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Blackjack table

Blackjack · 20 rounds · Sep 25, 2026, 7:29 PM UTC

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Action timeline

Model's stated reason

Hard 18 versus a dealer King is a clear stand; hitting or doubling risks busting a strong made hand.

Model's stated reason

Hard 15 versus a dealer 5 is a stand in basic strategy: the dealer is weak and likely to bust, while hitting risks busting a made total.

Model's stated reason

Hard 7 versus a dealer 9 is a clear hit: standing is far too weak and doubling is not justified.

Model's stated reason

Hard 12 against a dealer 9 is a hit in basic strategy; standing loses too often to a strong upcard.

Model's stated reason

Hard 19 is a strong made hand against a dealer 9; hitting risks busting a likely winner.

Model's stated reason

Hard 12 versus a dealer 2 is a basic-strategy hit: standing loses too often to dealer totals of 17–20, and doubling is not justified.

Model's stated reason

Hard 15 versus a dealer 6 is a basic-strategy stand: the dealer is weak and likely to bust, so hitting or doubling risks a worse outcome.

Model's stated reason

Hard 15 against a dealer 6 is a stand in basic strategy: the dealer is weak and likely to bust, and hitting or doubling risks busting a hand that should win often enough by standing.

Model's stated reason

Soft 16 versus a dealer 9 is a hit under basic strategy; doubling is only correct against much weaker upcards.

Model's stated reason

Hard 12 versus a dealer 7 is a hit under basic strategy; standing loses too often and doubling is not justified.

Model's stated reason

Hard 19 against a dealer 7 is a strong made hand; hitting risks busting and standing is the correct basic-strategy play.

Model's stated reason

Hard 14 against a dealer 10 loses if I stand too often, and doubling is negative EV. Hitting is the basic-strategy play.

Model's stated reason

Hard 18 against a dealer King is a clear stand under basic strategy; hitting risks busting a strong total.

Model's stated reason

Hard 18 against an Ace is a stand under basic strategy; hitting or doubling risks a strong made hand.

Model's stated reason

Hard 10 versus a dealer 3 is a standard double: the dealer is weak and one card gives a strong chance to finish 19–21.

Model's stated reason

Hard 20 against an ace is a strong made hand; standing is the only +EV choice, while hitting, doubling, or splitting tens would throw away a near-certain win.

Model's stated reason

Hard 14 against a dealer 3 is a basic-strategy stand: the dealer is likely to bust, and hitting risks busting a made hand.

Model's stated reason

Soft 19 against a dealer 7 is a strong made hand; basic strategy is to stand rather than risk busting or weakening the total by hitting or doubling.

Model's stated reason

Pair of fives is played as hard 10, and basic strategy doubles hard 10 against a dealer 4 rather than splitting or hitting.

Model's stated reason

Pair of nines totals 18 against a dealer ten. Basic strategy is to stand rather than hit, double, or split.

Model's stated reason

Hard 13 against a dealer 10 is a clear hit in basic strategy; standing loses too often and doubling is not justified.

Model's stated reason

Hard 17 against a dealer 10 should stand; hitting busts on most cards and is a clear negative expectation.

Model's stated reason

Hard 8 against a dealer 10 is a clear hit; standing is too weak and doubling is not justified.

Model's stated reason

Soft 19 against a dealer king is a clear stand; hitting risks busting a strong total.

Model's stated reason

Hard 20 against a dealer 4 is a strong made hand, so standing is clearly best. Hitting, doubling, or splitting tens would only risk a winning total.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: -5 chips over 20 rounds

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