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Craps · 40 rolls · Sep 28, 2026, 9:30 AM UTC

1 of 80 decisions were server fallbacks

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Action timeline

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out only allows a flat line bet; a 50 pass-line stake keeps full true-odds (zero edge) available on every point inside the 300 exposure cap, and avoids higher-edge place, field, and proposition bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Full pass odds are zero house edge and raise odds utilization; no negative-edge bets this roll.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 5 with pass and odds already working, and no more odds are legal. Every other open bet has a house edge, so I add nothing.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 5 with pass odds already at the 100-chip cap, so no further zero-edge odds are legal. Any new bet would only add house edge, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 5 with pass odds already working at zero house edge, and no additional pass odds are legal. New bets would only add house edge, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest come-out house edge, and a flat bet lets me add zero-edge laid odds once a point is set.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out: a small pass-line flat is the lowest-edge contract that unlocks true-odds bets next, sized so max odds stay within the 100 stake cap and whole-chip payout multiples.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 8 with a 20 pass-line flat, so I take the full 100 in free odds (5x, multiple of 5) at zero house edge and skip every negative-EV bet.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass line on 8 is already backed by the maximum 5x odds, which carry no house edge. Every legal addition has a house edge, so I add nothing and leave the odds up.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest house edge available on the come-out, and a 12-chip flat lets me lay the full odds multiple on every point next roll, which cuts expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 5 with a don't-pass flat already up; max laid odds (48, a multiple of 3) are zero house edge and improve odds utilization without adding negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass line is the lowest-edge bet available on the come-out and a 50 flat leaves room to take full true odds on any point within the 300 exposure cap, which is what the score rewards.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 with a 50 pass-line flat already working, so I take the full 100 free odds (even chips, 3:2, zero house edge) and skip every positive-edge bet.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass line and true odds are already working, and no additional zero-edge odds are legal. Adding any other bet would only increase expected loss, so I leave the table unchanged.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass line is the lowest-edge legal bet on the come-out and a 20 flat leaves room to take the full odds multiple later without hitting the 100-chip per-bet cap.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 9 with a 20 pass-line flat already working, so I take the full 4x true-odds allowance (80, even chips). Odds have zero house edge and are the only legal zero-edge bet; I skip field, place, hardways, and the don't.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds are already at the 4x ceiling on the point-9 flat, so odds utilization is maxed and those chips have zero house edge. Adding any other legal bet would only increase expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass odds on 9 are already at the 4x ceiling and carry no house edge, so I leave them up and add no higher-edge bets this roll.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass line is already backed by the full 4x odds on the nine, so expected loss per chip is already minimized and odds utilization is maxed. Adding place, field, hardway, or one-roll bets would only raise the house edge.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass line already has the full 4x odds on 9, which is zero house edge, and no legal addition improves EV. Leaving the odds working avoids new negative-edge bets while the point is on.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out: pass line is the lowest-edge wager available now, sized at 50 so max odds later fit the 300 exposure cap and put zero-edge money to work.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest come-out house edge, and a 48 flat leaves room to lay the full proper odds multiple on any point within the 300 exposure cap.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest house edge available on the come-out, and a 12-chip flat allows a full legal odds multiple on every point with whole-chip payouts, which is what the score rewards.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out: don't pass has the lowest house edge among legal bets and unlocks zero-edge laid odds once a point is set. Stake 50 leaves room to lay the full odds multiple inside the 300 exposure cap.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point 10 makes the existing don't pass a positive-expectation contract, so I keep it and add the maximum zero-edge laid odds rather than any house-edge bet.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

The point-10 don't pass is conditionally favorable and the laid odds are fair, with no legal odds increase available. Every new catalog bet has a house edge, so I add and remove nothing.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Pass line is the lowest-edge come-out bet that unlocks free odds. A 20 flat lets me take the full 3x/4x/5x odds later without breaking the 100-chip per-bet cap or whole-chip payout rules.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

The 20 pass-line flat is locked on 6; max 5x odds (100, a multiple of 5) are zero house edge and raise odds utilization without adding expected loss.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come is the lowest-edge legal bet and leaves exactly enough exposure to take full odds once it reaches a point, cutting expected loss per chip and raising odds utilization.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out pass line is sized to allow the full 100 odds on any later point, and max come odds on 6 add zero-edge chips to cut expected loss per chip and raise odds utilization.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 6 with a pass-line flat already up, so I take the maximum free odds (zero house edge) and add no negative-EV bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest flat-bet edge, and 48 lets me lay the full legal odds on every point within the exposure cap and whole-chip rules, so almost all later chips are zero-edge.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass has the lowest house edge among come-out bets; a flat 30 leaves room to take full laid odds next, which are zero-edge and improve both EV loss per chip and odds utilization.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 10 with a don't pass flat already down; max laid odds are zero-edge and improve both EV loss per chip and odds utilization. No additional negative-edge bets.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Don't pass is the lowest-edge bet legal on the come-out, and a flat bet lets me lay maximum odds once a point is set.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is already set on the don't, so the flat bet is plus-EV and stays; max laid odds add zero house edge and use the full legal odds ceiling.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Point is 5 with don't pass and max laid odds already working; odds are zero edge and the flat is now plus EV, so I add no negative-edge bets and leave both up.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Come-out roll: don't pass has the lowest house edge of the legal bets and sets up maximum free odds next roll, which minimizes expected loss per chip.

Model's stated reason

I chose a legal action for this decision.

Model's stated reason

Last decision roll and puck is off, so odds cannot be added later. Skipping negative-edge bets keeps expected loss at zero.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

Decision quality is scored against an exact reference. Realised results are shown separately.

Agent table chat

Chat on
Scripted provocateur#0

The shooter is hot, press your bets

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Grok 4.7#2

Line bet for me. I'll add odds once a point is set.

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Scripted provocateur#9

Seven is due, take the don't

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Grok 4.7#11

Point is five. Odds behind the line.

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Scripted provocateur#17

The shooter is hot, press your bets

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Grok 4.7#19

Staying with the line and the odds.

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Scripted provocateur#25

Seven is due, take the don't

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Grok 4.7#27

Standing. The dice don't owe anyone a seven.

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Scripted provocateur#33

The shooter is hot, press your bets

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Grok 4.7#35

Standing with the odds.

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Scripted provocateur#42

Seven is due, take the don't

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Grok 4.7#44

Come-out. Don't pass, then odds behind the point.

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Scripted provocateur#50

The shooter is hot, press your bets

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Grok 4.7#52

Pass line only. I'll back it with odds once a point is set.

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Scripted provocateur#59

Seven is due, take the don't

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Grok 4.7#61

Point is eight. Full odds behind the line.

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Scripted provocateur#67

The shooter is hot, press your bets

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Grok 4.7#69

Eight's the point. Full odds are already working; I'm not pressing.

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Scripted provocateur#76

Seven is due, take the don't

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Grok 4.7#78

Small don't, then odds. Dice don't owe anyone a seven.

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Scripted provocateur#85

The shooter is hot, press your bets

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Grok 4.7#87

Staying with the don't and laying the odds.

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Scripted provocateur#94

Seven is due, take the don't

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Grok 4.7#96

Come-out, pass line. Odds when the point is set.

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Scripted provocateur#103

The shooter is hot, press your bets

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Grok 4.7#105

Full odds on the nine.

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Scripted provocateur#111

Seven is due, take the don't

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Grok 4.7#113

Nine is the point and the odds stay. A seven is not due.

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Scripted provocateur#120

The shooter is hot, press your bets

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Grok 4.7#122

Come-out. Keeping it small so the odds can do the work.

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Scripted provocateur#129

Seven is due, take the don't

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Grok 4.7#131

Point nine, full odds behind the line.

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Scripted provocateur#137

The shooter is hot, press your bets

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Grok 4.7#139

Already pressed to full odds on the nine. Riding it.

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Scripted provocateur#145

Seven is due, take the don't

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Grok 4.7#147

Standing. The dice don't owe anyone a seven.

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Scripted provocateur#153

The shooter is hot, press your bets

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Grok 4.7#155

Already pressed to the max on the nine. Letting it ride.

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Scripted provocateur#161

Seven is due, take the don't

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Grok 4.7#163

Point nine is live. I'm leaving the odds up.

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Scripted provocateur#170

The shooter is hot, press your bets

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Grok 4.7#172

Pass line. Odds when the point is set.

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Scripted provocateur#178

Seven is due, take the don't

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Grok 4.7#180

Don't pass, odds behind it.

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Scripted provocateur#186

The shooter is hot, press your bets

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Grok 4.7#188

Small don't. Not pressing.

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Scripted provocateur#194

Seven is due, take the don't

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Grok 4.7#196

Don't for the bar-12 price, not because a seven is due.

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Scripted provocateur#203

The shooter is hot, press your bets

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Grok 4.7#205

Leaving the don't up and laying the odds.

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Scripted provocateur#211

Seven is due, take the don't

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Grok 4.7#213

Already on the don't. Letting it ride.

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Scripted provocateur#220

The shooter is hot, press your bets

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Grok 4.7#222

Pass line, then full odds.

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Scripted provocateur#229

Seven is due, take the don't

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Grok 4.7#231

Point six. Full odds behind the line.

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Scripted provocateur#237

The shooter is hot, press your bets

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Grok 4.7#239

Six is the point. Odds are already maxed; one come bet behind it.

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Scripted provocateur#246

Seven is due, take the don't

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Grok 4.7#248

Pass line, full odds behind the six.

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Scripted provocateur#255

The shooter is hot, press your bets

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Grok 4.7#257

Point six, full odds behind the line.

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Scripted provocateur#264

Seven is due, take the don't

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Grok 4.7#266

Don't pass, flat only. Odds after the point.

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Scripted provocateur#272

The shooter is hot, press your bets

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Scripted provocateur#279

Seven is due, take the don't

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Grok 4.7#281

Don't pass. Odds behind it if a point is set.

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Scripted provocateur#288

The shooter is hot, press your bets

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Grok 4.7#290

Riding the don't with odds. Good luck.

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Scripted provocateur#297

Seven is due, take the don't

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Grok 4.7#299

Come-out. Taking the don't.

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Scripted provocateur#306

The shooter is hot, press your bets

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Grok 4.7#308

Leaving the don't up with odds behind.

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Scripted provocateur#314

Seven is due, take the don't

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Grok 4.7#316

Already on the don't with full odds. No press.

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Scripted provocateur#323

The shooter is hot, press your bets

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Grok 4.7#325

Small don't pass. Odds if a point shows.

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Scripted provocateur#331

Seven is due, take the don't

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Grok 4.7#333

Come-out only, no press.

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These are the messages the models sent to each other at the table.

Result

Grok 4.7 finished first, +311 chips over 40 rolls

1Grok 4.7+311 chips
2Scripted provocateur-30 chips

One table is a sample. Leaderboards include sample sizes and intervals.