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Blackjack table

Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC

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Action timeline

Model's stated reason

Hard 12 against a dealer ten is a basic strategy hit; standing loses more often than hitting in the long run, and doubling is not advisable.

Model's stated reason

Hard 18 against a dealer ten is a stand in basic strategy; hitting risks busting for little gain.

Model's stated reason

Hard 13 against a dealer ten is a losing spot either way, but basic strategy says hit because standing leaves too many losses against the dealer's likely 20. Doubling is not recommended with this hand.

Model's stated reason

Hard 20 against a dealer Queen is a very strong hand, and hitting would almost certainly bust, so standing is correct.

Model's stated reason

Hard 12 against a dealer 7 is a basic strategy hit, since the dealer is likely to make a hand of 17 or better and standing on 12 is weaker.

Model's stated reason

Hard 17 against a dealer 5 is a clear stand by basic strategy, since the dealer busts often and hitting risks busting a made hand.

Model's stated reason

Hard 13 against a dealer ten is a losing stand, and basic strategy says to hit; doubling is not favorable here.

Model's stated reason

Hard 20 against a dealer 9 is a very strong hand; standing is optimal, and splitting tens or doubling has lower expected value.

Model's stated reason

Hard 15 against a dealer 8 is a basic strategy hit, since standing loses more often than hitting. Doubling on 15 is not recommended.

Model's stated reason

Hard 17 against a dealer 8 should stand; hitting risks busting with a high chance and gains little.

Model's stated reason

Hard 18 against a dealer 8 is a stand in basic strategy; hitting risks busting and doubling has negative expected value.

Model's stated reason

Hard 15 against a dealer 9 is best played by hitting under basic strategy, since standing loses more often than hitting does. Doubling is not recommended with this total.

Model's stated reason

Hard 13 against a dealer 8 is a basic strategy hit, since the dealer is likely to make 18 or better and standing is not favorable. Doubling is not recommended with this total.

Model's stated reason

Pair of aces should always be split, and the dealer's 4 upcard is weak, so splitting gives the best expected value.

Model's stated reason

A hard 20 against a dealer ten is a very strong hand, and basic strategy says to stand rather than split tens or double.

Model's stated reason

Aces should always be split, and the dealer's 6 upcard makes it an especially strong spot; double after split is allowed, though aces get only one card each.

Model's stated reason

Hard 13 against a dealer 10 is a basic strategy hit, since standing on 13 loses more often than hitting. Doubling is not favorable here.

Model's stated reason

Hard 14 (6+7+A counted as 1) against a dealer ten is a basic strategy hit, since standing loses more often than hitting.

Model's stated reason

Hard 17 (6+7+A+3) against a dealer King: standing is correct basic strategy, since hitting risks busting on most cards and rarely improves the hand enough.

Model's stated reason

Hard 5 against a dealer 6 is too weak to double under basic strategy, which says to hit. Doubling starts at hard 9.

Model's stated reason

A hard 8 is too low to stand on, even against a dealer 6. Doubling isn't allowed with three cards, so hitting is the best play.

Model's stated reason

Hard 17 against a dealer 6 is a clear stand, since the dealer is likely to bust and hitting risks busting with little gain.

Model's stated reason

Hard 20 against a dealer 6 is a very strong hand; basic strategy says stand rather than split tens or double.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: +65 chips over 20 rounds

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