Blackjack table
Blackjack · 20 rounds · Sep 25, 2026, 7:29 PM UTC
Action timeline
Model's stated reason
Hard 13 against a dealer 8 is a clear hit per basic strategy; standing only wins if the dealer busts, while hitting improves expected value despite bust risk.
Model's stated reason
Hard 14 against a dealer 8 is a clear basic-strategy hit; standing only wins if the dealer busts, while hitting improves expected value against a strong upcard.
Model's stated reason
Hard 17 is a standing hand; hitting risks busting with no realistic improvement against a dealer 8.
Model's stated reason
Hard 16 vs dealer 10 is a standard hit per basic strategy; standing loses more often than drawing one card since dealer 10 beats 16 most of the time.
Model's stated reason
Hard 18 is a strong standing total against a dealer Queen; hitting risks busting a made hand for minimal gain.
Model's stated reason
Hard 13 against a dealer 10 is a losing standing position; basic strategy says hit to try to reach 17+, since standing loses unless the dealer busts.
Model's stated reason
Hard 18 against a dealer king is a strong standing hand; hitting risks busting with little gain since only 2-4 improve the total marginally.
Model's stated reason
Dealer peeked and has no blackjack, so this is 20 vs a non-blackjack Ace. Twenty wins or pushes against nearly everything; hitting risks busting a near-certain winner.
Model's stated reason
With a total of 7 against a dealer J, standing has virtually no chance to win; basic strategy says hit until reaching a stronger total.
Model's stated reason
Hard 13 against a dealer 10 (J): standing only wins if the dealer busts (~23%), while hitting improves expected value since 13 can't bust with one card and basic strategy calls for a hit here.
Model's stated reason
Hard 16 against a dealer 10 is a basic-strategy hit; standing loses to any dealer 17+ and only wins if the dealer busts, while drawing can improve to 17-21. No surrender or double is available.
Model's stated reason
Hard 18 is a made hand; basic strategy stands against a dealer 10 since hitting risks busting for minimal gain.
Model's stated reason
Hard 18 is a standing hand against every dealer upcard, including an ace; hitting or doubling here has worse expected value than standing.
Model's stated reason
Hard 12 against a dealer 10 is a basic-strategy hit; standing loses to any dealer draw of 10 or more, while hitting risks busting only on a 10-value card.
Model's stated reason
Hard 12 against a dealer 3 with S17 rules is a stand per basic strategy; hitting risks busting with little gain since the dealer's break chances are already high.
Model's stated reason
Hard 20 against a dealer King is a near-lock winner; hitting or doubling would risk busting a made hand for negligible gain.
Model's stated reason
Basic strategy: with 11 against a dealer 7, doubling is optimal since the dealer is weak and one more card likely gives 18-21, maximizing expected value.
Model's stated reason
Basic strategy: a hard 6 against a dealer Ace is never split or doubled; hitting minimizes expected loss since the dealer's strong upcard makes standing hopeless.
Model's stated reason
Hard 13 against an ace is a big underdog; basic strategy says hit since standing loses far more often and doubling/splitting aren't legal here.
Model's stated reason
Hard 17 against an ace is a losing spot, but hitting risks busting; standing is correct since 17 is already near the dealer's likely outcome and surrender isn't available.
Model's stated reason
Hard 18 against a dealer ace is a clear stand; hitting risks busting a strong made hand, and the dealer has already peeked for blackjack.
Model's stated reason
20 vs dealer 10 is a clear stand; only way to lose is dealer push/BJ already peeked.
Model's stated reason
With 14 against a dealer 6, standing is correct: the dealer's bust probability is high, and hitting risks busting a likely winning hand.
Model's stated reason
Basic strategy: always split 8s against a dealer 10 to avoid playing 16, the worst total. Splitting turns one bad hand into two chances to build 18s, and DAS is allowed here.
Model's stated reason
Hard 14 against a dealer J (10-value upcard) is a clear hit per basic strategy; standing loses to any dealer draw of 7+, and doubling risks busting on any card 8 or higher.
Model's stated reason
Hard 18 against a dealer 10 is a clear stand; hitting risks busting a made hand, and doubling is not justified with 18.
Model's stated reason
Basic strategy: hard 9 doubles against a dealer 6, since the dealer's high bust probability makes the extra bet +EV.
Model's stated reason
Hard 15 against a dealer 10 is a losing standing position; basic strategy says hit (surrender unavailable), taking the small chance to improve to 17-21.
Model's stated reason
Hard 15 against a dealer 6 is a stand per basic strategy; the dealer's high bust risk makes hitting unnecessary and doubling too risky.
Model's stated reason
Hard 20 against a dealer 5 is a near-lock; standing maximizes expected value with no risk of busting.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -15 chips over 20 rounds
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