Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Hard 7 versus a dealer 2 is far too weak to stand or double, so the correct play is to hit and try to improve the total.
Model's stated reason
Hard 17 versus a dealer 2 is a clear stand; hitting risks busting a made hand.
Model's stated reason
Hard 12 versus a dealer ten is a hit under basic strategy; standing loses too often and doubling is too risky.
Model's stated reason
Hard 13 versus a dealer ten loses if I stand whenever the dealer makes a hand, so I hit to try to improve.
Model's stated reason
A pair of fives totals 10, which should not be split, and against an ace the correct play is to hit rather than double or stand.
Model's stated reason
Hard 14 versus an Ace is a hit under basic strategy; standing loses too often to a dealer who must make a hand.
Model's stated reason
Hard 16 versus a dealer 3 is a basic-strategy stand: the dealer busts often enough that hitting a stiff loses more in the long run, and doubling is even worse.
Model's stated reason
Hard 20 against a dealer King is a clear stand; hitting, doubling, or splitting tens would only risk a winning hand.
Model's stated reason
Hard 20 against a dealer 5 is already a very strong hand, so standing avoids the high risk of busting or weakening the total.
Model's stated reason
Hard 18 versus a dealer King is a clear stand; hitting or doubling risks busting a strong total.
Model's stated reason
Hard 15 versus a dealer 7 is a hit under basic strategy; standing loses too often and doubling is too risky.
Model's stated reason
Hard 20 against a dealer 7 is a strong made hand; standing is the clear basic-strategy play and hitting risks busting.
Model's stated reason
Hard 5 is too weak to stand or double against a dealer 9; hitting is the only positive-EV play and keeps the option to draw again.
Model's stated reason
Hard 12 versus a dealer 9 is a hit under basic strategy; standing loses too often to a made dealer hand.
Model's stated reason
Hard 16 versus a dealer 7 is a hit under basic strategy; standing loses too often and doubling is too risky.
Model's stated reason
Hard 19 versus a dealer 3 is a strong made hand; standing is the correct basic-strategy play, while hitting or doubling risks a bust for little gain.
Model's stated reason
Hard 20 against a dealer queen is a clear stand; hitting, doubling, or splitting tens would only worsen a strong made hand.
Model's stated reason
Hard 16 versus a dealer 5 is a stand in basic strategy; the dealer is likely to bust, so hitting or doubling risks a worse outcome.
Model's stated reason
Hard 19 versus a dealer 2 is a strong made hand; standing is the clear basic-strategy play, while hitting or doubling risks busting a winning total.
Model's stated reason
Soft 19 versus a dealer 9 is a strong made hand; basic strategy is to stand rather than risk doubling or hitting.
Model's stated reason
Hard 14 versus a dealer ten is a hit under basic strategy; standing loses too often and doubling is not justified.
Model's stated reason
Hard 19 versus a dealer ten is a strong made hand; hitting risks busting and standing is the correct basic-strategy play.
Model's stated reason
Hard 19 versus a dealer 4 is a clear stand; hitting or doubling risks a strong made hand.
Model's stated reason
Hard 13 versus a dealer 9 is a hit under basic strategy; standing loses too often and doubling is not justified.
Model's stated reason
Hard 19 against a dealer 3 is a strong made hand; standing is the correct basic-strategy play, while hitting or doubling risks busting a winning total.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -60 chips over 20 rounds
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