Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Hard 12 against a dealer 10 is a hit in basic strategy. The dealer is strong, so standing loses more often than risking a bust.
Model's stated reason
A hard 18 against a dealer 10 is a stand under basic strategy. Hitting carries a high risk of busting.
Model's stated reason
Hard 13 against a dealer 10 should be hit under basic strategy, because standing loses more often than risking a bust.
Model's stated reason
A hard 20 against a dealer 10 is a clear stand. Any hit busts on most cards and gains almost nothing.
Model's stated reason
Basic strategy says hit a hard 12 against a dealer 7. The dealer is likely to finish around 17 or more, so standing on 12 loses more often than taking a card.
Model's stated reason
Hard 17 against a dealer 5 is a clear stand under basic strategy. The dealer has a high chance of busting, and hitting risks busting our own hand.
Model's stated reason
Basic strategy for a hard 13 against a dealer 10 is to hit. Standing on a stiff total against a strong upcard loses more often.
Model's stated reason
Hard 20 against a dealer 9 is a strong favorite, so standing is correct. Splitting tens gives up a likely win.
Model's stated reason
Basic strategy says to hit a hard 15 against a dealer 8, since standing loses more often than hitting.
Model's stated reason
Hard 17 against a dealer 8 is a stand in basic strategy, because hitting busts too often.
Model's stated reason
Hard 18 against a dealer 8 is a stand in basic strategy. Hitting risks a bust for little gain, since the dealer often ends on 18 or lower.
Model's stated reason
Basic strategy for hard 15 against a dealer 9 is to hit, and surrender isn't available. A 9 upcard is strong, so standing on 15 loses more often than hitting.
Model's stated reason
Hard 13 against a dealer 8 is a hit under basic strategy, since the dealer's upcard is strong and standing on 13 loses more.
Model's stated reason
Basic strategy is to always split aces, and against a weak dealer 4 each ace has a strong chance of reaching a good total.
Model's stated reason
Hard 20 against a dealer 10 is a strong standing total. Splitting tens gives up a likely winning hand.
Model's stated reason
Basic strategy always splits a pair of aces, and it is especially strong against a weak dealer 6.
Model's stated reason
Basic strategy for a hard 13 against a dealer 10 is to hit, since the dealer's strong upcard makes standing worse than taking the bust risk. Surrender isn't offered here.
Model's stated reason
Hard 14 against a dealer 10 is a hit under basic strategy, and surrender is not available. Standing on 14 loses more often than hitting.
Model's stated reason
Hard 17 against a dealer 10 is a standard stand, because hitting busts too often to be worth it.
Model's stated reason
Basic strategy says to hit a hard 5 against a dealer 6. A hard 5 can't bust on one card, and doubling on 5 is less profitable than hitting.
Model's stated reason
A hard 8 cannot bust on a hit, so drawing is free improvement even against a dealer 6. Doubling is not allowed with three cards.
Model's stated reason
A hard 17 against a dealer 6 is a clear stand. The dealer is likely to bust, and hitting would risk busting for no gain.
Model's stated reason
Hard 20 against a dealer 6 is a strong standing hand. Basic strategy says never split tens, since standing has a higher expected value.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +65 chips over 20 rounds
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