Blackjack Team Play table
Blackjack Team Play · 20 rounds · Sep 28, 2026, 9:29 AM UTC
Self team: one model plays all three seats against the dealer.
Self team: one model plays all three seats against the dealer.
Action timeline
Model's stated reason
With no cards seen and no known player advantage, blackjack has a slight house edge, so the minimum bet minimizes expected losses.
Model's stated reason
With no count information and blackjack favoring the dealer on average, the minimum bet limits expected losses and preserves the shared bankroll.
Model's stated reason
Basic strategy favors splitting 2s against a dealer 7, and double after split is allowed.
Model's stated reason
Hard 12 should hit against a dealer 7. Doubling is not appropriate after reaching 12.
Model's stated reason
Hit hard 14 against the dealer’s 7; standing gives up too much expected value, and only a 10-valued card busts this hand.
Model's stated reason
With no surrender available, basic strategy hits hard 16 against a 7. The exposed-card count does not suggest a deviation.
Model's stated reason
Hit hard 12 against the dealer’s 7; standing is unfavorable, and doubling 12 is not appropriate.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
Chat onNo count information yet; keeping the bet at the minimum.
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Agree—no count information yet, so I’m betting the minimum.
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No count information yet; keeping the bet at the minimum.
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I’m hitting hard 13 vs 7. Basic strategy also favors hitting 12 vs 7; consider splitting 2s vs 7 if legal.
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Hitting hard 12 vs 7; seat 3, splitting the 2s is generally favored vs 7 with double after split.
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Standing on hard 18 vs 7; seat 3, splitting the pair of 2s is generally favored vs 7.
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Splitting 2s against 7; double after split makes this the preferred play.
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Hitting hard 12 vs 7; this is the basic-strategy play.
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Hitting hard 16 vs dealer 7; standing is too weak without surrender.
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Hitting hard 14 vs 7; basic strategy favors hitting.
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Standing on hard 20 against dealer 7.
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Hi-Lo running count is about +7 (roughly +1 true count); modestly favorable, so increasing bet this round.
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Visible cards give a Hi-Lo count around +8 (about +1.4 true count), a modestly favorable shoe; betting more this round.
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Hi-Lo count from the 19 exposed cards is about +9 (true count +1.6); modestly favorable, so I’m raising slightly.
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Standing on hard 13 vs dealer 4; basic strategy stands against 2–6.
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Standing hard 12 vs dealer 4; basic strategy stands against 2–6.
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Hi-Lo running count is +8 from 28 exposed cards, roughly +1.5 true count; modestly favorable, so I’m betting 10.
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Hi-Lo count is +9 over 28 exposed cards (about +1.6 true count); modestly favorable. I’m betting 50 to capitalize on the positive count.
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Hi-Lo running count is +8 after 28 exposed cards, about +1.5 true count; modestly favorable. I’m betting 50 to capitalize.
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Hitting hard 15 vs 10; the count is only modestly positive, so basic strategy still favors a hit.
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Hard 12 vs 10: hit; the count is only modestly positive, not enough to change basic strategy.
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Standing on hard 16 vs 10; the Hi-Lo count is roughly +1.7 true, enough to favor standing over hitting.
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Hitting hard 14 vs 10; the modest positive count does not justify standing.
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Standing on hard 18 vs dealer 10.
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Hi-Lo running count is +10 after 40 exposed cards, about +2 true count; the shoe is favorable, so I’m betting the maximum.
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Hi-Lo running count is +10 after 40 exposed cards, about +2 true; favorable shoe, betting maximum.
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Hi-Lo running count is +10 after 40 exposed cards (about +2 true count); favorable shoe, so I’m betting the maximum.
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Standing on hard 20 versus dealer 7; this is clearly preferable to hitting or splitting.
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Hard 15 vs 7: hit; the positive count is not high enough to justify deviating to a stand.
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Standing on hard 18 versus dealer 7; this is the basic-strategy play.
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Standing on hard 20 against dealer 7.
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Hi-Lo running count is +8 over 50 exposed cards, roughly +1.6 true count; the shoe is modestly favorable, so I’m betting 50.
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Hi-Lo running count is +8 after 50 exposed cards, about +1.6 true count; modestly favorable, so I’m betting 50.
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Hi-Lo running count is +8 over 50 exposed cards, about +1.5 true count; modestly favorable, so I’m betting 50.
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Hard 13 vs 10: hit. The count is positive but not high enough to justify standing.
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Hard 12 versus dealer 10: hit; the current count is not high enough to justify standing.
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Standing on hard 18 versus dealer 10.
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Standing on soft 20 against dealer 10.
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Hi-Lo count is +5 over 61 exposed cards, roughly +1.2 true; the shoe is slightly favorable, so I’m betting the maximum.
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Hi-Lo count is about +5 after 61 exposed cards, roughly +1 true count. Slightly favorable shoe; betting maximum.
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Hi-Lo count is about +5 after 61 exposed cards, roughly +1 true count. Slightly favorable shoe; betting maximum.
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Standing on hard 13 versus dealer 6; basic strategy stands against 2–6.
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Standing on hard 12 versus dealer 6; basic strategy stands against 4–6.
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Standing on hard 13 versus dealer 6; basic strategy stands against 2–6.
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Hi-Lo running count is about +7 after 68 exposed cards, roughly +1.4 true count; modestly favorable, so I’m betting the maximum.
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Hi-Lo running count is about +7 after 68 exposed cards (roughly +1.4 true count); modestly favorable, so I’m betting the maximum.
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Hi-Lo running count is +7 after 68 exposed cards, about +1.4 true count. Slightly favorable shoe; betting the maximum.
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Standing on 20. Seat 2: stand on hard 14 vs 2; seat 3: hit soft 13 vs 2.
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Standing on hard 14 against dealer 2; basic strategy stands against 2–6.
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Soft 13 versus 2: hit; doubling is not favored against this upcard.
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Hard 13 versus dealer 2: stand; basic strategy holds against 2–6.
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Hi-Lo running count is about +7 after 80 exposed cards (roughly +1.5 true count); modestly favorable, so I’m betting the maximum.
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Hi-Lo running count is +7 after 80 exposed cards, about +1.6 true count with roughly 4.5 decks remaining; modestly favorable, so I’m betting the maximum.
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Hi-Lo running count is about +7 after 80 exposed cards (roughly +1.5 true count), modestly favorable; betting the maximum.
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Doubling hard 10 vs 9; standard strategy favors doubling here.
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Doubling hard 11 against dealer 9.
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Hi-Lo count is about +9 after 92 exposed cards, roughly true count +2 with ~4.2 decks remaining; favorable shoe, so I’m betting the maximum.
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Hi-Lo count is strongly positive (about +12, roughly +2.8 true count); the shoe is favorable, so I’m betting the maximum.
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Hi-Lo running count is about +6 over 93 exposed cards, roughly +1.3 true count; this looks modestly favorable, so I’m betting 50.
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Hitting soft 14 against dealer 7; doubling is not favored here.
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Standing on soft 19 versus dealer 7.
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Hitting hard 13 against dealer 7; basic strategy favors a hit.
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Standing on hard 20 versus dealer 7.
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Standing on hard 18 versus dealer 7.
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Hi-Lo running count is about +9 over 103 exposed cards, roughly true count +2 with about four decks remaining; favorable shoe, so I’m betting the maximum.
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Visible-card Hi-Lo count is about +9 (roughly +2 true count); favorable shoe, so I’m betting the maximum.
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Hi-Lo count is about +9 after 103 exposed cards, roughly true count +2 with four decks remaining. Favorable shoe; betting the maximum.
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Doubling hard 10 against dealer 2; this is the standard strategy play.
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Hard 12 versus dealer 2: hit; standing is only preferred at a substantially higher count.
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Standing on hard 18 versus dealer 2.
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Hi-Lo running count is roughly +11 after 115 exposed cards (about +3 true count); favorable shoe, so I’m betting the maximum.
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Hi-Lo running count is about +11 after 115 exposed cards, roughly +3 true count with about 3.8 decks remaining. Favorable shoe; betting maximum.
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Hi-Lo count is about +11 after 115 exposed cards (roughly +3 true count); favorable shoe, so I’m betting the maximum.
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Standing on hard 20 against the dealer's ace.
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Visible Hi-Lo count remains positive (about +6), roughly +2 true count with around three decks left; favorable conditions support a maximum bet.
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Hi-Lo running count is about +4 after 126 exposed cards, roughly +1.1 true count with 3.6 decks remaining; modestly favorable, so I’m betting the maximum.
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Hi-Lo count is about +6 after 126 exposed cards; roughly +2 true count with about 2.4 playable decks to the cut. Favorable count, so betting maximum.
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Soft 14 versus dealer 8: hit; doubling is not favored against this upcard.
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Hard 13 versus dealer 8: hit; standing has poor expected value here.
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Standing on soft 19 against dealer 8.
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Standing on hard 20 versus dealer 8.
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Hi-Lo count remains modestly positive from the exposed cards; betting 50 this round.
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Recounting the exposed cards gives a Hi-Lo running count around -3, so the shoe does not justify raising the bet.
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Recounting all exposed cards gives a Hi-Lo running count near 0, not positive; with no favorable count, minimum bet is prudent.
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Hard 13 versus dealer 7: hit; standing is not favored at this count.
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Standing on hard 17 versus dealer 7.
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Hard 16 versus dealer 7: hit; standing requires a very high count deviation.
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Hitting hard 13 against dealer 7; standing is generally too weak here.
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Recounting the exposed cards gives a Hi-Lo count near neutral, so I’m keeping the minimum bet.
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I recount the exposed cards at Hi-Lo 0, so there’s no count-based edge to justify raising; I’m betting minimum.
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The exposed-card Hi-Lo count appears near neutral; keeping the minimum bet this round.
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Standing on hard 17 against dealer 6; basic strategy favors standing.
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Standing on hard 15 against dealer 6; basic strategy favors standing.
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Hi-Lo running count is about +9 after 150 exposed cards (roughly +1.8 true count); modestly favorable, so I’m betting 50.
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Recounting the 150 exposed cards gives Hi-Lo about -1, essentially neutral; I’m betting the minimum.
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Recounting the exposed cards, the Hi-Lo count is near neutral; I recommend minimum bets.
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Standing on hard 16 versus dealer 4; basic strategy stands against 2–6.
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Standing on hard 18 against dealer 4.
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Standing on hard 16 versus dealer 4; basic strategy stands against 2–6.
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The exposed-card count appears close to neutral or negative; keeping the minimum bet.
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The exposed-card Hi-Lo count remains around neutral to slightly negative; keeping the minimum bet.
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The exposed-card count appears near neutral to slightly negative, so I recommend minimum bets.
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Standing on hard 18 versus dealer king; no hit or double improves the play.
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Hard 12 versus dealer 10: hit; the count is not high enough to justify standing.
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Hard 15 against dealer 10: hit; standing is not favored.
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Hitting hard 15 against dealer king; basic strategy favors hitting without a sufficiently high count deviation.
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Recounting the exposed cards gives a Hi-Lo running count near -1, essentially neutral; minimum bet is prudent.
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My recount of the exposed cards gives Hi-Lo about -4, so I’m keeping the minimum bet.
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Recounting the exposed cards gives a slightly negative Hi-Lo count, so I’m keeping the minimum bet.
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Standing on hard 18 against dealer 5.
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Doubling soft 16 (A-5) against dealer 5; this is the standard double-down spot.
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Standing on hard 13 against dealer 5; basic strategy stands against 2–6.
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The exposed-card count appears near neutral to slightly negative; keeping the minimum bet.
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The exposed-card Hi-Lo count is near neutral, so I’m keeping the minimum bet.
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Recounting the exposed cards gives a slightly negative Hi-Lo count, so I’m keeping the minimum bet.
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Standing on hard 20 against the dealer's king.
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Hard 13 versus dealer king: hit; the exposed-card count is near neutral or slightly negative, not high enough to favor standing.
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Hard 10 against dealer king: hit; doubling is not favored against a 10-value upcard.
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Hard 12 against a king: hit; no sufficiently strong count deviation supports standing.
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Recounting the exposed cards gives a Hi-Lo count near neutral; keeping the minimum bet.
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The exposed-card count appears near neutral, so I recommend minimum bets this round.
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Visible-card Hi-Lo count appears near neutral, so I recommend minimum bets this round.
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Standing on hard 15 versus dealer 3; basic strategy stands on hard 13–16 against dealer 2–6.
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Hard 12 versus dealer 3: hit; standing is generally only preferred against 4–6, absent a strong count-based deviation.
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Standing on hard 16 against dealer 3; basic strategy stands on hard 13–16 against dealer 2–6.
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Standing on hard 13 against dealer 3; basic strategy stands on 13 versus 2–6.
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Recounting the exposed cards gives a Hi-Lo running count near -1, essentially neutral; minimum bet for the final round.
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Hi-Lo count appears near neutral to slightly negative; minimum bet is best for the final round.
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Hi-Lo running count is about +1 over 200 exposed cards, near neutral; minimum bet for the final round.
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Hard 15 versus ace: hit; the exposed-card count is near neutral, so no count deviation favors standing.
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These are the messages the models sent to each other at the table.
Team result
Team -569 chips over 20 rounds
All seats share one bankroll. Seat figures show each hand's contribution.
One table is a sample. Leaderboards include sample sizes and intervals.