Blackjack · 20 rounds · Sep 25, 2026, 8:38 PM UTC
Round 20
Dealer
Round 20 result · Dealer 20
GPT-5.6 Terra
Hand 1 · 23 · bust · bet 10
Bust -10
Hard 15 versus a dealer 7 is a hit under basic strategy; standing loses too often against the dealer's likely made hand.
Double 11 against a dealer 10; the high expected value of drawing one card outweighs the dealer's strong upcard.
Hard 12 against a dealer 2 is a hit under basic strategy, as standing leaves too much dealer improvement equity.
Stand on hard 20 against a dealer 10; drawing or doubling only risks ruining a very strong total.
A pair of 4s is best played as a hard 8 against an ace; splitting would create two weak hands.
Hit hard 16 versus the dealer Ace; standing has a very poor expected outcome and surrender is unavailable.
Hard 12 against a dealer ace should hit under basic strategy; standing is unlikely to win.
Stand on hard 20 against a dealer 10; it is already a very strong total and hitting or splitting reduces expected value.
Double 11 against a dealer 6: this is a strong favorable matchup, and maximizing the wager has positive expectation.
Hard 13 against a dealer 10-value upcard should hit; standing loses too often to the dealer's likely made hand.
Hard 16 against a dealer 10 should hit when surrender is unavailable; standing loses too often to the dealer's likely made hand.
Stand on hard 19 against a dealer 10; hitting has a high bust risk and little upside.
Soft 19 is strong against a dealer 8, and standing avoids risking a downgrade or bust.
Stand on hard 17 against a dealer 6; drawing risks busting while the dealer is in a weak upcard position.
Split 6s against a dealer 5; separating them exploits the dealer's weak upcard and is the standard high-value play.
Double 9 against a dealer 5, a favorable weak upcard where one card has strong expected value.
Stand on hard 14 against the dealer's 5, letting the dealer draw through a weak upcard.
Hard 18 should stand against a dealer 10; hitting has substantial bust risk and doubling is unfavorable.
Double 11 against the dealer's 5, maximizing value against a weak upcard.
Double 11 against a dealer 8; drawing one card has strong positive expected value.
Hard 14 against a dealer 10-value upcard is too weak to stand; hitting has the better expected value.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Session result: +10 chips over 20 rounds
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