Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
Total 9 against dealer 3 is a basic strategy double, maximizing expected value with many cards improving to a strong hand.
Model's stated reason
Hard 16 against dealer 7 is a losing stand; basic strategy hits to improve despite bust risk.
Model's stated reason
Hard 17 against dealer 2 is a stand in basic strategy; hitting risks busting with little improvement chance.
Model's stated reason
Standing on hard 20 against dealer 10 is basic strategy; hitting or doubling risks busting a near-winning hand.
Model's stated reason
Hard 20 against dealer 9 is a strong made hand; standing maximizes expected value and splitting tens would break it up.
Model's stated reason
Hard 16 against a dealer 10 is a losing stand; basic strategy calls for hitting despite bust risk.
Model's stated reason
Hard 18 versus dealer 10 is a stand in basic strategy; hitting risks busting with many cards and does not improve enough.
Model's stated reason
Hard 15 against dealer 10 is a losing standing hand; basic strategy calls for hitting despite bust risk.
Model's stated reason
Hard 17 against dealer 10 is a stand in basic strategy; hitting risks busting with many cards and does not improve expected value.
Model's stated reason
Soft 17 against a dealer 10 cannot stand; hitting is basic strategy and cannot bust, improving the hand.
Model's stated reason
Soft 18 against a dealer 10 is a losing standing hand; hitting cannot bust and improves against a strong upcard.
Model's stated reason
Soft 20 is a strong made hand against dealer 10; hitting cannot improve expected value and risks weakening it.
Model's stated reason
Soft 15 against dealer 7 is a hit in basic strategy; doubling is only favored versus 4-6, and standing would leave a weak total.
Model's stated reason
Hard 15 against dealer 7 is a losing standing hand; basic strategy hits to improve despite bust risk.
Model's stated reason
Hard 20 against dealer 10 is a strong made hand; standing maximizes expected value and splitting tens would break it up.
Model's stated reason
Hard 5 against dealer 6 cannot bust with one card and is too weak to double, so hitting is the basic strategy play.
Model's stated reason
Total 7 against dealer 6 cannot bust on a hit and needs improvement to win.
Model's stated reason
Hard 17 versus dealer 6; standing is basic strategy as hitting risks busting with little chance to improve.
Model's stated reason
Hard 20 against dealer 4 is a strong made hand; standing maximizes expected value and splitting or hitting would only worsen it.
Model's stated reason
Hard 12 against dealer 5 is a basic strategy stand, as the dealer is likely to bust and hitting risks busting.
Model's stated reason
Hard 20 against dealer 9 is a strong made hand; standing maximizes EV and splitting tens would break it up.
Model's stated reason
Hard 10 against dealer 5 is a strong basic strategy double, maximizing value when the dealer is likely to bust.
Model's stated reason
Total 9 against dealer 3 is a basic strategy double, maximizing expected value with a strong chance to improve to 19-21.
Model's stated reason
Hard 12 against dealer 3 is a hit in basic strategy; standing risks dealer making a hand while hitting only busts on a ten-value card.
Model's stated reason
Hard 17 against dealer 3 should stand; hitting risks busting with little improvement chance.
Model's stated reason
Hard 20 against dealer 7 is a strong made hand; standing maximizes expected value and splitting or hitting would destroy it.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +20 chips over 20 rounds
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