Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Basic strategy for a pair of 7s against a dealer 10 with no surrender is to hit the hard 14; splitting and standing both lose more.
Model's stated reason
Soft 20 against a dealer 5 is a clear stand under basic strategy, since it is a very strong made hand. Doubling or hitting would only risk lowering it.
Model's stated reason
Basic strategy for hard 15 against a dealer 10 with no surrender available is to hit. Standing loses more often because the dealer is likely to make 17 or better.
Model's stated reason
Hard 20 against a dealer 10 is a clear stand, since any hit except an ace busts and 20 is a strong total.
Model's stated reason
Basic strategy says to stand on hard 16 against a dealer 6, because the dealer's bust chance is high and hitting risks busting.
Model's stated reason
Hard 15 against a dealer 10, with no surrender available, is a hit under basic strategy. Standing loses more often because the dealer will usually make 17 or better.
Model's stated reason
Basic strategy says to hit a hard 12 against a dealer 10. Standing loses more often, because the dealer is likely to finish with 17 or better.
Model's stated reason
Basic strategy says to hit a hard 12 against a dealer 10. The dealer's strong upcard makes standing worse than taking the bust risk.
Model's stated reason
Three-card hard 16 against a dealer 10 is a composition-dependent exception: the small cards already in the hand make standing slightly better than hitting.
Model's stated reason
Basic strategy: hard 17 always stands, and the dealer's 5 upcard is a weak, bust-prone card.
Model's stated reason
Hard 19 against a dealer 5 is a clear stand under basic strategy. The dealer's weak upcard means a high bust chance, and hitting or doubling would only risk busting a strong hand.
Model's stated reason
Basic strategy says to hit a hard 8 against a dealer 10. Standing or doubling on 8 would both be worse.
Model's stated reason
Hard 18 against a dealer 10 is a standard stand. Hitting risks busting on most cards and rarely improves the hand.
Model's stated reason
Basic strategy for a pair of 2s against a dealer 9 is to hit, since splitting only pays against 2-7. A hard 4 cannot bust, so taking a card is clearly right.
Model's stated reason
A hard 8 against a dealer 9 cannot bust on the next card, so hitting is clearly correct.
Model's stated reason
Basic strategy is to stand on a hard 18 against a dealer 9. Hitting risks busting far more often than it improves the hand.
Model's stated reason
Basic strategy says to stand on hard 16 against a dealer 2 in a 6-deck S17 game, since the dealer has a real chance to bust and hitting risks busting too often.
Model's stated reason
Basic strategy says to hit a hard 6 against a dealer 4. Doubling on 6 is weak, and standing on 6 gives up too much equity.
Model's stated reason
A hard 9 cannot bust on a hit, and doubling is no longer allowed, so hitting is strictly better than standing.
Model's stated reason
A hard 17 against a dealer 4 is a clear stand under basic strategy. The dealer has a high bust chance, and hitting would risk busting.
Model's stated reason
Hard 17 against a dealer 3 is a stand under basic strategy, since hitting risks busting and the dealer may bust anyway.
Model's stated reason
Basic strategy says to hit a hard 12 against a dealer 7, because the dealer is strong and standing on 12 loses more often.
Model's stated reason
Basic strategy says to always stand on hard 17, since hitting busts too often against a dealer 7.
Model's stated reason
Hard 20 against a dealer 2 is a strong stand. Splitting tens gives up a near-certain winning hand under basic strategy.
Model's stated reason
Basic strategy for a hard 14 against a dealer 2 is to stand. The dealer has a real chance of busting, and hitting risks busting our own hand.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +30 chips over 20 rounds
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