealer’s 6: this is a strong spot to increase the bet and take one card, while the dealer is likely to bust.
Model's stated reason
Soft 15 is too weak to stand against a dealer 3, and basic strategy hits rather than doubles soft 15 against a 3.
Model's stated reason
This is a hard 12 against a dealer 3, so basic strategy recommends hitting; standing is more likely to lose against the dealer’s weak-but-playable upcard.
Model's stated reason
Stand on hard 17; hitting risks busting, and the dealer’s 3 is a weak upcard.
Model's stated reason
Hard 13 against a dealer 10 is unfavorable to stand on; hitting offers the better expected outcome.
Model's stated reason
A hard 9 against the dealer’s 4 is a favorable double: the dealer is vulnerable to busting, and doubling maximizes value when drawing one card.
Model's stated reason
Hard 16 against a dealer 2 should stand; the dealer is more likely to bust, while hitting risks busting immediately.
Model's stated reason
A hard 12 against a dealer 10-value card is a hit under basic strategy; standing is likely to lose against the dealer’s strong upcard.
Model's stated reason
Hard 13 is too weak to stand against the dealer’s 8; basic strategy calls for hitting.
Model's stated reason
Stand on hard 18; hitting risks busting, and standing is the basic-strategy play against a dealer 8.
Model's stated reason
Hard 18 against a dealer 10 is best played by standing; hitting risks busting, and doubling is not advantageous.
Model's stated reason
A hard 5 is far too low to stand, and doubling against a dealer 10 is unfavorable. Hit to improve the hand.
Model's stated reason
Hard 12 against a dealer 10 is a hit; standing loses too often, and hitting is the better expected-value play.
Model's stated reason
Hard 16 against the dealer’s 10 is too weak to stand; without surrender, hitting has the better expected value.
Model's stated reason
Hard 12 against a dealer 2 is a hit under basic strategy; standing gives the dealer too much chance to make a stronger hand.
Model's stated reason
Hard 13 should hit against a dealer ace; standing is too likely to lose, and doubling is not appropriate for this total.
Model's stated reason
Hard 14 is too weak to stand against an ace; with no surrender available, hitting has the better expected value.
Model's stated reason
Hard 16 against an ace is a hit under basic strategy when surrender is unavailable; standing loses too often against the dealer’s strong upcard.
Model's stated reason
Hard 19 is strong against a dealer 10; hitting or doubling would risk a strong total, so stand.
Model's stated reason
An 11 against the dealer’s 8 is a strong double-down opportunity; taking one card maximizes expected value.
Model's stated reason
With a hard 12 against the dealer’s 9, basic strategy is to hit; standing is unlikely to beat the dealer, and doubling is unfavorable.
Model's stated reason
A pair of sixes should not be split against a dealer ace; hitting 12 is the best available play.
Model's stated reason
This is a hard 13 against the dealer’s ace. Basic strategy calls for hitting because standing is unlikely to beat the dealer’s strong upcard.
Model's stated reason
Stand on hard 17; hitting is more likely to bust, even against the dealer’s ace.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -50 chips over 20 rounds
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