Blackjack table
Blackjack · 20 rounds · Sep 25, 2026, 7:29 PM UTC
Action timeline
Model's stated reason
Hard 8 against a dealer 4 is a clear hit; doubling is not justified and standing would leave a weak total.
Model's stated reason
Hard 12 versus a dealer 4 is a basic-strategy stand; the dealer is likely to bust and hitting risks busting.
Model's stated reason
Hard 12 versus a dealer 10 is a basic-strategy hit; standing loses too often to a made dealer hand and doubling is negative EV.
Model's stated reason
Hard 13 against a dealer 10 is a clear hit under basic strategy; standing loses too often when the dealer makes a hand.
Model's stated reason
Hard 19 against a dealer King is a strong made hand; hitting risks busting and standing is the clear basic-strategy play.
Model's stated reason
Hard 18 against a dealer 9 is a clear stand; hitting or doubling risks a strong made hand.
Model's stated reason
Hard 19 versus a dealer 5 is a strong made hand; standing is the clear basic-strategy play, while hitting or doubling risks busting a winning total.
Model's stated reason
Soft 15 against a dealer Ace is a hit under basic strategy; doubling is only correct versus weaker upcards, and standing leaves too much chance the dealer makes a hand.
Model's stated reason
Soft 18 against an Ace is a stand when the dealer stands on soft 17; hitting risks busting a made hand.
Model's stated reason
Hard 15 versus a dealer 5 is a stand in basic strategy: the dealer is weak and likely to bust, so hitting or doubling risks a worse outcome.
Model's stated reason
Pair of 3s totals 6 against a dealer Queen; basic strategy is to hit rather than split or double, since the dealer’s strong upcard makes splitting unprofitable and standing is impossible.
Model's stated reason
Hard 15 against a dealer 10 is a basic-strategy hit; standing loses too often when the dealer has a strong upcard.
Model's stated reason
Soft 13 versus a dealer ten is too weak to stand or double; hitting is the basic-strategy play and keeps the ace flexible.
Model's stated reason
Soft 18 versus a dealer ten is a basic-strategy hit when doubling is unavailable, since standing loses too often to a strong dealer hand.
Model's stated reason
Soft 19 against a dealer 10 is a strong total; hitting risks busting a hand that already wins most non-dealer-blackjack outcomes, so standing is correct.
Model's stated reason
Hard 14 versus a dealer 10 is a clear hit under basic strategy; standing loses too often and doubling is negative EV.
Model's stated reason
Soft 13 versus a dealer ten is a hit under basic strategy; doubling is not favored and standing leaves a weak total.
Model's stated reason
Hard 12 versus a dealer 10 is a hit under basic strategy; standing loses too often to a made dealer hand.
Model's stated reason
Hard 19 against a dealer ten is a strong made hand, and hitting risks busting a likely winner.
Model's stated reason
Hard 9 versus a dealer 10 is a hit in basic strategy; doubling is only correct against weaker upcards, and standing leaves a weak total.
Model's stated reason
Hard 16 versus a dealer 10 is a hit under basic strategy; standing loses more often to the dealer's likely strong total.
Model's stated reason
Hard 19 against a dealer jack is a strong made hand; hitting risks busting and standing is the clear basic-strategy play.
Model's stated reason
Hard 8 versus a dealer 2 is too weak to stand or double; hitting is the basic-strategy play to improve the total.
Model's stated reason
Soft 19 against a dealer 2 is a strong made hand, and hitting is more likely to weaken it than improve it.
Model's stated reason
Hard 12 against a dealer 9 is a hit in basic strategy; standing loses too often to a made dealer hand, and doubling is not justified.
Model's stated reason
Hard 20 against a dealer 9 is a strong made hand; hitting risks busting and standing is the clear value play.
Model's stated reason
Hard 19 versus a dealer 9 is a clear stand; hitting or doubling risks a strong made hand.
Model's stated reason
Hard 20 versus a dealer King is a clear stand; hitting or doubling risks busting a made hand, and splitting tens is -EV.
Model's stated reason
Pair of sixes versus a dealer ten is a basic-strategy split when double-after-split is allowed, which it is here. Splitting gives two hands a better chance than standing or hitting a hard 12 against a strong upcard.
Model's stated reason
Hard 16 against a dealer 10 is a hit under basic strategy; standing or doubling loses more expected value.
Model's stated reason
Hard 16 against a dealer 10 is a hit in basic strategy; standing loses too often and doubling is poor because most one-card outcomes bust.
Model's stated reason
Hard 20 against a dealer 10 is a clear stand; hitting risks busting on almost every card.
Model's stated reason
Hard 9 versus a dealer 9 is a hit under basic strategy; doubling is only correct against dealer 3 through 6.
Model's stated reason
Hard 11 cannot bust and is a strong drawing total against a dealer 9, so hitting is clearly better than standing.
Model's stated reason
Hard 16 versus a dealer 9 is a hit under basic strategy; standing loses too often to a dealer 19.
Model's stated reason
Hard 12 versus a dealer 2 is a hit under basic strategy; standing or doubling is worse because the dealer often makes a hand and 12 is too weak to freeze.
Model's stated reason
Hard 13 versus a dealer King is a hit under basic strategy; standing loses too often and doubling is negative EV.
Model's stated reason
Hard 14 against a dealer 10 loses if I stand, so I hit to try to improve before the dealer plays.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
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Result
Session result: +25 chips over 20 rounds
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