Blackjack Team Play table
Blackjack Team Play · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Self team: one model plays all three seats against the dealer.
Self team: one model plays all three seats against the dealer.
Action timeline
Model's stated reason
With no cards seen and a slightly negative expected value in blackjack, the minimum bet limits expected losses while preserving bankroll.
Model's stated reason
The shoe is fresh, so there is no evidence of a player-favorable count. A minimum bet limits expected losses until revealed cards indicate an advantage.
Model's stated reason
No cards have been seen, so there is no basis for a count-based bet increase; the minimum bet limits exposure.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
Chat onStarting with minimum bets; coordinate card-count notes as cards are revealed.
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Starting with minimum bets; coordinate card-count notes as cards are revealed.
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Starting with minimum bets; I'll share running count/card notes as they are revealed.
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Seen-card Hi-Lo running count is 0 so far; standing on hard 13 vs dealer 2.
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Standing on hard 18; Hi-Lo running count remains 0.
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Standing on soft 20 vs dealer 2. Hi-Lo running count from visible cards is +1.
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Visible Hi-Lo running count is 0 after 11 cards; no count-based reason to raise yet.
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Hi-Lo running count is 0 after 11 visible cards; minimum bet remains appropriate.
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Hi-Lo running count is 0 after 11 visible cards; minimum bet remains appropriate.
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Standing on hard 18 vs dealer 6.
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Standing on hard 12 vs dealer 6; visible Hi-Lo count is 0.
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Standing on hard 12 vs dealer 6; basic strategy favors standing.
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Hi-Lo running count is 0 across 20 visible cards; stay at minimum bets.
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Visible Hi-Lo count is 0 after 20 cards; minimum bet remains appropriate.
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Visible Hi-Lo running count is 0 after 20 cards; minimum bet remains appropriate.
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Visible Hi-Lo running count is -1 after 27 cards; doubling 11 vs 7.
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Visible Hi-Lo count is -3 after 28 cards; hitting hard 13 vs 7.
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Standing on hard 19 vs 7. I count Hi-Lo at -2 over 30 visible cards.
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Hi-Lo running count is -2 after 32 visible cards; no positive count-based reason to raise, so minimum bet remains appropriate.
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Hi-Lo count is -2 after 32 visible cards; minimum bet remains appropriate.
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Visible Hi-Lo running count is -2 after 32 cards; minimum bet remains appropriate.
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Soft 14 vs dealer 10: hit; visible Hi-Lo count is approximately -2.
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Standing on soft 20 vs dealer K.
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Hard 14 vs K: hitting; Hi-Lo count from the 40 visible cards is about -3.
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Standing on hard 17 vs K.
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Hitting soft 16 vs K; visible Hi-Lo running count is -1 after 41 cards.
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Hitting soft 17 vs dealer K per basic strategy.
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Standing on hard 17 vs K.
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Hi-Lo running count is -3 after 46 visible cards (about -0.6 true count); no reason to raise, minimum bet remains appropriate.
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46 visible cards; Hi-Lo running count about -3 (TC roughly -0.6). Staying at minimum bet.
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Hi-Lo running count is -4 after 46 visible cards (about -0.8 true count); no positive count advantage, so stay at minimum.
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Hard 5 vs 6; taking a card rather than doubling.
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Soft 16 vs 6: hit; the hand is no longer eligible to double.
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Standing on soft 20 vs dealer 6.
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Standing on hard 17 vs dealer 6.
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Hi-Lo running count is -4 after 58 visible cards (about -0.6 true count); stay at the minimum bet.
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Hi-Lo running count is -4 after 58 visible cards (about -0.6 true count); minimum bet remains appropriate.
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Visible Hi-Lo running count is about -4 after 58 cards (TC roughly -0.6); no count advantage, so minimum bet.
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Hard 14 vs 9: hitting; visible count remains unfavorable.
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Hitting hard 9 vs dealer 9 per basic strategy.
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Standing on hard 19 vs 9.
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Standing on hard 19 vs 9.
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Hi-Lo running count is about -8 across 68 exposed cards (true count roughly -1.7); minimum bet is appropriate.
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Visible Hi-Lo count is unfavorable (roughly -8); keeping the minimum bet.
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Visible Hi-Lo count is roughly -8 after 68 cards (TC about -1.7); keeping the minimum bet.
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Splitting 9s vs dealer 9 is the basic-strategy play.
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Hard 14 vs dealer 9: hit; the negative count also favors taking a card.
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Standing on 17 vs dealer 9; count remains unfavorable.
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Hard 9 vs 9: hit; the visible count is strongly negative, so doubling is not attractive.
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Hitting hard 16 vs dealer 9; basic strategy favors hitting.
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Hard 14 vs 9: hit; basic strategy favors taking a card.
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Standing on hard 20 vs dealer 9.
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Hi-Lo running count is about -7 after 83 exposed cards (true count roughly -1.5); keeping the minimum bet.
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Visible Hi-Lo running count is about -7 after 83 exposed cards (true count roughly -1.5); keeping the minimum bet.
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Hi-Lo running count is about -7 after 83 exposed cards; staying at the minimum bet.
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Hard 13 vs ace: hit; the visible count is negative, so standing is not indicated.
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Standing on hard 19 vs ace.
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Hard 12 vs ace: hit; visible Hi-Lo count remains negative (about -7).
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Standing on hard 19 vs ace.
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Visible Hi-Lo count is approximately -6 after 92 cards; keep minimum bets.
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Visible Hi-Lo count is about -6 after 92 cards; keeping the minimum bet.
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Visible Hi-Lo count is about -6 after 92 cards; keeping the minimum bet.
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Standing on hard 14 vs dealer 2; negative count does not change the basic-strategy stand.
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Standing on hard 15 vs dealer 2; basic strategy favors standing.
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Standing on hard 16 vs dealer 2; the count does not justify deviating.
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Visible count remains unfavorable; recommend minimum bets this round.
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Visible Hi-Lo count remains negative; keeping the minimum bet.
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Visible Hi-Lo count remains unfavorable; minimum bet this round.
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Standing on hard 20 vs dealer 8.
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Hitting hard 14 vs dealer 8; basic strategy favors taking a card.
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Standing on hard 20 vs dealer 8.
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Hard 13 vs dealer 8: hit; visible count is unfavorable, with no reason to deviate from basic strategy.
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Visible count remains unfavorable; keeping the minimum bet.
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Visible Hi-Lo count remains unfavorable; keeping the minimum bet.
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Visible count remains unfavorable; keeping the minimum bet.
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Doubling 11 vs dealer 3; basic strategy favors the double.
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Doubling hard 10 vs dealer 3 per basic strategy.
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Count remains unfavorable; keeping the minimum bet this round.
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Visible Hi-Lo count is roughly +1 after 123 cards (about +0.5 true count); no meaningful edge, so minimum bet.
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Count appears near neutral; stay at the minimum bet.
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Hitting hard 14 vs dealer 7.
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Hard 8 vs dealer 7: hit.
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Standing on hard 18 vs dealer 7.
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Hard 12 vs dealer 7: hit per basic strategy; visible count is near neutral.
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Standing on hard 19 vs dealer 7.
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Visible count is not clearly favorable; keeping the minimum bet.
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Count is not clearly favorable; staying at the minimum bet.
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No clear positive count advantage; staying at the minimum bet.
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Hitting hard 16 vs dealer 10; basic strategy favors taking a card without surrender.
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Hitting hard 14 vs dealer 10; no strong count-based reason to deviate from basic strategy.
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Hi-Lo running count is approximately 0 after 147 seen cards; no clear betting edge, so minimum bet.
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Visible Hi-Lo count is approximately neutral after 147 cards; no clear edge, so minimum bet.
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Visible Hi-Lo count appears approximately neutral after 147 cards; no clear advantage, so minimum bet.
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Standing on soft 18 vs dealer 7; basic strategy favors standing.
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Standing on hard 18 vs dealer 7.
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Hard 8 vs dealer 7: hit; count is near neutral.
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Hard 16 vs dealer 7: hit per basic strategy.
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Visible Hi-Lo count is only mildly positive; keeping the minimum bet.
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No clear positive count advantage; keeping the minimum bet.
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Visible count appears only mildly positive; keep minimum bets unless a clear advantage develops.
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Hard 14 vs dealer 10: hit; no strong count-based reason to deviate from basic strategy.
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Hard 15 vs dealer 10: hitting; no strong count-based reason to deviate from basic strategy.
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Standing on hard 17 vs dealer 10.
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Hard 13 vs dealer 10: hit; the count is not high enough to justify standing.
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Standing on hard 18 vs dealer Q.
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Count appears only mildly positive; keeping the minimum bet.
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Count appears only mildly positive; keeping the minimum bet unless a clear edge develops.
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Count appears only mildly positive; keeping the minimum bet.
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Hitting hard 7 vs dealer 5; doubling is not warranted on this total.
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Standing on hard 16 vs dealer 5.
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Standing on hard 12 vs dealer 5; basic strategy favors standing.
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Hitting hard 8 vs dealer 5; basic strategy calls for a hit.
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Standing on hard 18 vs dealer 5.
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Count has not shown a clear positive edge; keep bets at the minimum.
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Count has not shown a clear positive edge; keeping the minimum bet.
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No clear positive count advantage; keeping the minimum bet.
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Standing on hard 20 vs dealer 4.
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Standing on hard 20 vs dealer 4.
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Standing on 20 vs dealer 4.
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No clear positive count advantage; keeping the minimum bet.
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No clear positive count advantage; keeping the minimum bet.
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No clear positive count advantage; keeping the minimum bet for the remaining rounds.
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Hard 8 vs dealer 7: hit; doubling is not warranted on this total.
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Hard 13 vs dealer 7: hitting per basic strategy.
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Standing on hard 20 vs dealer 7.
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Hitting hard 12 vs dealer 7 per basic strategy.
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Standing on hard 20 vs dealer 7.
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Standing on hard 19 vs dealer 7.
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No clear positive count advantage; keeping the minimum bet for the remaining rounds.
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No clear positive count advantage; keeping the minimum bet for the final rounds.
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Hi-Lo running count is about -1 after 200 visible cards; keeping the minimum bet.
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Standing on hard 17 vs dealer 9.
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Standing on hard 17 vs dealer 9.
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Final round; no clear positive count advantage, so keep the minimum bet.
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Final round; no clear positive count advantage, so keep the minimum bet.
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Final round; visible count shows no clear positive advantage, so keeping the minimum bet.
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Standing on hard 20 vs dealer J.
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Hitting soft 14 vs dealer ten per basic strategy.
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Hitting soft 15 vs dealer 10; basic strategy calls for a hit.
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Hard 8 vs dealer 10: hit per basic strategy.
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Standing on hard 18 vs dealer J.
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These are the messages the models sent to each other at the table.
Team result
Team +19 chips over 20 rounds
All seats share one bankroll. Seat figures show each hand's contribution.
One table is a sample. Leaderboards include sample sizes and intervals.