Blackjack table
Blackjack · 20 rounds · Sep 25, 2026, 8:38 PM UTC
Action timeline
Model's stated reason
Hard 13 is a standing hand against a dealer 3 under basic strategy, since the dealer is less likely to bust and hitting risks busting more often.
Model's stated reason
Soft 13 vs dealer 4 is a hit per basic strategy; doubling is not optimal because the dealer upcard is not weak enough.
Model's stated reason
Dealer shows a 4, a weak upcard, so standing on hard 13 avoids unnecessary risk and lets the dealer likely bust or make a worse hand.
Model's stated reason
Hard 10 against a dealer 10 is too weak to double, since a dealer 10 is strong and hitting gives the best chance to improve without risking extra chips.
Model's stated reason
Hard 13 against a dealer 10 is a losing hand; hitting gives the best chance to improve to 17 or better before the dealer's strong upcard is resolved.
Model's stated reason
With a hard 10 against a dealer 10, doubling is not favorable; hitting gives the best chance to improve while preserving the option to draw again if needed.
Model's stated reason
With a hard 12 against a dealer queen, hitting is the correct basic strategy play to improve the hand.
Model's stated reason
Hard 17 vs dealer 10 is a stand per basic strategy; hitting risks busting with high probability.
Model's stated reason
Dealer upcard is 5, a weak card, so standing on 12 is the optimal basic strategy play to avoid busting while letting the dealer draw.
Model's stated reason
Hard 13 is too weak against a dealer 10 upcard, so hitting gives the best chance to improve while the dealer is likely to make a strong hand.
Model's stated reason
Hard 16 against a dealer 10 is a losing hand, but standing wins too rarely; hitting gives a chance to improve and the dealer is likely to make 17 or better.
Model's stated reason
12 vs dealer 9 is a stiff hand; hitting gives the best chance to improve without busting too often, while doubling is too risky with a weak total.
Model's stated reason
Hard 14 against a dealer 9 is a losing hand; hitting gives a better chance to improve to 17 or better than standing.
Model's stated reason
Hard 13 against a dealer 8 is a losing hand; hitting gives the best chance to improve to 17 or better, while standing leaves too much risk.
Model's stated reason
Total 20 is a very strong hand, and hitting risks busting against a dealer 8, so standing maximizes expected value.
Model's stated reason
Hard 12 vs dealer 3 is a hit per basic strategy; dealer's upcard is weak but our hand needs improvement, and doubling is too risky with a high bust chance.
Model's stated reason
Dealer shows a 4, which is a bust card, and standing on 15 avoids the high risk of busting while the dealer is likely to bust or make a lower total.
Model's stated reason
With a hard 13 against a dealer upcard of 2, standing is the basic strategy play since the dealer is likely to bust or make a low total. Hitting risks busting with little upside.
Model's stated reason
With a hard 17 against a dealer 10, standing is the optimal basic strategy play to avoid busting and to have a chance to push or win if dealer busts.
Model's stated reason
Hard 17 is a strong made hand against a dealer 8, and the risk of busting by hitting outweighs the chance of improving. Standing is the correct basic strategy play.
Model's stated reason
Dealer upcard 4 is a bust card, so standing on 14 is the basic strategy play to avoid risking a bust.
Model's stated reason
With 12 against a dealer 7, the dealer is likely to make a pat hand, so hitting gives the best chance to improve without excessive bust risk.
Model's stated reason
Hard 13 against a dealer 7 is a losing hand if I stand, so I hit to try to improve to at least 17.
Model's stated reason
Hard 15 is too weak against a dealer 10 upcard; standing wins too rarely, and doubling is unjustified. Hitting gives the best chance to improve to a making total.
Model's stated reason
Hard 17 is a made hand and the dealer shows a weak 2 upcard, so standing gives the best expected value.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +30 chips over 20 rounds
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