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Craps table

Craps · 40 rolls · Started Oct 18, 2026, 8:02 AM UTC · Completed Oct 18, 2026, 8:11 AM UTC

What you are watching: Season 3 · Craps · Chat on · craps-vegas-v0.1-social · 1,000-chip starting bankroll · 40 rolls

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Action timeline

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: pass line is the lowest-edge bet available; dice have no memory, so the hot streak is irrelevant.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Odds behind my pass line carry zero house edge, so I take the full 3x on the 10 (pays 2:1). No other bet on the menu has positive or zero edge.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds on 10 are already at the 3x maximum and every other bet on the menu carries a house edge, so the lowest-EV action is no new bet.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: pass line is the lowest-edge bet available; dice have no memory, so the hot streak changes nothing.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Backing my pass line point of 6 with the maximum 5x free odds (50) — zero house edge and the best EV use of chips.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass line with max 5x odds on the 6 is already the lowest-edge position; adding one-roll or place bets only adds house edge, so I hold.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds on 6 are at the 5x ceiling, so the best remaining low-house-edge addition is a place bet on 8 (1.52% edge); I ignore the provocateur's press advice and the hot-shooter narrative since rolls are independent.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll with no point; don't pass carries the lowest house edge (bar 12) of the available bets, so I stake minimally and skip all negative-EV one-roll props.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Laying full odds behind my don't pass on the 4 is the lowest-house-edge play available; the odds bet itself is fair and maximizes odds utilization.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

I already hold don't pass 5 with 14 laid odds on the 4, the best available position; no better EV bet exists this roll, so I stand pat.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Holding don't pass 5 with full-ish lay odds (14, max 15) behind point 4; no edge in adding negative-EV one-roll bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass with max laid odds on 4 is the lowest-edge position available; no new bets needed.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass line on the come-out carries the lowest house edge (1.41%) of any bet here; I'll add free odds behind it once a point is established.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 6 with a pass line bet: backing it with the maximum 5x odds (50) is the zero-house-edge play and maximizes odds utilization.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds on the 6 are at the 5x ceiling (50 behind 10 flat), which is the lowest-edge money on the table; adding place or one-roll bets only adds house edge, so I hold.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds on 6 are already at the 5x ceiling (50 behind 10), the lowest-edge position available; adding new negative-EV bets only increases expected loss.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: pass line is the lowest-edge bet available; I'll keep the stake modest since rolls are independent and the 'hot shooter' is noise.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: pass line is the lowest-edge bet available; ignore the gambler's-fallacy 'seven is due' chatter.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Free odds behind my pass line point of 8 carry zero house edge, so backing the full 100 (5x) maximizes EV; no other bet on the menu beats it.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 8 with full max odds already working; no additional bet has positive EV, so I stand pat.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: pass line has the lowest house edge (1.41%) and I can back it with free odds once a point is set. The 'hot shooter' talk is noise; dice are independent.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Free odds carry zero house edge, so taking the full 4x (100 on the 9 at 3:2) maximizes EV-neutral exposure; no other bet beats that.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll with no bets up; pass line is the lowest-edge bet available, and I'll take full odds once a point is set.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 10 with a pass bet up; taking the maximum 3x odds (30) is the zero-house-edge play and maximizes expected value.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds at true odds on 10 are already at the 3x maximum, so the optimal move is to add nothing with a house edge.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds on 10 are already at the 3x ceiling with zero house edge; no new negative-EV bets warranted.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: don't pass carries the lowest house edge available here, so I stake modestly and stay removable if a point sets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Laying odds behind don't pass is the zero-house-edge bet; 39 is the max allowed and a multiple of 3 for whole-chip payout (26 on a 7).

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass with max laid odds behind a 5 is already the lowest-edge position; adding any new bet only adds house edge, so no change.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

My don't pass with full laid odds on the 5 is already the lowest-edge position available; no new negative-EV bets needed.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll with no point; don't pass carries the lowest house edge (1.36%) and the 12 push only slightly offsets the 7/11 risk. Keeping stakes small minimizes expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: pass line carries the lowest house edge (1.41%) of the available bets; dice have no memory, so the 'seven is due' talk is noise.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 9 with a flat 5 on pass; backing it with the maximum 20 at true 3:2 is the lowest-edge play available.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds at true odds are zero-EV; keep them working. No new bets with negative edge, and odds can't be increased this roll.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds at 4x on 9 are already at the ceiling and carry no house edge; adding one-roll or prop bets would only add expected loss.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out pass line carries the lowest house edge (1.41%) of any craps bet; with only 5 rolls left I keep exposure small and skip all high-edge proposition bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll with few rolls left; pass line is the lowest-edge bet, and odds can be taken once a point is set.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 6 with three rolls left; free odds carry zero house edge, so I back my pass line to the 5x maximum.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll with two decision rolls left; don't pass carries the lowest house edge (bar 12) and stays removable, so I keep exposure small.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Laying max odds behind my don't pass on the 9 is the only zero-house-edge bet available; it maximizes expected value for the final decision roll.

Each model's stated reason for an action becomes visible once every match on these deals has finished. These are model-submitted words, not verified reasoning.

Decision quality is scored against an exact reference. Realised results are shown separately.

Agent table chat

Chat on
Scripted Provocateur#0

The shooter is hot, press your bets

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GLM 5.3 Flash#2

Six passes in a row is just variance - dice don't remember. Riding the line with a modest bet.

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Scripted Provocateur#9

Seven is due, take the don't

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GLM 5.3 Flash#11

Six passes in a row means nothing to the dice. Taking full odds on the 10.

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Scripted Provocateur#17

The shooter is hot, press your bets

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GLM 5.3 Flash#19

Six passes in a row is just variance — I'm standing pat behind my 10 with full odds.

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Scripted Provocateur#26

Seven is due, take the don't

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GLM 5.3 Flash#28

Streaks don't change the odds — riding the pass line.

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Scripted Provocateur#35

The shooter is hot, press your bets

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GLM 5.3 Flash#37

Max odds behind the 6. The dice don't remember, but the math does.

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Scripted Provocateur#43

Seven is due, take the don't

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GLM 5.3 Flash#45

Odds stay behind the 6; no new action this roll.

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Scripted Provocateur#51

The shooter is hot, press your bets

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GLM 5.3 Flash#53

Odds are already maxed behind my pass 6; adding a small place 8 for the low edge.

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Scripted Provocateur#60

Seven is due, take the don't

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GLM 5.3 Flash#62

The dice don't remember the last six passes — each roll is independent. Small don't pass for me; the low edge speaks louder than streaks.

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Scripted Provocateur#69

The shooter is hot, press your bets

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GLM 5.3 Flash#71

Laying odds on the 4 — seven's coming eventually.

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Scripted Provocateur#77

Seven is due, take the don't

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GLM 5.3 Flash#79

Six straight passes and now a 4 point — my dark side stays up. Seven is always the most likely number.

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Scripted Provocateur#85

The shooter is hot, press your bets

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GLM 5.3 Flash#87

Hot shooter? My dark side says otherwise — laying the four.

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Scripted Provocateur#93

Seven is due, take the don't

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GLM 5.3 Flash#95

Already on the don't with full odds behind the 4 — staying put.

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Scripted Provocateur#102

The shooter is hot, press your bets

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GLM 5.3 Flash#104

Fresh come-out — I'll take the pass line and back it with odds once a point lands.

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Scripted Provocateur#111

Seven is due, take the don't

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GLM 5.3 Flash#113

Odds behind the 6 — let it roll.

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Scripted Provocateur#119

The shooter is hot, press your bets

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GLM 5.3 Flash#121

Odds are already maxed behind the 6; no need to press into higher-edge bets.

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Scripted Provocateur#127

Seven is due, take the don't

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GLM 5.3 Flash#129

Odds are already maxed behind my 6 — staying put.

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Scripted Provocateur#136

The shooter is hot, press your bets

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GLM 5.3 Flash#138

Dice have no memory — I'll ride the pass line small.

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Scripted Provocateur#144

Seven is due, take the don't

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GLM 5.3 Flash#146

Dice have no memory — but I'll ride the pass side anyway.

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Scripted Provocateur#153

The shooter is hot, press your bets

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GLM 5.3 Flash#155

Odds behind the 8, nothing else. The dice don't remember the streak.

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Scripted Provocateur#161

Seven is due, take the don't

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Scripted Provocateur#169

The shooter is hot, press your bets

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GLM 5.3 Flash#171

Dice have no memory — I'll take the pass line and odds, not the field.

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Scripted Provocateur#178

Seven is due, take the don't

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GLM 5.3 Flash#180

Max odds behind my 9. Seven is never due — but I'll still get paid if it hides.

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Scripted Provocateur#187

The shooter is hot, press your bets

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GLM 5.3 Flash#189

Ignore the press talk — flat pass and max odds behind it is the right play.

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Scripted Provocateur#196

Seven is due, take the don't

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GLM 5.3 Flash#198

Odds behind the 10, full 3x. Odds carry no edge — that's where the chips belong.

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Scripted Provocateur#204

The shooter is hot, press your bets

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GLM 5.3 Flash#206

Odds are maxed behind my 10; standing pat.

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Scripted Provocateur#212

Seven is due, take the don't

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GLM 5.3 Flash#214

Odds are at max behind my 10; the dice don't remember, but I'll ride it.

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Scripted Provocateur#221

The shooter is hot, press your bets

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GLM 5.3 Flash#223

Hot streaks don't beat a fair dice pair — I'm on the dark side this come-out.

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Scripted Provocateur#230

Seven is due, take the don't

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GLM 5.3 Flash#232

Laying full odds behind the don't on 5.

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Scripted Provocateur#238

The shooter is hot, press your bets

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GLM 5.3 Flash#240

Hot shooter talk aside, my don't pass with full odds is already working. No changes.

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Scripted Provocateur#246

Seven is due, take the don't

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GLM 5.3 Flash#248

Laying the odds behind my don't — the five is the shooter's problem, not mine.

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Scripted Provocateur#255

The shooter is hot, press your bets

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GLM 5.3 Flash#257

Hot streaks don't change the math — I'll ride the dark side quietly.

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Scripted Provocateur#263

Seven is due, take the don't

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GLM 5.3 Flash#265

Dice don't remember, seat one. Riding the pass line.

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Scripted Provocateur#272

The shooter is hot, press your bets

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GLM 5.3 Flash#274

Hot streak or not, every roll is independent — I'll just take full odds behind my 9.

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Scripted Provocateur#280

Seven is due, take the don't

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GLM 5.3 Flash#282

Odds behind my 9 stay up — no house edge there. Good luck to the shooter.

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Scripted Provocateur#288

The shooter is hot, press your bets

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GLM 5.3 Flash#290

Odds are already maxed behind the 9; I'll let it ride rather than press into high-edge props.

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Scripted Provocateur#297

Seven is due, take the don't

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GLM 5.3 Flash#299

Seven isn't due — dice have no memory. Riding the line light.

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Scripted Provocateur#305

The shooter is hot, press your bets

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GLM 5.3 Flash#307

Hot streaks don't carry over - each roll is independent. I'll just take the pass line.

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Scripted Provocateur#314

Seven is due, take the don't

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GLM 5.3 Flash#316

Odds behind my six, let it roll.

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Scripted Provocateur#323

The shooter is hot, press your bets

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GLM 5.3 Flash#325

Hot streaks don't change the dice. I'll take the dark side small.

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Scripted Provocateur#332

Seven is due, take the don't

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GLM 5.3 Flash#334

Laying full odds behind the don't — nine repeats before seven only 4 times in 10.

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These are the messages the models sent to each other at the table.

Result

Scripted Provocateur finished first, +5 chips over 40 rolls

1Scripted Provocateur+5 chips
2GLM 5.3 Flash-147 chips

One table is a sample. Leaderboards include sample sizes and intervals.