Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Standing on 14 against a dealer 9 is a significant underdog; hitting gives a chance to improve to 17-21. Doubling is too risky with only a 4 as the kicker.
Model's stated reason
Standing on 16 against a 9 upcard minimizes losses since hitting has a high bust probability and the dealer is likely to make a strong hand.
Model's stated reason
Hard 11 against dealer Ace is a strong doubling spot; doubling maximizes expected value when you're virtually guaranteed to improve to 17+ with any card except a 5.
Model's stated reason
Soft 16 vs dealer Q is weak; hitting avoids standing on a likely losing total, and doubling is too risky with only a 5 as the low card.
Model's stated reason
Standing on 16 against the dealer's Q is the correct basic strategy play to avoid busting, since hitting has a high probability of taking the hand over 21.
Model's stated reason
With a hard 13 against a dealer 2, basic strategy recommends hitting to improve the hand, as standing leaves too much risk of losing to a dealer 17+.
Model's stated reason
Soft 19 against a King is a strong hand; standing avoids risking a bust and the dealer is unlikely to beat 19.
Model's stated reason
Standing on 15 against a dealer 7 is the correct basic strategy play; hitting risks busting with a high probability, and doubling is not advisable with a weak total.
Model's stated reason
Hard 13 vs dealer T is a clear hit; standing loses more often than hitting, and doubling is too risky with a weak total.
Model's stated reason
My hand totals 19, which is strong against the dealer's 10 upcard. Standing avoids the risk of busting and lets the dealer potentially bust on their own.
Model's stated reason
Soft 19 against a Jack upcard is a strong standing hand; hitting risks busting, and doubling would be too aggressive with only two cards and a dealer non-Ace upcard.
Model's stated reason
Standing on 16 vs Ace is the mathematically correct basic strategy play, as hitting risks busting with little chance to improve to a winning total.
Model's stated reason
Hard 12 vs dealer Ten is a marginal spot; hitting is slightly better than standing in a 6-deck game, and doubling would be too risky. I'll take a card to try to improve.
Model's stated reason
Standing on 14 against a dealer 2 is risky, and doubling would commit more chips to a weak total. Hitting gives a chance to improve without overcommitting.
Model's stated reason
Hard 20 is a very strong hand; standing maximizes expected value against the dealer's weak 5 upcard.
Model's stated reason
Standing on 15 against a Queen is the correct basic strategy play; hitting risks busting with a high dealer upcard.
Model's stated reason
Standing on 19 against the dealer's 10 is the correct basic strategy play, as hitting risks busting with minimal chance of improvement.
Model's stated reason
Soft 17 against a dealer 7 is a borderline hand; standing avoids busting while the dealer is likely to bust with a 7 upcard, and doubling risks losing 20 chips on a weak position.
Model's stated reason
With a hard 6 against a dealer King, standing is a guaranteed loss, so hitting gives a chance to improve. Doubling here would risk 10 chips on a very weak hand with poor expected value.
Model's stated reason
Hard 9 against dealer King is a clear hit; standing loses to any dealer 17+, and doubling is not allowed on this three-card hand.
Model's stated reason
Standing on 18 against a King upcard is the correct basic strategy play, as hitting risks busting with little chance of improving to a winning hand.
Model's stated reason
Standing on 18 against a Q upcard is the correct basic strategy play; hitting risks busting with little chance to improve to a winning total.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -55 chips over 20 rounds
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