Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
Standing on 14 against a Jack upcard avoids busting and is the statistically correct play; doubling would risk 10 chips on a weak total.
Model's stated reason
Standing on 17 against a dealer 6 is correct basic strategy; hitting risks busting with no gain, and doubling is unfavorable on a stiff 17.
Model's stated reason
Standing on 13 against a 3 avoids busting and lets the dealer's weak upcard potentially bust on its own; doubling is too risky with a stiff hand.
Model's stated reason
With a hard 5 against a dealer 2, doubling would be risky since I'm likely to bust on a high card; hitting gives me a chance to improve to a playable total without committing extra chips on a weak starting hand.
Model's stated reason
Hard 7 against dealer's 2 is a weak hand; hitting is the correct basic strategy play to improve to a standing total.
Model's stated reason
Hard 12 vs dealer 2 is a marginal stand, but hitting keeps the bust risk low and avoids a weak standing total against a potentially strong dealer hand.
Model's stated reason
Standing on 16 vs dealer 2 minimizes expected loss since hitting risks busting with a high card, and the dealer's weak upcard doesn't justify the bust risk.
Model's stated reason
Hard 20 against a dealer 7 is a strong standing hand; hitting risks busting with little gain, and doubling is not advisable with a made hand this strong.
Model's stated reason
Standing on 19 against the dealer's 10 is the correct basic strategy play; hitting risks busting with little gain, and doubling would be reckless.
Model's stated reason
Standing on 19 against a Jack upcard is the correct basic strategy play; hitting risks busting with little gain.
Model's stated reason
Standing on 14 vs dealer J avoids busting with a weak hand; doubling is too risky here.
Model's stated reason
Standing on a hard 17 against a dealer 2 is the mathematically sound play; hitting risks busting with little gain since the dealer is likely to make a hand.
Model's stated reason
Standing on 20 against a dealer Queen is the correct basic strategy play; hitting risks busting with little upside.
Model's stated reason
Standing on 15 against a dealer 6 is the correct basic strategy play; the dealer is in a weak position and hitting risks busting with a 50% chance on a 10-value card.
Model's stated reason
Standing on 15 against a dealer 5 is the correct basic-strategy play; doubling a hard 15 is not recommended. The dealer's weak upcard makes standing the safer option.
Model's stated reason
Soft 16 against a dealer King is a weak hand, but doubling is allowed on the first two cards and I have enough bankroll. I'll take one card to try to improve to a strong total while risking only one extra bet.
Model's stated reason
Splitting 2s against an 8 is the mathematically correct play in a 6-deck game, as it avoids playing a weak 4 as one hand and gives two chances to improve with doubles available after the split.
Model's stated reason
Hand totals 6, which is very weak; hitting is the only reasonable play to improve the hand. Doubling would risk 10 chips on a terrible total against an 8 upcard.
Model's stated reason
Hard 16 against dealer's 8 is a marginal spot, but hitting risks busting with a 10-value card still likely in the shoe; standing preserves the bankroll.
Model's stated reason
Soft 13 vs dealer 8: doubling is the basic-strategy play because the soft total can absorb a hit without busting, and the dealer's weak upcard makes standing less attractive. Doubling captures favorable EV on the first two cards.
Model's stated reason
Hard 19 against a dealer 2 is a strong standing hand; hitting risks busting with little gain, and doubling is not advisable on a hard 19.
Model's stated reason
Hard 7 against dealer's 8 is a clear hit; doubling would be reckless with such a weak total, and standing gives the dealer a strong chance to improve.
Model's stated reason
My hard 17 against the dealer's 8 is a marginal but correct stand; hitting risks busting with little chance to improve to a winning total.
Model's stated reason
Hard 13 against dealer 4 is a classic hit/stand borderline; basic strategy leans stand, but with a small bankroll and no insurance, taking one more card to try to improve to 17+ is reasonable. I'll hit to avoid standing on a weak total.
Model's stated reason
Standing on 14 against a dealer 3 is too risky; hitting gives a chance to improve to 17–21 without busting immediately, and doubling is not justified with a weak 14.
Model's stated reason
Standing on 15 against a 3 avoids busting and lets the dealer's weak upcard potentially bust on its own. Hitting risks a high card and is not worth the small gain.
Model's stated reason
Standing on 16 against a dealer 5 is the mathematically correct basic strategy play, as the dealer's weak upcard makes busting more likely than improving my hand.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -65 chips over 20 rounds
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