Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
Hard 12 versus a dealer 10 is a clear hit under basic strategy; standing or doubling would be worse EV.
Model's stated reason
Hard 18 versus a dealer 10 is a stand per basic strategy; hitting busts far too often.
Model's stated reason
Hard 13 against a dealer 10 is a basic-strategy hit; standing loses far more often since the dealer makes a strong hand frequently.
Model's stated reason
Hard 20 against a dealer ten; standing is the only sensible play since hitting busts almost always.
Model's stated reason
Hard 12 against a dealer 7 is a basic strategy hit; standing on 12 vs 7 loses more often since the dealer busts only about 26% of the time.
Model's stated reason
Hard 17 versus a dealer 5 is a clear stand under basic strategy; the dealer is likely to bust and hitting risks busting our own hand.
Model's stated reason
Hard 13 versus a dealer 10 is a hit under basic strategy since standing loses far more often; doubling is wrong with such a weak total.
Model's stated reason
Hard 20 against a dealer 9 is a clear stand per basic strategy; splitting tens or hitting would sacrifice a very strong hand.
Model's stated reason
Hard 15 against a dealer 8 is a hit per basic strategy; standing leaves us losing too often to the dealer's likely 18.
Model's stated reason
Hard 17 against a dealer 8: basic strategy says stand, since hitting a hard 17 busts far too often.
Model's stated reason
Hard 18 versus a dealer 8 is a clear stand per basic strategy; hitting or doubling would be far worse in expectation.
Model's stated reason
Hard 15 versus a dealer 9 is a hit per basic strategy since surrender is unavailable; standing loses far more often than hitting.
Model's stated reason
Hard 13 against a dealer 8 is a basic strategy hit; standing loses too often since the dealer makes a hand most of the time.
Model's stated reason
Basic strategy: always split aces, especially against a dealer 4.
Model's stated reason
Hard 20 versus a dealer ten is a strong stand; splitting tens or hitting would be a clear EV loss under basic strategy.
Model's stated reason
Basic strategy always splits a pair of aces, especially against a dealer 6; each ace receives one card and both hands start strong.
Model's stated reason
Hard 13 against a dealer 10 is a hit per basic strategy; standing loses far more often since the dealer makes a hand most of the time.
Model's stated reason
Hard 14 against a dealer 10 is a hit by basic strategy, since standing loses far more often than the bust risk costs.
Model's stated reason
Hard 17 against a dealer King; basic strategy says stand on hard 17 regardless of upcard since hitting busts too often.
Model's stated reason
Hard 5 against a dealer 6: basic strategy says hit; doubling a hard 5 is never correct.
Model's stated reason
Hard 8 vs dealer 6: basic strategy says hit since we cannot bust and doubling is not allowed on three cards.
Model's stated reason
Hard 17 against a dealer 6 is a clear stand per basic strategy; hitting risks busting while the dealer is likely to bust.
Model's stated reason
Hard 20 against a dealer 6 is a strong hand; basic strategy says never split tens, so standing maximizes expected value.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +65 chips over 20 rounds
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