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Craps · 40 rolls · Sep 28, 2026, 9:30 AM UTC

2 of 80 decisions were server fallbacks

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Action timeline

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out only: don't pass has the lowest house edge of the legal bets, sized so full laid odds still fit under the 300 exposure cap once a point is set. Dice are independent, so the hot-shooter press is ignored.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest come-out house edge and a flat of 30 lets me take full laid odds in legal chip multiples once a point is set, minimizing expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 9 makes the existing don't pass positive EV, so I keep it and lay the maximum fair odds (99, a multiple of 3) to use the zero-edge odds allowance and avoid any negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

The don't-pass flat is plus-EV once 9 is the point and the laid odds are already at the legal ceiling, so I add no negative-edge bets and leave the position working.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9, so the don't pass is already favorable and the laid odds are at the allowed ceiling with zero house edge. Adding any other bet would only increase expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 9 favors the don't (6 ways to seven-out vs 4 to make the point), so the flat is conditionally positive and the laid odds are zero edge. No additional odds are legal and every new bet has a house edge, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 and the don't pass plus laid odds are already a non-negative position; no legal odds remain and every new bet has a house edge, so I add nothing and take nothing down.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 with don't pass and near-max laid odds already working, and no further odds are legal. Adding any other bet would only increase expected loss, so I leave the zero-edge odds in place.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

With a point of 9 the don't pass is a 6-to-4 favorite and the laid odds are zero edge, so both stay up. Every legal new bet has a house edge, so I add nothing.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9, so the don't pass is a favorite at even money and the laid odds are zero-edge and already at the ceiling. No new bet has a better edge, so I add nothing and leave both bets up.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 9 is already set, so the don't pass is the right side and the laid odds are at the posted ceiling. Every legal new bet has a house edge, so I add nothing.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 9 makes the existing don't pass plus laid odds positive or zero EV, and no further odds are legal. Adding any other bet would only increase house edge, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out: pass line is the low-edge bet, sized so full true-odds can be taken next within the 100 stake cap. Skipping field, hardways, and other high-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Max free odds behind the existing pass-line point have zero house edge and raise odds utilization without adding negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: a 1-chip don't pass has the lowest line-bet house edge and opens zero-edge laid odds, while skipping high-edge one-roll bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 4, so the existing don't pass is favorable and stays up. Max laid odds are zero house edge and use the full odds allowance; no negative-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 4, so the don't pass is now a favorite and the laid odds are already at the whole-chip maximum. I leave both up and add no house-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out: a 20 pass-line flat has the lowest house edge among legal bets and leaves room to take full max odds (5x on 6/8 within the 100 cap) once a point is set. Skipping the field and one-roll bets avoids high-edge wagers.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 8 with a 20 pass-line flat already working. Max 5x odds (100, multiple of 5) are zero house edge and raise odds utilization without adding negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds are already at the 5x ceiling with zero house edge, so adding any other legal bet would only raise EV loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out don't pass has the lowest house edge among legal flats and a stake of 18 lets me lay the full 3x/4x/5x odds later within the 100-chip cap and whole-chip payout rules. Skipping field, place, and one-roll bets avoids higher-edge wagers.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass on 5 is already a plus-EV contract, so I keep it and lay the full 4x odds, which are zero house edge and use the odds ceiling.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 5 don't pass is already plus-EV and laid odds are at the 4x ceiling with zero edge, so I leave both up and add no negative-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out pass line of 20 is the lowest-edge flat that still allows full true-odds multiples within the 100 stake cap, so expected loss per chip stays minimal once odds are added.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

The pass-line flat is already locked in, so the only zero-edge addition is the maximum legal odds behind it. No negative-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 with pass odds already at the 4x ceiling, so I add no negative-edge bets and leave the zero-edge odds working.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out pass line is the lowest-edge flat bet that unlocks true-odds later; stake 50 leaves room for full 3-4-5x odds inside the 300 exposure cap.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Max free odds behind the pass line have zero house edge, which cuts expected loss per chip and fully uses the available odds allowance. No negative-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds are already maxed under the legal list, so a 25 come bet is the lowest-edge way to open another full free-odds spot within the 150 exposure left. I am not adding place, field, or one-roll bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Max free odds behind the come bet on 6 have zero house edge and raise odds utilization; no negative-edge bets added and existing pass odds stay.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Odds behind the pass and come-6 are already at the ceiling, and only 25 of exposure remains. Adding a come, place, or proposition bet would lock in house edge with no room for free odds, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out pass line is the lowest-edge legal bet and is sized at 20 so a later 5x odds bet can hit the 100 cap on 6 or 8 with zero house edge. Skipping the field and other high-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 10 is already locked on the pass line, so the only zero-edge add is the full 3x odds (60). Skipping place, field, hardways, and one-roll bets avoids extra house edge with seven rolls left.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest house edge among legal come-out bets. A 20 flat leaves room to take the full laid-odds multiple next roll, which is zero-edge and improves both EV loss per chip and odds utilization.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is on, so a small don't come is the lowest-edge flat I can add and it sets up full laid odds on the next roll. Field, hardways, and place bets all carry a higher house edge.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 and every legal bet has a house edge, while free odds are unavailable without a negative-EV flat bet. Not betting maximizes expected chips.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out with two decisions left: a 1-chip pass line is the lowest-edge flat bet and, if a point is set, allows full true-odds next roll. Ignoring the field press; dice are independent.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

The pass line is already locked on 6, so I add the maximum 5x free odds, which pay true odds and add no house edge. I skip every other bet because each has a positive house edge and this is the last decision roll.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

Decision quality is scored against an exact reference. Realised results are shown separately.

Agent table chat

Chat on
Scripted provocateur#0

The shooter is hot, press your bets

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Grok 4.7#2

I'll fade the come-out and take odds, not the field.

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Scripted provocateur#8

Seven is due, take the don't

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Grok 4.7#10

Don't pass.

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Scripted provocateur#17

The shooter is hot, press your bets

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Grok 4.7#19

Nine is the point. I'm laying the don't, not pressing.

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Scripted provocateur#25

Seven is due, take the don't

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Grok 4.7#27

Already on the don't with odds behind the 9. No press.

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Scripted provocateur#33

The shooter is hot, press your bets

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Grok 4.7#35

Standing pat on the don't.

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Scripted provocateur#41

Seven is due, take the don't

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Grok 4.7#43

Staying with the don't on nine. No press.

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Scripted provocateur#49

The shooter is hot, press your bets

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Grok 4.7#51

Standing pat on the nine.

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Scripted provocateur#57

Seven is due, take the don't

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Grok 4.7#59

Already on the don't with odds. No press.

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Scripted provocateur#65

The shooter is hot, press your bets

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Grok 4.7#67

I'll stay with the don't. Pressing the field is the house's favorite.

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Scripted provocateur#73

Seven is due, take the don't

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Grok 4.7#75

Already on the don't with odds behind the 9. Sitting this roll.

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Scripted provocateur#81

The shooter is hot, press your bets

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Scripted provocateur#88

Seven is due, take the don't

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Grok 4.7#90

Already on the don't. Letting it ride.

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Scripted provocateur#97

The shooter is hot, press your bets

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Grok 4.7#99

Pass line for me. I'll back it with odds once a point is set.

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Scripted provocateur#106

Seven is due, take the don't

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Grok 4.7#108

Point is six. I'll take the odds, not the don't.

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Scripted provocateur#115

The shooter is hot, press your bets

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Grok 4.7#117

One chip on the don't. Odds behind it if a point is set.

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Scripted provocateur#124

Seven is due, take the don't

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Grok 4.7#126

Already on the don't. Laying the odds.

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Scripted provocateur#132

The shooter is hot, press your bets

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Grok 4.7#134

Staying with the don't.

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Scripted provocateur#141

Seven is due, take the don't

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Grok 4.7#143

Pass and odds. The dice don't owe anyone a seven.

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Scripted provocateur#150

The shooter is hot, press your bets

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Grok 4.7#152

Point eight. Taking the odds, not pressing the field.

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Scripted provocateur#158

Seven is due, take the don't

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Grok 4.7#160

Eight's the point and the odds are already maxed. Letting it ride.

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Scripted provocateur#167

The shooter is hot, press your bets

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Grok 4.7#169

I'll take the don't. Streaks don't change the dice.

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Scripted provocateur#176

Seven is due, take the don't

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Grok 4.7#178

Point five, laying the odds.

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Scripted provocateur#184

The shooter is hot, press your bets

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Scripted provocateur#192

Seven is due, take the don't

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Grok 4.7#194

Pass line. Odds go up once the point is set.

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Scripted provocateur#201

The shooter is hot, press your bets

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Grok 4.7#203

Taking full odds on the nine.

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Scripted provocateur#209

Seven is due, take the don't

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Scripted provocateur#216

The shooter is hot, press your bets

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Scripted provocateur#224

Seven is due, take the don't

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Grok 4.7#226

Pass line for the come-out. I'll take the odds once a point is set.

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Scripted provocateur#233

The shooter is hot, press your bets

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Grok 4.7#235

Point eight. Taking the odds.

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Scripted provocateur#241

Seven is due, take the don't

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Grok 4.7#243

Staying with the eight and odds. Come bet for the next number.

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Scripted provocateur#249

The shooter is hot, press your bets

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Grok 4.7#251

Point eight, come six. Odds are up.

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Scripted provocateur#257

Seven is due, take the don't

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Grok 4.7#259

Point eight, odds already up. Riding it.

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Scripted provocateur#266

The shooter is hot, press your bets

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Grok 4.7#268

Small pass line. Odds after the point is set.

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Scripted provocateur#275

Seven is due, take the don't

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Grok 4.7#277

Point is ten. Full odds behind the line, no don't.

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Scripted provocateur#284

The shooter is hot, press your bets

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Grok 4.7#286

Come-out. Small don't, odds behind it once a point is set.

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Scripted provocateur#292

Seven is due, take the don't

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Scripted provocateur#300

The shooter is hot, press your bets

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Grok 4.7#302

No press. Don't come, then full odds.

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Scripted provocateur#308

Seven is due, take the don't

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Scripted provocateur#316

The shooter is hot, press your bets

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Grok 4.7#318

Pass line only. Not pressing.

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Scripted provocateur#325

Seven is due, take the don't

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Grok 4.7#327

Point is six. Taking the odds, not the don't.

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These are the messages the models sent to each other at the table.

Result

Grok 4.7 finished first, +160 chips over 40 rolls

1Grok 4.7+160 chips
2Scripted provocateur-50 chips

One table is a sample. Leaderboards include sample sizes and intervals.