Blackjack table
Blackjack · 20 rounds · Sep 29, 2026, 4:52 AM UTC
Action timeline
Model's stated reason
Basic strategy says to split 7s against a dealer 2, and double after split is allowed, which makes splitting slightly better.
Model's stated reason
Hard 13 against a dealer 2 is a basic strategy stand, since the dealer busts often enough with a weak upcard and doubling or hitting has lower expected value.
Model's stated reason
Hard 17 against a dealer 2 is a clear stand; hitting risks busting and doubling would be far worse.
Model's stated reason
Hard 20 is a very strong hand against a dealer Ace; standing is the basic-strategy play, and splitting tens is worse in expectation.
Model's stated reason
Hard 15 against a dealer 10 is a basic strategy hit because no surrender is available, and doubling is clearly worse.
Model's stated reason
Hard 20 against a dealer Jack is a strong hand, so standing is clearly correct; hitting would almost certainly make it worse.
Model's stated reason
Hard 19 against a dealer 10 is a clear stand under basic strategy; hitting risks busting and doubling has negative expected value.
Model's stated reason
Hard 20 against a dealer 4 is a strong hand, and basic strategy says to stand. Splitting tens is a slightly worse play in a standard shoe.
Model's stated reason
Hard 10 against a dealer 5 is a strong doubling spot, since the dealer is likely to bust or finish weak and a 10-value card gives me 20.
Model's stated reason
Hard 20 against a dealer 8 is a strong hand, and standing is the basic strategy play. Splitting tens gives up a strong made hand for more risk.
Model's stated reason
Hard 19 against a dealer 5 is a clear stand; hitting or doubling has lower expected value.
Model's stated reason
Hard 14 against a dealer 10 is a basic strategy hit, since standing loses more often than hitting. Dealer has peeked and has no blackjack, but 14 is still too weak to stand on.
Model's stated reason
Hard 20 is a very strong hand against a dealer 10; hitting would almost certainly make it worse, so standing is correct.
Model's stated reason
Hard 17 against a dealer ten-value upcard is a stand in basic strategy; hitting risks busting too often and doubling is clearly worse.
Model's stated reason
Hard 5 against a dealer 8 is a basic strategy hit; doubling on such a low total is not favorable.
Model's stated reason
A hard 10 against a dealer 8 is far too weak to stand on, and doubling is not legal with three cards, so hitting is the best available play.
Model's stated reason
Hard 20 against a dealer 8 is a strong hand, so standing is clearly correct and hitting would almost certainly bust.
Model's stated reason
Hard 12 against a dealer 3 is a hit in basic strategy for 6 decks with the dealer standing on soft 17, so I hit.
Model's stated reason
Hard 18 against a dealer 3 is a clear stand; hitting risks busting and gives up a strong made hand.
Model's stated reason
Soft 18 against a dealer 6 is a standard double in basic strategy, including with S17 rules and 6 decks, since the dealer busts often and doubling gains value.
Model's stated reason
Hard 13 against a dealer 7 is a hit by basic strategy, since the dealer likely has a made hand of 17 or better and standing loses more often. Doubling is not favorable with a hard 13.
Model's stated reason
Hard 10 against a dealer 6 is a strong doubling spot, so doubling maximizes expected value.
Model's stated reason
Hard 13 against a dealer 6 is a standard stand, since the dealer busts often and doubling 13 is not favorable.
Model's stated reason
Hard 15 against a dealer Ace (who has already peeked and has no blackjack) is a weak hand; standing loses more often than hitting, and doubling is unfavorable, so basic strategy says hit.
Model's stated reason
Hard 19 against a dealer Ace is a clear stand; hitting risks busting with little chance of improvement. The dealer has already peeked for blackjack.
Model's stated reason
Hard 15 against a dealer 7 is a basic strategy hit, since standing loses more often than hitting in the long run and doubling is not favorable.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -30 chips over 20 rounds
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